The long rumored multiplayer for BioShock Infinite has apparently been shuttered due to a myriad of problems. There were two modes specifically in development that we are aware of, and while there may be more, they aren’t like these modes. The first was essentially a wave based combat mode, placing users inside a “old-timey” arcade machine to fight enemy toys as they rolled out on tracks. They cut this because it never really worked and they wanted to focus on the co-op missions.
The co-op mode was similar to Modern Warfare’s Spec-Ops. It pits four players against the AI in various levels throughout the single-player campaign. That team was later moved off this mode to work on the E3 demo, never to return to the mode. This means that BioShock Infinite might ship without any multiplayer at all. Ken Levine would not comment specifically on the modes, but did say this
Sounds fair to me but is anyone disappointed by this?