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[Rumor] BioShock Infinite has decided to ditch the multiplayer

8/10/12 2:00pm

The long rumored multiplayer for BioShock Infinite has apparently been shuttered due to a myriad of problems. There were two modes specifically in development that we are aware of, and while there may be more, they aren’t like these modes. The first was essentially a wave based combat mode, placing users inside a “old-timey” arcade machine to fight enemy toys as they rolled out on tracks. They cut this because it never really worked and they wanted to focus on the co-op missions.

The co-op mode was similar to Modern Warfare’s Spec-Ops. It pits four players against the AI in various levels throughout the single-player campaign. That team was later moved off this mode to work on the E3 demo, never to return to the mode. This means that BioShock Infinite might ship without any multiplayer at all. Ken Levine would not comment specifically on the modes, but did say this

"As I've always said we are experimenting with things, and only if they are good enough will we put them in the game."

Sounds fair to me but is anyone disappointed by this? 

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g1 DISCUSSIONS

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sasuke066

August 11, 2012 - 11:44am

oh good because bioshock 2 multiplayer was broken as all hell, now they can focus on making this game better than it already looks

TheMikko

August 11, 2012 - 6:22am

I'm gonna say it's better to focus on the central experience, the single player, rather than fuck around with a bunch of modes and end up with a weaker game overall.

Azure Knight-Zeo

August 10, 2012 - 8:07pm

Too many games focus too much on the multiplayer while giving a half-hearted attempt at a story. I say do one or the other, that way neither gets the shaft.

OverpoweredGopher

August 10, 2012 - 4:32pm

2's MP is to this day broken due to horrific lag compensation, and it didnt really add a whole lot to the story, could have been great but it wasnt. As for the mp here...well its good they arent doing competitive mp, it might have worked better here, but id much rather have a solid single player mode. Granted, from the first trailer I was heavily under the impression they were going to make a co-op story mode (yes the 2 main characters split up atleast twice >_>) , one guy with guns and magic, one woman with stronger magic but less durable, if the AI winds up sucking then its areal shame.

Slimey Jenkins

August 10, 2012 - 4:20pm

No multiplayer in BioShock Infinite?

Look at all the fucks we give!

joeshadowman

August 10, 2012 - 4:01pm

This is a good thing. Heres why. Multiplayer would only be tacked on and really keep the single player from being as good as it can be. No point in Multiplayer now a days anyway. All it is is just some version of CoD with slight differences.

Steeler

August 10, 2012 - 3:08pm

That sounds fine with me. Sometimes, I want to play a fully fleshed out game. No tacked on stuff, just one sublime experience.

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