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The Secret of "Link's Awakening" Finally Revealed!

2/17/13 3:03pm
tl;dr

It turns out that the 1993 Game Boy classic, "Link's Awakening" was intended to be the first multiplayer Zelda game. This predates Four Swords (the first Zelda game to actually include multiplayer) by almost an entire decade!

Editor’s Note: Link’s Awakening would have been pretty cool with two-four players…even if the using three link cables could have made things a bit tangled. Although I think Nintendo may have been planning to make this a two-player (as opposed to 2+ player) game before ultimately deciding to make it single player only. But it's still a neat piece of trivia regardless.  

While watching Screwattack's latest 24 hour live-stream, I decided to start casually reading through the Hyrule Historia, which had just come in the mail. Now, Link's Awakening was the very first Zelda game that I had ever seen, let alone played. So since it has such strong nostalgic value to me, I excitedly flipped over to the section dedicated to the game, hoping to find pages of goodies to offer insight into one of the most impactful games of my youth. To my dismay, all there was was a single page... Page 144. But that single page actually contained 7 pages of information scaled down to fit in the margins. As I studied it, suddenly, my mouth dropped at what I noticed... the words "What're we gonna do about 1P mode?" Shocked, I looked over to the accompanying picture to study it. Sure enough, it shows several Links attacking the same boss!

The implications here are huge. So many questions arise. Why was the plan dropped? How far along did they get? How would players differentiate from each other on the monochromatic Game Boy screen? Would it have been the same as the story mode? Does the game we have contain the assets that were originally designed for multiplayer? If this was already in place then why wasn't it included for the DX version? Why did it take a good 9 years for Nintendo to finally bring the idea into fruition?

Link's Awakening is good but it would have went down in history as something really special if this had happened. Although multiplayer has been included in Zelda titles since, no game in the series has the level of integration implied here. This is a game that plays perfectly as a single player game. If it also played just as well as a multiplayer game then its design would truly be the stuff of legend. But maybe that's just it. Maybe they couldn't strike the balance needed to meet the standards of the franchise. And maybe that's why the Four Swords games are so drastically different in design than the other titles in the series. But, oh man, if only they were able to actually pull it off! This timeless classic would surely be revered to this day as something extraordinary.

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g1 DISCUSSIONS

darkhyrulelord

March 21, 2013 - 10:33pm

It would have been interesting if it had multiplayer but....it is fine without it, I think.

gimmickdinger

February 18, 2013 - 10:31am

Link's awakening is actually my favorite legend of zelda. I'm glad it wasn't multiplayer

Cpt Ivory

February 18, 2013 - 6:07pm

Thank you. That's exactely what I think, too!

Axelhander

February 18, 2013 - 9:53am

Glad LA *wasn't* multiplayer. Would have ruined one of the better Zelda games ever made, a game that outshines most of the terrible 3D entries and rivals even the NES/SNES ones.

Zetra3

February 18, 2013 - 5:27pm

Wait.. there was a terrible zelda game that wasen't on CD-I?

BigK0003

February 18, 2013 - 4:28pm

Im assuming you're leaving OOT off the terrible 3d list? Because that was a great game.

Screwy1

February 18, 2013 - 6:33pm

lol I have a friend who hates OOT. I remember when it first came out & all he could do was poo poo it. He steadily talked less & less about it as it's popularity grew & he realized he was in the minority XD

GreenHattedHero

February 18, 2013 - 1:49am

i need this book. wish nintendo would have keap on going with the co op mood

LegendStormcrow

February 18, 2013 - 12:50am

Wow... I really want the book now. Some of the weird little features make more sense now. Like why the side scroller parts were so far back in zoom. Also I bet you were intended to be able to throw the shop items around to assist in stealing.

Kazman2007

February 17, 2013 - 5:24pm

Interesting tidbit. Also, as someone who is considering buying Hyrule Historia, is it just artwork, or is there stuff to read, because pictures don't do a ton for me.

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