Anytime you don't do something for three years, it's extremely hard to come back and do it the same way people remember. That's one of the huge obstacles we faced with the idea of bringing SGC back in 2013 and, to be honest, was probably my biggest fear heading into it. The community had set the bar so high for SGC that I didn't know if we could reach it. We've seen it so many times with game franchises that people remember from their childhood that eventually get rebooted and ultimately fall flat on their face because "it's just not the same." Huge pressure. Going into SGC 2013, I knew we really had to deliver in a big way. And I can honestly say after hearing the response from everyone who was there and everyone who tuned into the live stream - we did. Sure there were bumps in the road, but that's natural with something this size and scale of SGC. At the end of the day, after we crowned the 2013 Iron-Man of Gaming (after not one, but two RIDICULOUS mystery games), I personally was overcome by the amount of gratitude and love given to us by you for bringing SGC back. It was unbelievable. Shaking your hands, giving you hugs, crying on each other's shoulders is something that I'll never forget. It's something that only SGC can deliver. The amount of raw emotion felt because of the relationships, friendships, and crazy memories made is something that can only be felt if you are actually attending SGC. It's absolutely unbelievable.
I want to say a big thanks to everyone who volunteered their time and effort to help make SGC happen. We obviously couldn't do it without you guys. Thank you! A few people behind the scenes that played BIG roles in making SGC happen that deserve a huge amount of gratitude and respect are Mr. Greg Ruuska and his amazing production team for putting up with our hijinx and going WAY over time and into the wee hours of the morning. Without them, SGC wouldn't had looked anywhere near as good for those watching on the stream. Brian Goodrow from PSAV: I'm gonna buy you a delicious damn steak. That guy saved our asses behind the scenes so many times this weekend.
I get goosebumps just thinking about the reaction of the reveal of our two mystery games. A big shout out to our friends at Capcom for allowing us to blow people's mind by including Duck Tales Remastered as the first mystery game of the Iron-Man of Gaming. We may have set a record for largest Duck Tales sing-a-long. What a moment. Also, huge thanks to our boys at Double Helix for taking a chance by bringing Killer Instinct for the second mystery game of IMoG. You could literally feel the electricity in the room. I think it says a lot that we were able to pull everything logistically together in less than two weeks after KI was announced at E3. Double Helix is serious about KI and the gaming community - that's for damn sure. Also, thanks to our stellar line up of guests. Every single guest was outstanding and really brought something unique to the table. Finally, thanks to everyone who helped Kickstart the event and bring SGC back in the first place. We hope you feel good about your investment in bringing back the most unique con experience in the world.
A day later it's all over and I'm exhausted. I know the ScrewAttack crew is exhausted and I certainly know that Sean - the man who pour his heart and soul into planning SGC - is exhausted. We've had an insane month of June starting with a weekend at A-Kon, then a full week at E3 in LA, an appearance at Too Many Games in Philly and then capped off by throwing the best party in gaming. To be short, we need a break. The amount of energy put forth to bring you guys everything we did in June is something that is pretty remarkable for a team the size of ScrewAttack's. My team, OUR team, is the best in the business - end of story. We're taking Monday off to rest our legs, coming back Tuesday to unload the SGC truck and getting the ravaged ScrewAttack HQ back into somewhat working order. Then I'm giving the crew a week off (Wednesday to Wednesday). Simply put, they deserve it.
Over the next week we'll be updating ScrewAttack with all the archived, stellar programming that was on SGC's "Main Stage 1" this past weekend so everyone who wasn't there can experience everything. We're going to take a break from our regularly scheduled programming so you won't be seeing SideScrollers, Hard News, The Clip, etc till we get back. We appreciate you guys understanding. With that said, we will be promoting your blogs and videos so please keep posting! Also, if you were at SGC PLEASE upload your photos and videos to share. Big props to Michael Berg from Designzillas for the pics in this post.
Thanks so much for such an incredible weekend. So many great memories (including us taking on MEGA64, The Iron-Man finals, and my 5 hour battle with Mike Tyson just to name a few) and so many great experiences. Here's to SGC 2014! I hope to see you there.
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