Shadowrun's Kickstarter campaign sets a new $1.5 million goal
I think it's safe to say that the developers over at Harebrained Schemes did not expect to not only see their $400,000 Kickstarter goal for the development of Shadowrun Returns accomplished within the first day, but to also receive more than double that amount in less than a couple of weeks.
Well, it seems that they want to keep this upward momentum going, as they have promised to give all backers an exclusive mission that ties this reboot to the 16-bit games, if they can reach a total of $1.5 million in donations within the next two weeks.
For more details, watch the video below:
The current total is $1,054,398.
Can Shadowrun fans raise the estimated $500,000 in time?
We can't say for sure, but it wouldn't surprise me if they did.
Dude, you're the one saying such silly things. Even if you don't know anything about Shadowrun's roots, you should be happy more developers are looking towards Kickstarter for funding, instead of the publishers that have been systematically ruining our favorite pass-time because all they care about is money.
Yes, attack me for my opinion. Thank you for showing me how dumb I am.
Shadowrun was one of the greatest table-top RPGs of its time, right alongside D&D. People have been clamoring for a new Shadowrun game for a while, and that abismal FPS they tried to make didn't do the franchise justice whatsoever.
In fact, MORE developers should be using Kickstarter. For you not to see how much greater this is for a developer's creative liberties is pretty sad. Think about why there's so little innovation in gaming right now - publishers don't want to take risks in this economy putting out a game that might not sell well. That's why the market has seen a deluge of copy-cats and sequels, playing it safe getting profit off of names alone.
When a developer uses Kickstarter, they are bringing it right to the fans, and others interested in the game they're making, instead of a bunch of suits that don't play games. Using Kickstarter also means virtually none of that DLC bullshit that EA (a publisher) has been pulling.
You should be happy developers now have a way of keeping their creative integrity and still getting their games to interested customers, cutting out the middle man that's been screwing over everyone else in the industry.
So in this case developers go to their fans to get funding for a game which they otherwise wouldn't be able to make because publisher think there's no money to make there. And most people invest about 15$, a relatively small amount, to make a game happen which they wish for and this gives the developer not only the ability to make the game but also more freedom without the publisher pressing for certain points. Of course there's a risk with a product not being available right now but everyone pretty much knows this when backing the project. So I really don't see the problem here.
why are they asking for money again?
I approve of this
Best of luck guys
If it means a sequel to one of my favorite Sega Genesis games back in the day, I'm totally okay with people jumping on this bandwagon. Besides, it's not like they're hurting anyone.
No more Kickstarters. Tim Shafer did it by being an appealing game dev with relevance, now everybody in the industry and their mother wants to ride the bandwagon.
Well, whatever it takes to make the game a helluva lot better than the FPS, so be it.