Silent Hill HD Collection was ported from unfinished code
You may have heard about the problems that plagued the Silent Hill HD Collection . Unresponsive controls, framerate drops, hitching, fog and grain effects completely missing. It was a complete mess that somehow left the games in a worse condition than the original releases. We now have a reason for that.
Senior Associate Producer of the Silent Hill series, Tomm Hulett, explains.
I can't imagine how hellish the process of porting these games was. Considering what they had to work with, it's a miracle the game is in the state it is. But how did other HD collections turn out so well while this one turned out so poorly? To find the answer, we'll look at Bluepoint Games.
Bluepoint Games is the company responsible for HD collections such as the God of War Collection, Metal Gear Solid HD Collection, and ICO & Shadow of the Colossus Collection, arguably the best HD collections on the market.
Andy O'Neil, president of Bluepoint Games, explained their process of HD-ifying old PS2 games.
There you have it. Konami really should have hired Bluepoint Games to take care of the Silent Hill HD Collection as they seem to have it down to a science at this point. Instead, we're left with a buggy, unfinished mess.
Bluepoint Games doesn't use the original code, which I believe was his point. The rest of your point still stands though. It would be interesting to see if they could somehow pull it off.
The biggest issue with new Silent Hill games is no one understands what made them great. They were the epitome of horror games; minimalistic UI, fantastic sound design, great monster designs, and a complex story that plays around with some interesting ideas. They were immersive and psychologically scary. More often than not you were scaring yourself.
Some would argue that Shattered Memories is the exception, and while it does do some interesting things with the psychology parts of the game, it's not that scary because the parts in which you're being chased by monsters is very defined, so you're never scared when you're just exploring the town or the school or whatever. It has some merits, and damn if it doesn't try, but it doesn't hold a candle to the old games.
Yep, the 360 version was noticeably better than the PS3 version. Still had missing fog and grain effects though... but hey, at least it's playable.
Dev Island AKA Dead Island for the PC. It's called that because the PC version was a fucking Half ported 360 Debug Code DEV BUILD with the developer tools & source code still present at launch. Yeah... if you wanna talk technical issues... the Dev Island takes the fucking cake. If you want an idea of how bad it was... the game crashed if you pressed "z", the first patch AKA the Day one patch was that was suppose to fix things borked corrupting it to the point of unplayability. It completely corrupted the game because the patch was for the PC version files and assets. Unbeknownst to the us and evidently the developers at the time was the PC version was using the 360 files & assets compiled for the PC so when the patch was automatically downloaded & applied by steam it corrupted the game making it completley unplayable & destroyed EVERYONES saves. The funniest part was the reason noone could play online. NOONE could play online because the game couldn't find Xbox Live. People exploring the games configs and other files trying to fix it... only to discover that doozie. That may seem like a lot but for this game relatively speaking it really isn't. That only scratches the SURFACE of the issues the PC version had & STILL has.
According to Sega they lost the original code. I'm not an expert on this subject but I'd think that there has to be some way to work around that issue but knowing Sega I doubt they'll bother when then could just take that money and make another terrible business decision. The Saturn is notoriously difficult to work with and is supposedly unlike any other system out there architecture-wise so I think they're just lazy. I'd love to see a full-blown remake of PDS but we know that's never going to happen.
Since Bluepoint Games reverse engineer old games into it's HD glory, then why not Sega contact these guys to get Panzer Dragoon Saga on XBLA and PSN?
the Sonic series is doing much better now compared to Silent Hill, sure there was Free Riders, but besides that the reception of all the recent Sonic Games has ranged from decent to great, while Silent Hill hasn't had really anything generally accepted as good in a long time with possibly Shattered Memories being an exception, but its more love it or hate it from the fans.
? Dev Island? Google isn't playing nice. =(
This is just incredibly sloppy, unbelievably sloppy; I find it incredibly hard to imagine Companies just abandoning the finished source code back then, and the fact they released the games in the state they were in was unacceptable, they clearly needed more time and I doubt waiting a little longer would have done much harm to anyone, except costing them a little more, still less then the money they lost from the poor reception it's been getting.
Because time is money. Also I suspect theat they wanted to release it as an alternitive to Downpour.
I feel kinda bad for the silent hill series & it's fans, it seems like it's on the same track as the sonic series, there's always a wrench thrown into the works. They just can't catch a break eh? I wonder if they'll find a way to fix the issues.
i thought the xbox version was relatively okay while the PS3 version was a complete disaster, regardless it's nice to know how konami fucked up, now explain to me why it was released with a price sticker on it
I donno why there's so much hate for this game. I bought this and I've not had any of the problems that people keep mentioning.
Why are you obsessed with jared?
Wow Konami way to try and make a company look bad...this is just wrong
isn't it obvious? All you have to do is enter the Konami code to fix all the problems.
Dev Island... that is all. This is just BULLSHIT.
Well, every publisher ever has found a way to piss gamers off. I'm no longer phased by this.
Yeah, I still need to sell mine. I didn't play it once I learned that they completely ruined major aspects of the game atmospheres.