Is Skyrim’s Dawnguard still coming to PS3? Maybe not.
After a summer’s long wait, it appears PS3 owning adventurers may never get the chance to play Skyrim’s Dawnguard DLC, as Bethesda is still having issues with bringing a quality version of the expansion to Sony’s console.
While they’ve been working hard throughout the past few weeks to make this happen, the members of the game’s development team aren’t positive that they can do it, as they said in this official statement released on the Dawnguard Message Board:
While this doesn’t mean a PS3 release will never see the light of day (ironic phrasing given it’s subject matter), this statement is definitely disheartening for fans. But at least Bethesda still has plenty of DLC planned for the console, even if it isn't centered around vampires.
I don't have Skyrim....but I could imagine being frustrated over this...
That's cool man. PC games aren't for everyone. Only real hardcore gaming enthusiasts actually care enough to build their own PCs and mod the shit out of games.
Yea I know what the quote was, I said that, I mentioned blue because that's Intel's colour then jokingly corrected it!
This Microsoft market cornering hasn't been an overnight thing. Even pirated versions of Windows 95 and up helped them out, you know why? All game devs have to pay Microsoft a licence to produce for the platform, that dev dollar rolled out more and more controlling versions of Windows and monopolised the market. Since then, they've pushed this integrated platform via both Xboxes and lulled devs into false sense of achievement. Meanwhile, 'real' devs were rolling out PS3 flagship titles like MGS4, Uncharted, God of War 3, Heavy Rain and Journey to name a few. These examples should go to prove that the PS3 is more than capable of when the dev knows what they are doing. I'm not specifically having a go at Bethesda, surely if Microsoft are gonna pay them off, then it's good business practice for them. They have bills to pay too! It just stinks for people like myself who have PS3s who want other 3rd party devs with quality multiplatform games to provide us with the same service as everyone else.
I don't know. But I'm going to find out...
I don't want to use a wired controller, I prefer wireless, and on Xbox any controller will work wirelessly on it without paying for adapters.
And good for you that you can run Skyrim no problem, but considering my computer will often lag playing Minecraft, I'd rather not risk spending 60$ getting a game whilst not knowing if it will even work properly on my computer. When I buy a game on Xbox, I KNOW it will work. I don't have to look up what specs it requires and the such.
Uhh. You do know that an Xbox 360 controller wired version just plugs in without the need of anything else right? It's only the lame wireless ones were you need an adapter.
Also my 4 year old laptop can run skyrim on the highest setting with 30fps. Looks better than the console version and I didn't have to buy a fancy machine for it. Skyrim is one of the most lackluster games to run on PC. There is nothing graphically heavy about it except for a few lighting effects.
It was a match of raw power vs refined power. Sony opted for using many unconventional parts which really hurt them, and it didn't help the original Emotion Engine for the PS2 was needlessly complicated as well. I really liked to compare this to the SNES vs the Genesis. Any game that was a port of the SNES on the Genesis didn't look as good or play as well and it certainly didn't sound as well. The only worthwhile games to get on the Genesis were the game that were natively developed for it, and that's what I told my customers because it was the truth.
Actually the quote was "You can have the model T in any color you want, as long as it's black." and the whole Wintel thing fell apart after intel produced too many Pentium 3s for the original Xbox in a single quarter and Microsoft had to pick up the difference and it was a hefty sum. That's when intel got the boot and got an invitation from IBM to investigate their new processor.
I'm pretty sure that's an "as is" statement, you can't simply take live code and throw it from one console to another without making adjustments. To be perfectly honest there isn't anything in Uncharted that I couldn't see running on the 360, it's visually impressive and the set pieces are huge but I'm not seeing special effects that are beyond it's rendering capability. One of the biggest cases of this was before MGS4 came out and Hideo Kojima himself said that MGS4 could run on the 360 without a problem, which is good to hear from a studio head.
I totally agree that 2x 256mb of RAM in the PS3 is paltry, it should've been two lots of 512 though at least! Being a PS3 gamer, I can see the graphical limitations with reduced shadow details etc., but the 360 can have the same issues, I've seen it in some let's play videos on various titles. The two systems are pretty evenly matched in horsepower, it's just that Microsoft's user base in the PC market makes it much easier to develop software for it. Easier, to most people, means 'lazy', which isn't too far off the mark when you consider that many devs can get the PS3 sooo right and others fall far short of the mark.
I hear ya on the old PowerPC point, but if Wintel hadn't fronted such a monopoly back in the day, the competition may have lead to more varied platforms. It's like the old Model T Ford quote, you can any colour as long as it's blue, er black!
and texture maps can't be sized down why?! The whole thing is marketing as well with that. Sony and Naughty Dog said Uncharted could never run on 360 for instance.
I have a computer but it wouldn't be able to run Skyrim properly.
And yes, I know you can plug in Xbox controllers to a PC, but most of the devices that do that cost 40$+, as apposed to the price of a controller by itself on Xbox.
How are you talking to me wizard!? D: You don't have a computer yet you can reply to me?? Too scary!
I suppose you don't know that Xbox controllers are magic and can plug into any PC and be used with most games released today too!
You're right! What reason would we have for buying it on consoles, other than not wanting to buy a 500$+ gaming computer so it can run properly? Other than maybe preferring controllers, with analog sticks being much more comfortable, accurate, and easy to navigate than a keyboard? We are ridiculous!
I blame both Bethesda and Microsoft for this SNAFU, Microsoft for forcing Bethesda to focus programming for the 360, by paying them money for early DLC, and Bethesda themselves for accepting the money for Microsoft's exclusivity and more importantly failing to learn how to program the PS3. They've had more than enough time with Fallout 3 and Fallout:NV, WTF is wrong with you people!?!
Seriously? In 2012 people are still buying Bethesda games on consoles? Seriously get the PC version guys, not only are the controls better with mouse and keyboard, but you can install any mod you want. It's amazing!
So they shat all over PS3 users by releasing that unplayable version of the game and now they can't even make up for it by making some dlc for it...? Step up your game, Bethesda. That, or just don't make a PS3 version. No one's forcing you to make one. I for one would prefer no version to an unplayable version, that way no one wastes their $60
I paid for the collector's edition of this game for the PS3 which was a lot of money to begin with. I understand business and semantics when it comes to dlc, whatever. But even out of the box I've had a much worse experience with skyrim than my microsoft and pc friends. This has already worked under my skin and is now just boiling my blood. I really feel like ps3 should have something exclusive, or a discount on the dlc. WHATEVER! We deserve a break for remaining devote fans of the elder scrolls just as much as other platform owners.