Skyrim - An Ode To My Childhood

Posted on November 4, 2011 - 3:26pm by Sean Capdeville

  When I was younger, my backyard was the world. I fought innumerable foes and accomplished unprecedented feats out there, ranging from defeating Sith Lords to leading armies against Mordor to mastering fire-bending. My plastic Teenage Mutant Ninja Turtles sword was the bane of evil-doers, and my tree the impenetrable fortress. My broken rake shaft my omnipotent scepter, my alleyway the treacherous woods.
Of course, these times pass. At the age of 17, I am not socially allowed to run around my yard pretending like that, though even if I was allowed to, I doubt I still could. Blame technology, institutionalized schooling, or just growing up, but I cannot create these worlds and scenarios any longer. I yearn to, of course. I envy the child’s brain’s ability to not only imagine these things, but simultaneously almost trick themselves into seeing and believing them. These days regretfully behind me, I trudge through the world, unable to live out these childhood passions.

Or so I thought.

The Elder Scrolls V: Skyrim is my most anticipated game of all time. To understand why (as if you need more reasons than the game itself), here’s some quick backstory.

I never owned Morrowind (Elder Scrolls III), but my good friend Andrew did, and I played it commonly at his house. It appealed to me in a way I had never experienced before, and since Skyrim is not out yet as I am writing this, I would say that Morrowind is currently the best game ever made.

Since I was a console-less and Mac-using child in 2006, I was understandably upset when Oblivion (Elder Scrolls IV) came around and I had no system to play it on. I did, however, own a PSP, and when I caught wind of a PSP version of Oblivion in the works, I was ecstatic. Andrew, also a PSP owner, and I would scooter for hours on end at a nearby parking lot together and talk about our plans when we finally got our hands on this long-awaited sequel. Of course, this game was never released. Due to the system’s technical limitations and puny storage size on UMDs, they cancelled the project rather than release a less-than-worthy port. While I respect Bethesda’s choice to maintain their company’s unspoiled reputation in the face of some easy cash, it was a serious letdown to say the least.

After having to pay for a PS3 myself for my 17th birthday, pre-ordering it August 3rd (100 days until release), winning the M-rated game battle (quite too long a story for this blog post), and arranging for a projector to play it on, I am ready for The Elder Scrolls V: Skyrim.

For too long I neglected my creativity, so I cannot conjure whole worlds by myself, but luckily there are those in this world that have not lost such a unique talent. Thanks to Todd Howard and all the amazing programmers and designers at Bethesda, I can finally return to the days of my childhood. I’m ready to, once again, adventure. I am ready to clash blades with bandits, shoot fire at skeletons, and slay mighty dragons. I am ready to explore a world beyond what the real world can give me, make me experience things that the real world cannot throw my way. I am ready to live a life that I never can, one that I tried to make in my head all those years ago, nearly in my hands today. I am ready for Skyrim.

The dreams of my inner child, the nostalgia of great times with great friends, and the resolution of an unfulfilled promise. All of these things will build up until 11/11/11, when they will be answered with a single shout - and that shout is Dovahkiin.

Sean Capdeville

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