Tetris (NES) - Review A Great Game Day

Posted on April 7, 2014 - 9:26pm by bigjoe91


It’s that time of the year again! On April 8th, the gaming community is invited to celebrate their favorite games. Embrace their hobby, free their passion, essentially review a great game and post it on this site: Review A Great Game Day. Of course, I’m not one to shy away from such ceremonies. Last year, I reviewed an absolute classic, acclaimed by the masses: Ocarina of Time. This year will be no different for my game of choice is none other than the Russian masterpiece that is Tetris.To be slightly more precise, I’ll be talking about the definitive version of Tetris, the official NES release from November 1989 (NA). 
So what’s my angle this time? When I reviewed Ocarina of Time, it was my first time, but I played Tetris for more hours than I can count. Don’t worry, I found something. I’m going to sell you Tetris like any advertiser tries to sell you well-known products: with puns!  Prepare to meet the punniest review of Tetris ever! Jokes are gonna fall like a ton of bricks!
As one of the early puzzle games, Tetris managed to put all the right pieces together to form an addictive formula. The combination of skill and quick thinking blends with the NES era of games perfectly.  That’s what most people already know, but, it is true of dozens of other puzzle titles. What’s so special about Tetris? To really get a feel of why Tetris shines, we need to clear the stage and build the phenomenon up again. 

Such beauty

When I go back to this version of the game, the presentation always strikes me. During gameplay, the simple metallic background leaves room for a colorful mural of puzzle pieces. With enough skill, the game will end with some well orchestrated animations to skyrocket your spirit. The music can be adjusted to your liking with three choices of catchy, but noninvasive tunes. But, as you know, it’s not just about the box, it’s also what you Putin it. 



My theme of choice

I don’t have to explain the gameplay of Tetris, what kind of blockhead doesn’t know about it? Though, focusing on the simplicity of the gameplay will Moscow many details really improve the experience. The marathon mode and time attack mode may seem as basic as they Commie-ven though they compliment each other so well. The “B-Type” tests your stage clearing skills by giving you an obstacle course challenge which, not only gives you a mode that is quick to play but also serves as a great practice for the marathon mode. It also introduced the gameplay that would become the main mechanic in Dr. Mario. Tsar-y, but accept it people, although the pill is hard to swallow. However, the “A-Type” survival mode can’t be considered anything other than the main event as it really hits the Marx. Giving you a sandbox on which to build your own legacy or failure. And that blank canvas will test you like no other game had tested you before.  The gameplay of Tetris might be simple, but the skills required to master really stack up. Your reflexes will get you out of some delicate situations; Your planning will help you build a tower to maximize your points or optimize the placement of the next piece; Your patience will let you wait for the right piece even through Cold War-esque tension; Your judgment and quick decision making will give you the courage to stop waiting for the perfect piece; Your confidence will prevent you from hesitation and keep you concentrated on the next piece; And, last but not least, your spatial awareness, assisted by the divisions within the blocks, will allow you to see where the piece is supposed to go before it even starts to drop.

The blocks divided into units really help figure out where the next piece should go

The addiction factor mainly comes from the rewarding feeling masterfully spread throughout the game. As we already discussed, Sotchi-nspiring animations really help you gage your overall performance, but there is, obviously, a lot more at stake. As with most arcade games, the player is mostly in it to break the high score. However, the score in Tetris can be one of two things: the actual number below the “score” label, mostly affected by the number of instances of multiple line clear and the line count, undeniable proof of your calm, your reflex and other survival skills. Having two ways to beat a high score ramps up the competition between friends, family and random internet people. These basic, widely spread practices only scratch the surface of the reward process. Spoils are hidden within the base mechanics themselves. As described above, the never Stalin action of Tetris consists of your biggest Russian your worst enemy. Without interrupting it, you can still assess your progress with the palette swapped activated after each 10 cleared lines. As a player, your are pulled to your objective one checkpoint at a time without any momentum break. Although, breaks themselves could be a good thing in this action packed challenge. As subtle as they are, Tetris does provide you with some small pauses when a line is cleared. Furthermore, the more lines you clean, the longer the pause. This means a big line clear will reward a slight drop in heart beat and increase in concentration efficiency. Finally, Tetris doesn’t demand perfection as any mistake can be corrected with enough patience and skill. The redemption feeling perfused in the player when clearing the holes mistakenly left in your Berlin Wall and sliding the puzzle piece just in time to adjust for a previous overturn should not be underestimated. This reward/redemption system assures that a feeling of Boris nowhere to be seen.

In Soviet Russia, Samus plays the Cello

From the array of skills required to master the game to the constant inflow of rewarding feelings, Tetris looks like it can do no wrong. No definition of perfect games really exists, but Tetris would certainly fall along those lines. If people want to give me crap for saying this, well Soviet.
Don't forget to check out Review A Great Game Day for awesome reviews! And if you still have time, why not submit your own?

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