Tomb Raider developer explains why Lara isn't making a Wii U appearance
As of now, Tomb Raider's revamp is slated for a March 5 release on all major consoles except Nintendo's Wii U, as Tomb Raider's creative director explains in a recent interview that the game's developers are trying to keep "roughly the same experience" on all three of the game's scheduled platforms.
In the interview between Crystal Dynamics' Noah Huges and True Gaming, Huges explained that while he loves Nintendo's innovation with the Wii U, Crystal Dynamics would have to tweak the game too much in order to accommodate the Wii U's many features.
Huges continued on saying...
Personally, I think that the Wii U could offer some handy additions to Tomb Raider's gameplay, such as being able to use the GamePad's screen as a map or to manage inventory with. So hopefully, Square and Crystal Dynamics haven't counted Nintendo's latest console out just yet, though it looks almost certain that Tomb Raider won't be making a Wii U appearance.
What are your thoughts g1s? Would you rather play Tomb Raider with a standard controller in your hand? Or do you think the Wii U would bring some welcomed additions to the table? Let me know in the comment section down below!