Unofficial ScrewAttack THE GAME w/Demo
WTF is this?
This is a ScrewAttack game designed from the ground up by votes from g1s!
The game is a hybrid of an RPG and a Beat'em Up, thanks to your votes on the forum and in the blogs. There is plenty more to come soon!
It will include all of the SA screw and SA partners as playable characters
It will have unique abilities for each character that are unlocked at specific levels.
Editor's Note: This is not an officially licensed ScrewAttack project, but that shouldn't matter because this project looks AWESOME!
Please comment. All constructive commenters will make it into the game's credits, as this game is completely designed from the ground up by g1s during rounds of voting (Check forum post for details)
UPDATE 4 (3/12/2012):
Brand Spakin' New Demo. Link at bottom of post. Includes: Character Selection, ScrewAttack HQ, Street Level(Work in Progress), Health, SpecialAbility, and XP meters. New characters: Jose El Mexicano, Tommy the Toucan.
After my computer died, causing me to lose 4-6 hours of work, I was able to redo it in only a few hours since it was still all fresh in my mind.
-As Craig is the only playable character so far, the character that you select from the character select screen only changes Craig's stats to that of your selection.
- Enemy AI is a work in progress, and they still cannot hurt you. However you can gain XP by killing them, and you can fill your special meter by attacking and killing them. (No special abilities implemented yet)
Arrow Keys - Move around
Z - Punch
Space - Talk/Action
Esc - Exit
Demo Version 0.004b:
.exe is HERE
.zip is HERE
Looks pretty cool. Can't wait to play the finished version!
The Next round of voting has begun! Vote in the forum post or at my new Blog here: http://www.screwattack.com/news/unofficial-screwattack-game-mar19-voting...
Just to let you know, there is a lot of ScrewAttack The Game's out there. P.S. Nice stuttering Craig Mugshot, How did you make it digitized and the mouth move?
Nice update, I like the newscast at the beginning! and nice seeing the other updates like the difference in speed 1 and 9 is smoothed out, and that the enemies now can do damage and drop health. Not to forget the walkable wall is now fixed.
But as I was testing it, I also noticed that the enemies can kill eachother, if they miss the player, they hit any other npc that's in their reach, enabling killing them by just running around (or standing still slightly below them so they can't hit you but still try)
But I got to say, the thing I liked the most was Craigs uppercut (Is that a Tiger Upyourbutt refrence by the way? If not, why not add that as a move that craig shouts out, should be some clip somewhere where he shouts that out loud. but of course It'd be awesome if they'd help out voicing the game later on)
Whoa, that's looking nice. (Ps, it's possible to zoom in on the browser with ctrl+scroll)
I second this
If anyone's out there, here's a preview on the new Chad sprite, thus far: http://i1176.photobucket.com/albums/x334/Naitokurabu/basic-1.png
For the full scale of it, please view it in Paint or something at close up.
hey mcgunn i checked out the game so far its awsome but personally i wanna see some things in the next update 1 . give jared a cool LAZER special attack 2. chad should have a fireball special like craigs uppercut 3. useable wepons 4. shops 5. more sweet tunes i hope i gave you some cool and creative ideas anyways keep up with the sweet game
Well I got inspired because of the frontpage and added a few more things. new link V0.005a: http://www.mediafire.com/?xdlmlgj1xq1ettg
First impressions.......I think you should add more attacks than just punching, maybe kicks and a special attack, though I know this is just because its early in development . You already addressed the character select problem and the enemy AI. Right now I cant think of anything else, but I'll get back to you if I think of anything.
If enough people ask for it. He will be a huge part of the game. Just because you mentioned him though, at the very least he'll help AVGN on one of his personal quests! Maybe AVGN can get sucked into the world of the game-graphics-glitch-gremlin and he needs glitch help from motherfucker mike to get through the stage.
One of the bosses should be that 13 year old kid that stole Craig's phone. That way we can at least see virtual Craig beat the shit out of him.
If mother fucker mike is in this game then you pretty much win the game with his random glitches.
after I went to the top of the level and walked off an edge I began floating in air, that was the only thing I could really find aside from the obvious stuff
Craigs super has got to be a hat beam/screen wipe! like cyclops from x-men holds back his lazer sight with his glasses/visor, Craig fires away the power hidden beneath the hat! (we've all seen what it does to cameras in real life during the hat era)
Best of luck creating this Mcgunn.
Edit: I notice someone already gave the same idea about craig.
Glad to help ^_^
Looking alright is better than i expected for so early through development, so thanks! Check back in a couple of weeks and this 6 hours of work will turn into much much more. (Especially after a front-page) I've been designing games as a hobby for 9 years.
Haha! That's a good idea. Have him fight hordes of E3 security.
Exactly what I had in mind. About a week ago(approximately) I had G1's take a vote on how the game should work and they chose to have the whole crew playable and special abilities for all, so that's what's going to happen! The blue bar on the top pf the screen in the demo is the special moves bar. It's split into three sections because moves might take more or less power depending on how effective it is. Your ideas are all most likely going to be in the game because screen-wiping special moves are always fun.
just what i was waiting for!