Venture Beat tackles video game art clichés you cannot unsee
Earlier this summer, Games Beat writer Evan Killham dug into the clichés behind video game box art design and came to some fairly astute conclusions. The marketing behind video game box art is fairly predictable (probably due to consumer behavior) and the results are kind of hilarious. Below is a gallery of the first set of clichés, but if you want to see them all, then you’d better head over to the source for the rest.
There are only so many ways you can slap a character on a box.
Funny how some box arts have multiple cliches all in one cover art.
The main character walking towards the screen got really old really fast. Why can't box arts just be artistic and appealing to the eye while showing off the style of the game in question? The artistic Ico cover is amazing, and even the one where he's standing in the pond looking at the screen is Ok. The original turtles in time box art is awesome too. It's hand drawn and badass as hell! Those are just two examples, but there are some many other good ones, but not very many in recent memory.