The wait for Super Smash Bros. Wii U comes from the lengthy debugging process, says Sakurai
One of the most hotly anticipated titles, Nintendo’s newest installment to their mascot fighting franchise, Super Smash Bros., clearly can’t come soon enough. Yet, writing in the latest Famitsu, Smash’s creator and director told fans to be patient with the Wii U version, saying, finding glitches (debugging) "is done both domestically and overseas, so for a game like Smash Bros., several hundred people are employed.”
The upcoming fighter will be releasing first for Nintendo’s 3DS handheld, boasting unique stages and game modes, also marking the first time the series has gone portable. However, while the portability is attractive, many Smashers are keen on bringing the 15-year old franchise back home to consoles with Nintendo’s Wii U.
Unfortunately, Super Smash Bros. for Wii U is currently without a release date, simply holding a holiday 2014 launch window. The 3DS version on the other hand is slated to hit shelves on October 3; so why the gap? Well, as Masahiro Sakurai went on to write, it’s those damn bugs
But, it goes much deeper; Sakurai went on to explain the “astronomical” amount of possibilities that must be explored – factoring in “not only different fighters, but items, stages, color settings, play rules, and game modes.” In fact, the director said at least 80 percent of delays are “usually because a bug couldn’t be fixed in time,” with many fans remembering the twice-delayed Super Smash Bros. Brawl. Sakurai, though, feels in the end “it’s better than releasing a product like that.”
So, g1s, what do you think? Are you barely holding out for the next Super Smash Bros.? Or are you able to remain patient for Sakurai and his team to fix any issues? Be sure to leave your thoughts in the comment section below!