The Wasted Opportunity of Playstation All-Stars
Warning, this is a long read, so grab yourself a drink and hopefully you'll enjoy my overly nerdy analysis
I think everyone here may have played a Smash Bros game at some point. If you haven't, go do so right now, because the series is absolutely fantastic. The crazy fighting style which makes it feel like everyone can play, and yet there's a huge ammount of complexity, the huge ammount of content (I've played over a 100 hours of Brawl, and am still unlocking things), and a sense of nostalgia only the crazy folks of Nintendo can pull off.
With the series' popularity, there were several different people asking the same question: Why hasn't Sony done anything with this formula? I mean, Sony has plenty of iconic that could work great in a fighting game. It should be easy to do, right....... right?
When Playstation All-Stars Battle Royale was announced, I thought to myself: wow, that's a long title. My immediate second thought was: about time. This is what fans have been clamoring for. A party fighting game that Sony fans could call their own. As a Nintendo fanboy, I wished Sony the best of luck with this.
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I'm sorry, do I know you?
The first batch of characters announced proved to be interesting. Obviously Kratos was going to be in it, Sweet Tooth also made sense with his latest game having just released at that time, Sly Cooper was a Playstation icon, those characters all made sense. Parappa the Rapper as well, even though the franchise has been dormant for a while. But then you had characters like Fat Princess, which confused me.I know that the game was enjoyed a lot when it came out in 2009, but you rarely see people talk about it these days. And Colonel Radecc from Killzone? Killzone is a popular franchise, yes, but is Radecc that popular of a character? I'd never even heard of himI shrugged it off though, thinking that Sony would have plenty more characters up their sleeve.
And they did, sort off. Of course there was Nathan Drake and of course there was Ratchet and Clank, and there was Sackboy too. But I started to notice a disturbing trend with some of the choices made. Soon we got characters like Spike from Ape Escape, Nariko from Heavenly Sword, Sir Daniel from Medievil, and even Toro, who is one of the Japanese mascots of the PS3. Ask any normal person, hell, ask any modern gamers who these characters are, and they'll just look at you funny.
This made me realize something. Sony may have quite a bunch of franchises, but when you get right down to it, has only very few iconic characters. I mean, yeah, Kratos is a icon. Sackboy has found its way as a icon, Ratchet and Clank still is, lots of people know Nathan Drake. But after that, it kind of stops. Most of these characters either haven't had a game released in a long time (Medievil, Jak and Daxter), another was part of a failed franchise (Heavenly Sword, though it definitely deserved better), or are simply not recognizable unless you're a big gamer (Radec, Cole McGrath to a certain extent). And even then, where was Wander from Shadow of the Collosus? A character from Resistance? What about Ethan Mars from Heavy Rain (after how Podcast Beyond described how he would fit in, it would be awesome)

THINK OF THE POSSIBILLITIES!!
But hey, everything would be ok, because Sony would also add a bunch of 3rd party characters. While Smash only had 2 (granted, they were Solid Snake and Sonic, which is a big deal), All-Stars would have a lot more. O boy! Does this mean the return of Crash Bandicoot and Spyro? Those were the big mascots of Playstation back in the day? Will we see Cloud from Final Fantasy VII, or maybe Squall? Maybe we'll see Lara Croft or Ezio? The possibilities were endless.
Now this obviously couldn't live up to the hype. The ammount of iconic 3rd party characters on Playstation. But even then, we were disappointed. In the end, there only 4 3rd party characters. Yes, Big Daddy was a cool announcement because it sort of came out of nowhere. But then there were characters like Raiden (guess Snake was sleeping at Nintendo's camp), which was alright, and Tekken was largely seen as a PS franchise, so Heihachi made a bit of sense. The elephant in the room however is Dante. Not the original Dante who you could call a icon and would perfectly fit, but the new Dante from DmC, a whole 2 months before that game was even out. I'm not one of those people who's against the new Dante, at all, but why was he chosen for this game instead of the original? It just seems more like a marketing ploy for DmC than a celebration of Sony

Suck it fanboys, I've got a video game to sell
Speaking of marketing ploy, why was Columbia a stage in the game. Bioshock Infinite is not out yet, and won't be for another month. This just seems incredibly forced marketing, and more of a way to get Irrational to make more content for Sony rather than its competitors (when are we going to see more of that Bioshock Vita Game?). Just a small nitpick I guess
So I've gone on and on about the characters and how they kind of underwhelm, that's of course far from it. Superbot couldn't simply copy Smash Bros' fighting style, otherwise it would jump into plagarism. I thought a simple life bar would suffice. What Superbot came up with though, is kind of dumb. For those that don't know, you basically have to hit your opponent to fill up a Super Meter. That's the only purpose for those hits, because the only way to kill your opponent is via those super moves. That's it. I cannot fathom the idea that went behind. This means that only 3 of the attacks really matter, and the rest makes you feel like the Sack from Smash Bros. It doesn't matter that you get hit, it won't kill you, just avoid those Super Moves.
Despite all of this, Sony could've still marketed it well and made a franchise out of this, and make this the supposed jumping of point. After all, the original Smash Bros is barely a shadow of the giant that Melee is. That's not dissing Smash Bros, that's just pointing out how revolutionary Melee was. But that did not happen. Sony barely marketed the thing, and only people who follow gaming knew it was coming out. There were some ads released on tv (at least here in the Netherlands), but they only appeared late at night. This is not how you market a game. Remember, people have been clamoring for a Sony Smash Bros for years. Make a parody of the famous Smash Bros ad or something. Use that to your advantage. Its funny, a few months back, a fired playtester from Sony said that Sony was sending out some titles to let them die, releasing them with very little marketing as they were greenlit in a time of different management. It seems like All-Stars was part of that list (Sly 4 seems to be as well, considering how that game came out of nowhere with very few trailers and ads)

What is the inevitable result of all this? A wasted opportunity, that's what. To date, All-Stars has only sold 400K (500K if you count the Vita version) copies in the 2 months that its out. It didn't even crack the Top 20 in the UK charts when it was released. Since then, Superbot has to fire nearly a third of their staff, and Sony effectively severed all ties with them, and Superbot will most likely dissolve in the process. This kills most chances of us ever seeing a sequel to this, and you know what? That sucks.
I wasn't looking forward to All-Stars, especially after I had the chance of playing it at a convention, and I too confused by it. Despite that, I wanted to root for it. I wanted it to do well so that Smash Bros may get a legitimate contender in its market. But it was not meant to be. What we have here is a wasted opportunity that could've been another great franchise for Sony, but will eventually end up forgetten.

RIP PLAYSTATION ALL-STARS FRANCHISE: 2012-2012
» Tagged In: #All-Stars, #failure, #marketing, #Opportunity, #Playstation, #Sony, #SuperBot
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g1 DISCUSSIONS
DanGuy
It's a shame really. They could have added more iconic and more well-deserving characters you mentioned here like Spyro (original), Crash Bandicoot, Cloud Strife, Lara Croft (original), heck, even Squall seems to be a more appropriate choice. But no, we get New! Dante and Lightning. Their games aren't even exclusives.
darkhyrulelord
PS All stars isn't a bad game, but I agree that it could have been much, much more. This game could be a lot better, for one, if had more recognizable characters and more fast controls other than just relying on 12 attacks. More unlockables could have gone a long way too.
scorpion158
I see 2 big problems with this game. 1 : The game is targeted to modern casualish gamers ( AKA pretty much the majority of the characters are badasses with a few corky ones, instead of putting the legitimate PS characters)
2: The game is trying so hard to not be smash, I mean whats the big deal with being the same as smash bros, if the formula is right, why change it?, nobody is complaining about the amount of mario kart ripoff that theyre out there ( Including Sonic racing and LBP karting to name a couple) , so why would this be different, literally what they should have done is smash with PS characters, its not like smash invented the formula or patented, it can be done and at the end of the day if the game had just being good, nobody will even care if it was a smash clone.
NinjaRed64
this game had the potential. hell i was looking forward to it, but the use of supers killed it. like you said, a health bar and maybe some lives would've made it better. its not helped by how crappy the endings are.
Ashlynx
Great blog but only one problem, Ape Escape is an amazing series
MadHero15
I'm not dissing the Ape Escape series in general. I'm more ot less dissing the inclusion of Spike, who hasn't appeared in a Ape Escape game for a loooooooong time. And hasn't been playable for a even longer time
supermatt64
I thing that really killed it for me was the gameplay. Only having 3 moves that actually matter sucks. Nice Blog Madhero15
Shoggoth8852
A good read but I have a couple of rebuts that I have to voice (because internet). The first being about the fighting system and the fact that you can only get points by using a super-move. First off it's kind of silly to claim normal attacks and throws are useless aside from building your special meter: you're playing a fighting game after all and fighting games in general feature a lot of punching, kicking and, throwing. In the Smash Brothers series I'm sure you're familiar with the constant hazard of the pit-fall or just going too far off-screen and that killing you. Taking away that threat makes the super moves seem to matter more instead of being just a particularly shiny attack that characters can use if they chose to (or rather, if they hit the glowing ball). Another thing about attacks in All-Stars is how they're not all a particle-effect extravaganza. Those attacks have a good sense of impact to them depending on who you are and what you're doing whereas some powerful attacks in the SB games just don't feel or look impressive or satisfying.
As for marketing...that sounds unfortunate actually...Sony screwed that up big time. You don't tear up your meal ticket, even if it was made out by a person you didn't like or a leader you didn't agree with.
When it comes to the characters and concept and the game itself I'll say here what I've said on other forums since the game was announced. The tragic truth behind Sony All-Stars Battle Royal is that it was doomed to fail from the moment the PS3 was announced without it having existed. You mentioned how many younger game players today wouldn't know who Sir Daniel is and that's a real shame. Ya know what else modern game players don't remember? How the Playstation and Playstation 2 grew up in a time where exclusive titles were the main incentive to grab one console over another. If SASBR started its potential life on the PSX or as a launch title on the PS2, it would have benefited from the exclusive titles Sony and the PSX/PS2 got to hold on to. It could have really been in competition with Nintendo and Smash Brothers and it could have even spawned a Microsoft mascot fighter featuring characters from Whacked, Otogi, KotOR and, those shiny new Rare characters Microsoft had then, just purchased. This isn't about Microsoft though, this is about me letting my mind take me to a fantasy land...
Drumbasher95
I dislike comparing one video game from another, but from a lot of the fighters I've played over the years, this game doesn't have to what others do, and that is fluidity. I feel like when I try and Input a certain combination of moves, it feels sluggish. Maybe some characters are more fluid than others, but i felt that there was a lag issue on hit-to-contact ratios. Its like the mechanics on the backrounds of stages and music flow better than the characters themselves. Isn't the point of a good fighting game is to be fluid? That was my biggest issue with this game. Okay none the less.
southsing
Wouldn't it be hilarious, if Microsoft then threw their hat in the ring by buying superbot entertainment, and made them develop basically the same thing?