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What if classic games had DLC endings?

5/11/12 6:33am
tl;dr

Seeing  the recent craze of DLC endings, what would happen if this method was applied to our favorite classics?

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g1 DISCUSSIONS

caboose_-1

May 11, 2012 - 12:52pm

You forgot the Donkey Kong Country 2 DLC that allows you to play in the Lost World and beat Kaptain K. Rool for good.

Mokuu

May 12, 2012 - 4:17pm

I was so tempted to add something about the lost worlds, other m bonus mission, Super mario world star level but time is so short lol

Dr. Wondertainment

May 11, 2012 - 9:52am

And by "craze" you mean "Happened once, only once, ever in the history of gaming, in a game that was actually built around the concept of an interactive movie"

Whats it like being incapable of thinking in anything but hyperbole?

Mokuu

May 12, 2012 - 4:14pm

FF XIII-2 says otherwise bro : )

Dr. Wondertainment

May 12, 2012 - 10:46pm

What did you think I was referring to? How is XIII-2 not an interactive movie?

Mokuu

May 13, 2012 - 12:00am

Oh, thought you were only referring to Asura's wrath LOL. Cause so far, theses two have revealed their use of this method around the same time.

Dr. Wondertainment

May 13, 2012 - 1:24am

Wherein one was using it for the point of a continuing story beyond the end (so its more "What if each of these games had a story that continued on?" i.e. the exact opposite of what you're presenting, more akin to if at the end of SOTN, after Draculas castle had been destroyed, you found out you needed to go and fight his soul in hell, and kill eight other equally powerful demons while down there) and the other is adding a good ending onto the sort of game that would traditionally have a shitty ending. So, essentially like if Contra had ended the same way, but for a few extra dollars, you could have an ending that was actually worth playing for.

Mokuu

May 13, 2012 - 1:25am

You are paying an extra amount for the end of your game. It would have been fine if the game ended with the normal ending or even promised a sequel with the extra ending but having people pay for the REAL ending for a game is just backward logic. Why not simply plan a good ending from the beginning? This only points towards flawed pipeline management (ran out of time and had to cut the most important part out) or plain old greed (might as well squeeze a few more bucks out of that title with this critical story element.) .

Dr. Wondertainment

May 13, 2012 - 2:17am

The same flawed pipeline management that affects Contra (as well as 99.9999999999999999999999% of all games made before 2001) and therefore makes your argument about this making older games worse complete crap. All it would mean would be that Contra could have potentially had a good ending with modern technology, but as it is, it, like most old school games, had a fucking awful ending.

Mokuu

May 13, 2012 - 9:53am

You seem to understand that theses old games had terrible pipelines to a point where they would cut massive story content including their endings. What you dont seem to understand is that they DIDNT have such poor management back then and didnt need to resort to DLC endings or scrapping their original endings for lack luster ones. Also, something you dont seem to realize is that some DIDNT need extravagant endings seeing their type of game and potential lack of storyline/cutscenes. But today we land on Asura's wrath which just bluntly cuts out its true ending and offers it as downloadable content - Something that marks the end of that specific story-heavy game, is offered at an extra cost instead of being in the original package. And you know people will buy it since they WANT to know what happens in the end, they want to know how the story concludes, this is equal to making a 10$ DLC to inception's ending in order to have people flock in to see how it really ends. All this while older titles were mostly doing fine adding all their CORE story content on a single disc or planned series. You cant tell me that you aren't seeing some major flaws from that pipeline, right?

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