What We Need in the Next Super Smash Bros
Editor's Note: Alpha has some pretty solid ideas here. I find the RPG mode especially intriguing.
If there's one game that could eat more time than Team Fortress 2, it's Super Smash Bros. Bursting with probably Nintendo's finest multiplayer, this game is a game that no gamer should be without; it's often imitated but never fully replicated, so when word dropped out that Namco and Nintendo were teaming up to bring it to both the 3DS and Wii U, we all dropped our shit to play Smash Bros. in 3D and HD.
Most of us have to be excited for gaming's favorite crossover, so naturally, we all start to have these "desires" and "hopes" for which we want to see appear in the game. Of course, Masahiro Sakurai isn't reading this, but holy damn, a man can dream, can't he?
So here I have it, stuff that I really want to see in the next Smash Bros. to rule them all!
Since Namco is taking up the reigns for primary development, of course, this might be your first thought. Who wouldn't want to be Pac-Man, or Ivy (With probably censored tits), or Roger Jr. or perhaps the Prince of Katamari fame...Maybe you hardcore Klonoa fans would like him in the fray, too? If Sonic and Snake are allowed to join in the battleground, I think Pac-Man has a big shot.
User Generated Content/ Community Support
What if Nintendo actually tried to build up some sort of community? How about they spruce up the level editor? How about they let you record matches and upload them to Youtube? What if we could take pictures of matches and upload them straight to Facebook or Twitter? Stuff like this is what Valve does, and if I'm not mistakin, there was for a time (maybe there still is) a modding community for Super Smash Bros. Brawl. Okay, maybe the improved stage creator and the image uploading thing is all we'll get, but it would be genuinely interesting if Nintendo supported the things fans create. Long shot, I know.
Balanced and Competitive Ready Gameplay
I know, no iteration of Smash is exactly tournament ready, but maybe with a few tweaks, you'll have yourself a have fighter that have expert gamers raving. First of all, they gotta tweak the roster a bit so no one is really overpowered. (Fucking Metaknight is for cheaters) Another thing they gotta do is remove all the damn clones, add a more diverse cast, and improve already established characters. A combo system is something I really want to see, but Smash still needs to keep itself straight with newcomers as well as the hardcore.
How long have we been asking Capcom for MM to make a good comeback? I know everybody will be damn well sad if he doesn't make it. SSB caught attention to Earthbound, Kid Icarus, and Fire Emblem so...GET YOUR ASSES ON TO THIS CAPCOM YOU CAN'T FUCK UP ANYMORE NOW
RPG Like Adventure Mode
Oh boy this would be sweet. What if Nintendo created something similar to the Sub-Space Emissary, but much bigger, but with EXP and large, vast, explorable worlds thrown into the mix? Trust me, there's gotta be a way to expand the adventure mode from Brawl, and this is the best way to do it. Who doesn't want to level and build their characters or find out the Duck Hunt Dog was the villain all along?
GOOD 3DS-Wii U Connectivity Features
It's coming, we all know, but how exactly is this going to be implemented? Perhaps certain unlockables can only be found with the interactivity? That's pretty much the best way to do it, at least in my mind, but Masahiro Sakurai mentioned that the 3DS version will be customizable and individual and the content created on the 3DS version could be uploaded on the Wii U version, so that is a start.
Reduce the Clones
Clone characters are nothing new in fighters (Isn't that right Ken and Ryu?), but perhaps this could be the first Smash without any sort of clone? Either Namco and Sakurai dump characters way too similar to another (Should Lucas or Ness get dumped?) or tweak the hell out of them so they don't feel the same, sort of like how they transformed the light and puffy character Kirby into a hulking fatass like King Dedede.
Online That Doesn't LAG
Do you realize how self-explanatory that was?
Yup, that's all that we have today, ladies and internet nerds. Ain't it awesome? That's pretty much everything needed in Super Smash Bros "Synonym for Fight". Personally, I don't think all this could happen, but this is the stuff that SHOULD happen. I pretty much thought of all the things we needed from the top of my head.
And if this blog seemed short and less experiemental compared to my other blogs from the last few weeks...It really is on the cheap side. I tried to create ambitious or long pieces, but the 130 subscribers don't seem to be latching onto it...So all I had to give was this skimpy block of text and stale humor.
Because: Readership = Quality
Read and comment, and you'll see bigger and better stuff more frequently. I've been in a slump that only you guys could fix.
And remember, Winners don't do Metaknight.
P.S. Did you guys notice that my avatar was artwork from the original SSB all along?
Yeah, I definitely agree with some of these ideas. Mega Man would be nice. Either give clones their own unique moveset, make them alternate costumes for the characters they're copying, or just can them altogether. And the RPG-like Adventure mode would be AWESOME. It would also be awesome to have the ability to take those characters into the multiplayer. Imagine a fighting game on a console with the capability of tailoring the behind-the-scenes numbers of the characters you use as a player to your particular experience and fighting style. That would be AMAZING. In Japan they already implement that to a degree by selling cards that players can use to track their characters' records and (I think) abilities as well when they play certain fighting games in the arcades. In an age where gamers all have trackable profiles on their consoles and online play, you would think this idea would be able to transfer well to console gaming.
EDIT: I almost forgot, along with Mega Man, Simon Belmont in Smash Bros. needs to happen. And as with others here, a NO to the combo system, and I would just keep the options the way they are. If competitive players want to play a "tournament friendly" match they can just tailor their own options to that. Nintendo doesn't need to kow-tow to tournament players at the expense of those who enjoy the game as a fun alternative to competitive fighters.
Some very good points made here. I really like the idea of less clones and for sure better online. As for a "competitive play" mode, I played Smash in a tournament, and the rules they played under greatly changed the game. No items, specific levels, etc. But to me, the way to enjoy Smash is to have those things and being able to react.
So you've never played competitive Smash it seems otherwise you would never have said "no iteration of Smash is exactly tournament ready". It IS played competitive and done so in a high population.
Im just saying an Idea that'll make people happier. No need for the attitude brah. Instead of deleting them completely make it a costume, and just take out the different moves. It would be like more characters but there aren't. Just an idea man.
No to the combo system, I know some people want it to be at tournament quality but the thing about SSB is that is a fun party game. Putting combos into it will just make it another fighting game, which we have plenty of those. I would really also like to see Crap-com make a come back with MM. This would be the perfect stage for his return.
Yes, because all clones are EXACTLY the same as the character they are cloned from and thus should just be made costumes for other characters.
Seriously people, get over this clone thing. It's a non-problem.
If they had online that didn't lag and had some sort of ranking system, I could see this game being far better.
First off, I'm 20 fucking years old, so don't call me a kid. If I remember right, wave dashing was a glitch in the game that people abused and the developers removed in Brawl so dicks like you couldn't use that cheap ass strategy. As for edge denials, you can still grab the edge to block your opponent from saving themselves or avoid attacks. As for the random tripping, that doesn't happen that often, and when it does it's a very small inconvenience. Either that or you slip on the banana peel item a lot. All of the Smash Bros. games were made with the intent that anybody could pick up a controller and play it. I have played a shit ton of all three games, so don't tell me I don't know what I am talking about.
I agree with this whole list, but I think that the competitive fighting should be its own mode alongside Time and Stock. Part of what keeps the game appealing is that anyone can pick up the controller, throw a Pokéball, and get some kills, and these are the kinds of unfair advantages that I imagine would be taken out in a competitive ready Smash Bros.
Count Bleck, that is all.
Most of the clone characters where changed enough to a point at which they weren't clones any more in brawl but yeah something like 3 Landmaster final smashes was freaking retarded just have Falco in an Arwing etc
Yes I like most of them except the combo system. I think smash is a party fighter that can be picked up and played. Yes also the the clone character I think they don't need to be removed but re-purposed as just skins so maybe a extra skin for all characters and maybe more for dlc or patches like (snake can turn to old snake or mgs1 snake (I mean the blocky one)
Oh, NO! No,no,no. I pretty much agree with everything you have said, but a combo-system?! We already got enough of those games! Don't make SMB the same! Apart from that I liked your suggestions.
I love that idea! I always see a lot of people playing with the character skins to make them look like other characters. There surely would be no problem to implement other character models with the same moves as alternates for a character. For example take the Pokémon Trainer. I'd find it nice to swap between all the male and female trainers and the starter Pokémon so people could make themed battles with exactly the same movesets. On that way also Pokémon fans would be able to choose a personal fav costume(for example instead of Red, Squirtle, Ivysaur and Charizard take Gold, Totodile, Bayleef and Typhlosion). I'm sure they also could find a balanced moveset for all those and surely other characters from Nintendo franchises. More customisation is always cool I find. =3
Random tripping, the elimination of edge denials, floaty physics that no longer allow wave dashing and the list goes on. I played melee competitivly so yeah, I know what I'm talking about a little better than you kid.
i just want to have wave dashing L canceling dash dancing and all the tech skills from melee and project m. But i doubt all of that will be back unfortunately :(
although shulk is probably the most obvious choice because he is the protagonist, but i still want it to be dunban or riki
Rare is no longer owned by Nintendo, so it probably won't happen.
You have some very solid ideas, especially the balancing issues. As a seasoned tourney player I could not stand seeing only top tier players in the finals brackets. It annoyed me to no end. So this time around I hope they sincerely test and retest balance so that their humble fan base doesn't become nothing more than glorified beta testers. There's no excuse to not learn from their mistakes and to make it right this time around.