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Why many people (including myself) don't like Zelda

6/13/12 2:59am
I know a lot of people are probably going to disagree with me (some may even threaten or abuse) but Zelda games are no longer relevant in today’s’ world of gaming. Now before everyone starts going “I bet you only like to play COD online and prolly hate all Nintendo games” (I don’t play COD and I don’t hate all Nintendo games) here me out for I have reasons, some of which I like to think are pretty good. The Zelda series has long been held in such high regard from its original days on the NES, and I’m not disagreeing with the earlier games either. The first Zelda pretty much invented the genre and the second one, while not held in the same regard as the first, still had some ground breaking ideas that have since stayed with the franchise. The later SNES game was very well received and the ocarina of time is without doubt a great game. However, for a franchise to stay relevant they sometimes have to make a few changes to it’s formula. Not necessarily to the gameplay. One of my biggest issues with the Zelda games is the lack of story progression. The usual formula with series is story begins by setting up the characters. We are introduced to the exact same hero every time. Now I know what people are going to say “But Halo, Tomb raider and Metal gear all have the same character and there’s millions of those games!?” To which I say “they all have mostly coherent timelines” but that’s an argument for later. The issue wouldn’t be so bad if he developed as a character between each game but no it’s just Link the unexpecting hero. You’d think that with all legends being passed down through the generations if you were named Link, you’d probably have some idea that something may happen to you. Right about the time when you hit your teen years. So through some freak accident you set out on a quest to save the princess Zelda and Hyrule, not always in that order. So you complete a dungeon, in which you get an item that can help you access the next dungeon. Helping out some random characters you don’t really care about on the way. This happens two more times before the game goes “time for a plot update”. Then the process starts all over again. It’s here at the first plot update you usually gain the master sword. Then the formula repeats itself maybe one or two more times before you face off against the final boss. After you defeat the boss you are presented with a rather short this is what happens end of the game were everything goes roughly back to normal. This sort of story telling worked well in the days leading up to 3D gaming. But this sort of copy paste story telling just doesn’t do it for the new age gamer, and I don’t mean the new age casual gamer. I mean the people who grew up playing the original games and are in there 20’s and 30’s. We expect more of an engrossing story that goes beyond that of save princess and world. Wind Waker was a step in the right direction. Some of the gameplay included stealth sections and the land of Hyrule itself was like nothing before. There was an effort further the plot a bit more but just when you think this could be different Tetra turns into princess Zelda and the formula repeats again. So with the story taken care of what were left with is how to play it. So they said “we’re changing the way you play Zelda” when they went from Wind Waker to Twilight Princess. But anyone who put a little bit of thought into it said “hang on a minute. Twilight Princess was supposed to be out on gamecube and now its on wii. Your just putting motion controls on a game designed for the last generation console.” To which Nintendo replied with... nothing. They just pretended it was supposed to be that way from day one. When the novelty of motion controlled gaming wore off (at about 1 hour of playing it) we were left with a highly infuriating way of playing what used to be a fun game. Then Nintendo said “guess what!? We fixed the control for Skyward Sword!!!” To which the world said prove it and Nintendo went “shit...” and then had a rather embarrassing demonstration at E3. But even after they ironed out those issues players were still there going “can I just play this with a normal control?” I don’t need to go on about motion controls as any serious gamer already knows Then we have the ridiculous timeline issues. This wouldn’t be a problem if Nintendo just treated each game as a unique telling of a story but for some reason they had to say that all the games are connected in some cryptic way. When the fans of your games spend more time on the internet arguing about when each game takes place, rather than which game/character/story/moment/anything else is better, you’ve sort of missed the point. The original Zelda was released in 1986. It’s been 26 years since the first game was released and the people who played the first game are well into their 30’s. It’s time to either let Zelda rest or make it more relevant for the audience of today. The majority of gamers today would be able to handle a more mature themed Zelda. Sure you’ll have your purist’s that well get upset but that would only be a small percentage, and regardless of how good it is or isn’t they’ll still just say Ocarina of Time was better. Let’s have a Zelda game where it opens with a 40 year old Link in a bar drinking his sorrows away after he just stabbed a guy in the throat. As there has been peace for so long he has now become a forgotten hero. Zelda and his son has left him long ago and he is now working as a mercenary for higher. Then war erupts between the Kingdoms of Hyrule and Termina. Zelda, who is ruling Hyrule as her father has pasted away, has no choice but to turn to Link to help turn the tides of war. The game could have a much darker theme, no motion controls, a morally conflicted hero who HAS A VOICE and a more epic scale to the whole game. This would win back many fans and probably help to sell the wii U after a rather disappointing Nintendo press conference at E3. That’s what it would take to get someone like myself back into The Legend of Zelda.

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g1 DISCUSSIONS

zgamer007

June 13, 2012 - 7:17am

I agree about your points regarding motion controls in Zelda games (I'd rather play the games with a normal controller) but I disagree about the talking Link part. I also don't mind the status quo, i.e. the formula as you mentioned it, because a game's story is never why I play a game. But I do think your idea about a war between Hyrule & Termina would be very interesting. The only thing is that it wouldn't be anything like Zelda anymore because how would Link acquire items from dungeons in such a war setting? Unless dungeons are replaced with palaces, fortresses, towns, and castles that Link would have to infiltrate, and I think that could definitely work. Acquiring & using items is one thing that should always stay as a staple in the Zelda series otherwise it would just turn into a Dynasty Warriors type of game. So I think what I proposed could definitely be used to make your idea work while not totally transforming the Zelda franchise into a whole different genre.

Another thing I wanted to point out is the timeline. I don't think the timeline has to be a vulnerability to storytelling. I think it could be used to bridge the games to show how they connect & now that the timeline is fully established, I think the dialogue in new upcoming Zelda games should be much more specific when referring to events that happened in their backstory because this would tie the stories of the games much better while giving the fans more appreciation of the overall story. What's interesting is that even in the released timeline, there are spaces left open where new Zelda games could be set. One example of this is how the walls in the Shadow Temple in Ocarina of Time mention "Here is gathered Hyrule's bloody history of greed and hatred". I think you could make a dark themed Zelda game set in the time when that greed & hatred took place where the Link in the game wouldn't exactly be a hero, but more of an executioner who put greedy criminals to death in the Shadow Temple and would have to rise up & defend Hyrule against some sort of threat. My next Zelda blog will be about another part of the timeline that features a huge gap that needs a lot of explaining for the overall story to make sense, so that's another area where a game that makes a lot of specific references to the game(s) before it in the timeline could be developed.

I also wrote a blog a while back that brings up the idea of a whole different Link who we have never heard about but who must exist. I'm talking about the Link who is native to the Hyrule that Ocarina of Time Link was sent to. Since that Hyrule (which I dubbed Hyrule-2) has its own Zelda & Ganondorf, it must also have its own Link. But since Hero of Time Link testified & got Ganondorf banished at the Arbiter's Grounds, the Link from Hyrule-2 never got to fulfill his destiny of Hero of Time like his Hyrule-1 counterpart. I detailed the scenarios of that Link's life that would lead to him becoming a bitter person & causing him to despise his Hyrule-1 counterpart (OoT Link). One example I gave is how not going on the quest OoT Link went on would cause Hyrule-2 Link to remain in the Kokiri Forest where he would be bullied by Mido, especially since in the scenario I created the Great Deku Tree still dies as a result of the Deku Tree already having been cursed by Ganondorf when OoT Link arrived after the events in OoT's ending. If you're interested in reading my whole blog (quite long but very interesting) in which I lay all of this out, here it is:

http://www.screwattack.com/news/possible-plot-between-oot-alttp-explain-...

So even though I have various disagreements with what you presented, I think you have a good idea on that story you suggested as long as certain precautions are made.

Anyway, like Woodyman said, in the future break up the text in your blogs into paragraphs because it makes it a lot easier to read. Currently it's all one big block of text. You could still go back & edit it & break it into paragraphs if you want.

Chaos15

June 13, 2012 - 6:25am

Nah. I like my Zelda how it is now. A talking Link would just ruin the feeling. Skyward Sword had actual good motion controller and a more strategy in the fighting system. And the fact that the games don't follow a chronological order mean they can keep making games with out caring about continuity. But a little more mature story wouldn't hurt. Majora Mask is as dark as Zelda gets, and holy crap that game was creepy.

Woodyman

June 13, 2012 - 6:10am

While it's common knowledge that I'm not the biggest Legend of Zelda fan my issues with the series stem more from the genre and storytelling that I can't really seem to get invested in. Either way it's interesting to read about someone who dislikes Zelda. Next time though you'll increase your viewers and improve your blogging if you format your blog a bit, add paragraphs/pictures or even line breaks. Also be sure to check your spelling, grammar, and punctuation. Also FYI for hashtags you don't need to put the pound sign (#) in front of each one.

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