Hey. Follow us and stuff.

Look how social we are.

 

Why Remember Me almost wasn't published!

3/20/13 7:00pm
tl;dr

Remember Me, formerly Adrift, had several issues with finding a publisher before Capcom.  Why?  Read on to find out!

In a recent interview about Remember Me, the newest IP from Capcom formerly known as Adrift, creative director Jean-Max Morris revealed that the decision to make the main character Nilin was not a popular one with publishers, as he was told:

"We had some that said, 'Well, we don't want to publish it because that's not going to succeed.  You can't have a female character in games.  It has to be a male character, simple as that."

Does being a female character really mean lower game sales?

That logic seems rather backwards to me that publishers would think that in this day and age. If the reboot to the Tomb Raider series' popularity isn't enough proof, the original Tomb Raider titles are some of the best-selling on the original PlayStation, and not having any female characters would only be holding the medium back from growing.  

There was also the fact that it was too late to change her gender since there were several key moments which they thought would seem odd if they changed her to a male (something Jean-Max merely chuckled at the idea), but Morris said their reason for choice was based on the fact that most cyberpunk games were more focused on physical augmentations and creating these "man worlds" and that Nilin just fit in thematically:

"The world we were building was much more about emotion, intimacy, identity, and the way technology would intersect those. It just felt like the other side of the coin, the yin and the yang, and it just made sense to us that it would be a female character."

Though my respect for Capcom is practically nonexistent, I admit I am glad that they've stepped up to publish this title and I give Jean-Max Morris my respect for what he's done and said.  I highly recommend you read the full article here, as it goes into more detail about the title's conception and how Facebook inspired this new cyberpunk memory-based title.

Yeah, that sounds about right...  And no, my name isn't Michele Rogers, it's <insert real name here>

Remember Me releases June 4th in North America and June 7th in Europe.

More wicked cool stories and video from around the web. Got tips for us? Tips@ScrewAttack.com

g1 DISCUSSIONS

Dr. Wondertainment

March 25, 2013 - 9:31pm

You know, originally I wasn't interested in this game. But after hearing more about the concept and the protagonist, I must say I am quite interested in this.

CaztheGamerGuy

March 27, 2013 - 12:23am

Could not agree more, it's been crawling up my list of anticipated titles.

LeDom

March 21, 2013 - 5:14pm

For a few weeks now, I've been getting the feeling that the video game industry is extremely mysoginist.

CaztheGamerGuy

March 21, 2013 - 7:23pm

After playing Tomb Raider, I can say that it really is misogynistic.

LeDom

March 21, 2013 - 8:42pm

Care to explain? I'm curious, honest!

Sckarton

March 21, 2013 - 2:46pm

didn't they said they had problems because "the story is too confusing and inception is a rip of of the game"? i believe they're full of shit just like ninja theory.

APPL3JU1C3

March 21, 2013 - 11:39am

This is similar to the 'The Last Of Us' box art debacle. Why does the industry hate women?

CaztheGamerGuy

March 21, 2013 - 12:03pm

Probably because of how few women there are in the industry, though that's slowly changing.

Deaddybear

May 10, 2013 - 3:34pm

I don't believe that publishers will not want a female protagonist simply because they hate women. Like all most businesses its always about the money. I bet they have stats showing that games with female leads sell less than with male leads.

Tomb Raider brings up an interesting side of things. The latest game was pretty friggin' awesome! And the first game was pretty ground breaking. But you have to agree the series started going downhill but it still sold well, in part due to the highly sexualised nature of the character (playboy appearances etc).

Now, the stats are heavily skewed because there are a buttload of games with male protagonists and very few with female leads. But for every Tomb Raider and Perfect Dark Zero, there are games out there with female leads that were actually good but weren't very successful commercially. Off the top of my head, Beyond Good and Evil, Mirror's Edge, Okami (Ok yeah that last one is a bit of a stretch, but you get the idea)

Now, I personally wouldn't make that correlation, female lead = low sales. However, if you were in an executive position, where the livelihood of your all your employees depended on the decisions that you make and were presented with stats like, ethnic lead = low sales (how many times have you seen a colored protagonist of any kind. Japanese games don't count) female lead = low sales The "right" decision becomes a lot harder to make.

If games like the new Tomb Raider happen more often then things will surely change. Speak with our wallets people!

ScrewAttack Classics

Jose Runs in the Snow

Made popular in 2008

Call of Duty in Real Life

Made popular in 2011

Chad And His Dad Save The...

Made popular in 2012

brentalfloss - Mega Man 3...

Made popular in 2009

Angry Video Game Nerd Adv...

Made popular in 2013