Wii U Pro Controller...still has digital triggers
UPDATE: NOPE. (Source: IGN)
Last Sunday, Nintendo did a pre-E3 conference about the Wii U and all its cool, neat features like the Miiverse and video-chat on-demand, but they did a passing mention of the Wii U Pro Controller, which was strictly designed with the core gamers in mind. Well, after Nintendo World Report got its hands on it...we can safely assume what I thought all along: it has no analog triggers whatsoever.
For those who still do not understand what is the difference between digital and analog input, a digital input can only read two commands at a time - on and off, or as our programming language dictates, true or false. Usually, this is left for the face buttons, the d-pad, and two shoulder buttons (in the case of the Xbox 360 controller, the LB/RB buttons; in the PS3, the L1/R1). Analog input is when said input can actually gauge the amount of distance between one end and another, usually from a neutral point to an established limit. In other words, it can read how much pressure a user inputs into a button or, more commonly, an analog stick. Think it like a gas pedal: the more you press it, the more gas you push into an engine, causing the car to go faster.
So why the big deal about not having actual, analog triggers on a Wii U controller? We did observe from the Pre-E3 video that the new Wii U Game Pad won't have said triggers in favor of digital ones, so it's only logical to assume that the Wii U Pro Controller won't have them either. But with the Xbox 360 and PS3's controllers having said triggers already - and seeing that Nintendo did have analog triggers on the Nintendo GameCube - will this really be a huge deal for anyone who wants to either develop or play on the flashy new console? Leave your comments below.
The best example I can think is F-Zero GX, where the triggers let you strafe, quickturn or drift based on how you pressed those. It was a great improvement over F-Zero X and let you have supreme control over the machine if you know what you're doing, adding deepness to gameplay. GX with Wii U's controllers would be extremly difficult to play (and that game it's already enough difficult per se)
Because it's logical from a business standpoint. Even the Xbox 360 allowed you to download old Xbox games, which was only a generation old. Given that you can't play GCN discs, I don't see why they shouldn't - then again, this is Nintendo we're talking about.
Why are people assuming Gamecube games are coming to the virtual console? I have never caught wind of this and I am perfectly happy keeping my Gamecube around.
GTA 4 on my PC and never played luigis mansion. but im usually a full throttle kinda guy anyway ;D
Triggers?........Oh crap, i though it was talking about the sticks, sorry :P
I don't think this will make or break the Wii U for anyone.
Personally, I see no big deal other than the fact that analog triggers just... feel so nice on my fingers.
Thank you for explaining because I did not get what the article was saying.
off the top of my head, I really can not name a game that effectively uses analog triggers, outside of possibly racing games (which I do not play)
Shit is always subject to change anyways as it may or may not be the final product.
Alright, let me first say that I enjoy digital buttons more than analog for most things, because I feel that analog is rarely used for the purpose it was designed for and you might as well have gone digital anyway. That said, there are some unique gameplay opportunities presented with analog buttons that can't be done with digital. Someone said Super Mario Sunshine and that is a great example. Another example is the slowing and speeding up of the ships in Star Wars: Rogue Squadron, or any racing game. With analog, you could slow without stopping, but with digital it's a bit more awkward to navigate. Not a big issue, but it may deter some people from picking up a particular game on the Wii U.
I really dont think this matters at all
It will very minority. It will simply degrade the ability to play certain multi platform games that make use of the ability.
Haha, welcome to the gaming community.
PS3 triggers always worked fine for me. Did you try pressing them?
I think it is stupid not to include analog triggers. Why set limitations for 3rd and 1st party developers? I mean its not that big of a deal but it cuts possibilities of gameplay. (wether minor or major)
Being as that Sony hasn't change their controllers significantly from the original DualShock Controller, I would say Sony. People keep saying, "if it isn't broke don't fix it". I personally feel the same way, even with the Wii Remote.
It's really not a big deal. It's a simple work around if they really needed that extra action. But otherwise, it's mostly not needed.
It isn`t a big deal... Who cares really. I don`t use them on my 360 controller all that much and for games like CoD I actually would prefer them to be digital buttons...
The only time it really makes a difference is in racing games so it isn't too big a deal.