Editor’s Note: Speaking of indie games aspiring to make their way to the Wii U eShop, there’s also Uncade’s Another Castle (shown in the banner above), which is currently in the process of being Kickstarted.
In this 2D platformer, the player will explore a variety of random generated levels within a treacherous castle in search of an elusive item (a gun, a sword, a magical hat, etc.), which will ultimately be in another castle. But don’t worry. The item will be unlocked and usable in the next playthrough of the game and the cycle will begin a new.
Considering the developer is nearly halfway to reaching the Kickstarter goal with a about a month to go, I don’t think It’d be too much of a stretch to expect to see it on the eShop after it’s completed.
To learn about Another Castle, click here.
Several Indie games have just been announced for the Wii U. Some of you may have already heard of such games as Bit Trip Runner 2, which came out on the 26th of February, but the Wii U has scooped up several other indie titles as well.
The first is being created by self-proclaimed Nintendo FanBoy, Rhodri Broadben, who helped create the Playstation Mini title - Floating Cloud God. He is helping develop an exclusive Wii U game called Scram Kitty and his Buddy on Rails.

The game is going to be a 2D shooter where players can give their character items by swiping them off the Wii U pad and into the game.
To learn more about Scram Kitty, click here.
Another indie game coming out is called Cryamore and it is heavily influenced by classic adventure games and JRPGs from the SNES and PS1 era.
The developers describe the game as:
“Imagine the barebones gameplay of Zelda, mixed with atmospheric elements from Metroid, action done in the style of Secret of Mana, the excitement of figuring out what element to use like Megaman, hand-drawn storybook backdrops like Legend of Mana, with comedic tones and a thriving in-game clock system like Brave Fencer Musashi”.
Finally, a 2D brawler was just announced called Dusty's Raging Fist. A beautiful HD 2D brawler inspired by Double Dragon and Onimusha.
Which will offer 3 player co-op play.
So three new indie games have been announced and several more are being considered including the PS4's "Witness" once the exclusive contract wears out. Combined with the current titles like Little Inferno, Trine 2, The Cave, Zen Pinball and Chasing Aurora, it is clear that indie devs are really into supporting the Wii U.
Why? Well, it's because Nintendo is taking a very "STEAM" like approach with their indie devs - letting them set the prices, while also not charging them for updates. Sales are also encouraged, as we have recently seen a sale of most of the bigger eShop titles.
Hopefully more and more indie developers will be porting or giving exclusive titles to Ninty's little white (or black) box. The tablet controller I am sure is a great source for ideas on how to play games.
Keep an eye out and let's see what the future holds!
g1 DISCUSSIONS
Falcovsleon20
Indie developers eh? Hey Nintendo, here's some advice: Call up Konami, Autumn Games and Lab Zero and see about getting us a Skullgirls port while you're at it.
Angelwrath
wonder if the next Xbox will follow suit, titles on xbla are a complete rippoff compared to steam :/ (WiiU has done well, can't believe i got trine 2 for just $14, albeit did take it's time to appear on aussie nintendo service >.<)
think Steam will always remain a bit cheaper though.
underworld esco
Nintendo is hoping to strike gold with buying TINY indie developers since no major 3rd party company wants to work with them...
yggdra324
Like Sega bayonetta 2 you know the game people said they wanted to kill themselves over,
Atlus with Shin-Megami Tensei X Fire Emblem them game everyone wants on their system but can't have
Platinum Games who is making Wonderful 101.
Capcom who making Monster Hunter that Sony fan are pissed about
Whatthefnu
Oh, you bet I'm developing for the Wii U. Not just the stuff you mentioned; that extra screen is a great place to put an area map, as well as easy access to weapon and spell switching, without having to make the player pause the game. By being able to present twice the info, it cuts a lot of downtime, and minimizes the buttons needed to make the controls and ideas work the way I want them to.
But the real incentive is that it's a new market. With so little competition currently, there's a much better chance for your game to stand out, be noticed, and bought. A little selfish, I admit, but you do what you have to to eat.
Fish_Outta_Hell
This is great! Just hope they intend on keeping it this way. Also, having Steam on the Wii U would be perfect. My interest in the Wii U has definitely sparked a bit.
Ruzlok
Doesn't every digital distributor let the developers decide the price?
King Meatball I
Nope, usually its based on a tier system almost most are moving to letting developers set their own prices. Nintendo was strict with the Wii but relaxed the pricing system with the Wii U.
Nico8912
I don't know if Sony & Microsoft do but I know Valve does. But Microsoft's ridiculous cost to patch a game is something indie developers can't afford. (See Fez)
Xman490
Nintendo's odd indie game collection is going from the "fair share" of WiiWare to the "plentiful harvest" of WiiU odd list (rhyming partly for the sake of rhyming here).