[Update] XBLIG is falling apart and Microsoft is "working on a solution"
Update: Here is the official statement from a Microsoft spokesperson
Recently a ScrewAttack community member and indie developer for XBLIG reached out to us about his new game called Bungee Ferret Tossing. Sounds great right? He was going to send us a prepaid code so we could share it with you on Screwin’ Around, but unfortunately XBLIG developers can’t do that right now. In fact, this issue has been ongoing for the past month and Microsoft has not provided a solution.
Looking through the Xbox forums, it appears this issue was first realized on September 12th, and the only official response found in the Microsoft thread is “we are looking into your issue/request and will get back to shortly”. They are having developers post their contact information in the thread for future updates, so be sure to do that if you're affected. This is a big deal for developers who need to get their games in the hands of media or press. If this happened on XBLA titles, I doubt this issue would have been left in its current state.
Let's be honest, XBLIG isn’t the biggest fish in the sea, but it doesn’t seem fair to Microsoft's customers. It's left some developers upset, such as Unfinity Games who posted the following in the thread: “Why do we even have to pay to be neglected on such a large scale? It's like paying to be beat up by the school bully, and then giving them your lunch money afterwards anyway”.
» Source: http://xboxforums.create.msdn.com/forums/t/108278.aspx
» Tagged In: #forums, #Hard News, #indie developers, #Microsoft, #prepaid codes, #sean hinz, #XBLIG
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Xaxal Eternitum
I think the XBLIG developers need to start looking at ways to get these Indie Games onto other platforms such as Steam, Ouya, and PSN.
Tjoeb123
Or if they tried their hardest, they could get in contact with a publisher (likely EA, but let's be honest - they'll fuck up their game anyway) and get it published as a XBLA game...
But I agree - devs should start devving for the afterforementioned platforms. Steam especially, as they welcome indie devs/games with open arms.
indiegamer
Steam does not welcome indie devs/games with open arms. They are a walled garden of games they deem good enough to sell. Greenlight is a slight step in the right direction, but it has it's problems. Mainly, a select few popular games will get voted through to sell, leaving thousands of unhappy devs.
Tjoeb123
Rrriigght, I forgot Valve has the power to decline indie games.
But basically what I'm saying is that PC (namely Steam) has a bunch of indie games, and I'm glad that Valve is selling some great indie games (don't quote me on that; I haven't actually played any of them!) through Steam*, and that's where I think indie devs should focus more of their resources on. (As well as PSN of course)
*Well, some of them, anyway.
VariXx
This is kind of lame on Microsoft's part. I understand they're a big company and have a lot of things to worry about but aren't the developers also paying customers in this case? I would also assume they're essentially generating revenue for Microsoft (even if just a little) the more their games sell with fees.
I bet they'd be paying more attention to this problem if we were closer to the Ouya release date.
MrHollywood360
There are actually a lot of amazing games on the service, you just need to know what your looking for. The only thing that prevents me from buying anything on it is the fact that you can't play Indie games offline. I'm not always connected and I hate being locked out of games I've paid for.