*ahem*
Now is the time for my customary mic check. I have a lot to say, so I better get started.
*feedback in the mic*
Could you turn the main down a little?
*feedback goes away*
Thank you.
This is my first blog entry, and it is actually going to be the first time I actually post something in my initial blog entry. For almost two years I had a regular blog that was probably visited by nobody on gametrailers.com, but after they moved from the GTD to GTP system and screwed over all their users I shut the blog down.
But there has been a lot to discuss. The closure of 3D Realms, all the new games coming out this summer, a game called Flower actually rocks hard.
So much to say, so much to talk about. I can't keep my mouth shut.
In 2003 on my former website The Deep Six (which was online then it went offline, then it went online again, now it's lord only knows) I posted just before the release of Max Payne 2 some things for 3D Realms to do to celebrate something unfamiliar to them, the release of a game.
I had no idea at the time it would be six years later and we'd be talking about that project's demise. Does anyone else think it a bit shitty that more news about Duke Nukem Forever has been released since the game had been cancelled than when it was operating? I mean, a whole synopsis hit the internet, trailers of really cool mostly complete gameplay footage, pictures and concept art. You know, the kind of stuff that would get released normally if you were making a game.
But none of this stuff had been released during the development. Could you understand now if they had bothered to release what that artist had posted together overnight people would actually continue to care about your product?
You had the worst managment system in history. That's not nearly insulting enough as it should be. I don't think anyone could actually come close to being as bad a manager as what was seen in this game.
So at some point the bubble is going to burst for you and the money's going to dry up, and it did. So now the party's over.
Why shouldn't I be bitter about this? Well had they managed their game properly they could've finished it well over six years ago and still had more money left over and released the game.
Why should I care about this? After 2001 when they released that fantastic E3 trailer, I really wanted to play the game. Then the years passed more and more, and no information at all was coming out, and I slowly paid more attention to real games that were coming out instead of fantasy ones that only existed in the mind of George Brussard.
Take 2 has filed an injunction demanding the source code for the game, probably so they could give the development to one of their teams to finish it. I hope they get it, I really do. I know if they hand it to a competant development house and lit a fire under them they could have the game released in a year. 3D Realms has shown they are not a competant development studio, they're a joke, plain and simple.
Gamers gave them all the rope they could have and they just continued to wrap it around their necks, and then the chair broke.
mostly disagree, but good blog
That is a solid first, blog!I dont think its sad that duke got shit canned again,just pisses me off.I just hope they leave that to die and never take another crack at it again , cause im sick of anticipating it and then it not happening!(lol thats what she said)What im basically trying to say is, good riddance.and besides,only 3drealms/apoge(am i spelling apoge right?)can give that game justice,since they made it.
"Imagination is more important than knowledge." - Albert Einstein
Agreed.
It has been in development for too long; either 3D Realms should drop it and move on to something else, or finish it and risk having another Spore fiasco...
Captain Raccoon to the rescue!
Apogee. You weren't spelling
Apogee. You weren't spelling apogee right. Other than that, I pretty much agree.
I kinda hope that take2 get's DNF though, because, from what I've seen, it looks mostly finished. All it would need is a fine polish and tacked on multiplayer.
Needs work, IMO
Based on the trailer they released after the dev team was fired, to me it looks like it still has a ways to go. They still had quite a few models that were strictly wireframes, which suggests to me that they probably haven't got very far with level development or AI. A normal dev team probably needs another year, year-and-a-half to complete it. Swapping teams at this point means more learning curve, so it's maybe another 2 years away, at least if we wanted a good product.
Thank you all for the
Thank you all for the comments. I'm more suprised than anything that someone actually read this, let alone people giving nice constructive comments.
I stop worrying
I stop worrying because I forget DNF even exists :-) I still play Duke Nuke'em on PC and GBA :-)
last time i say it
3D REALMS IS NOT CLOSINGGG!!!!!!!!!!!!!!
duken nukem forever will be the game that never will be released, i think that i will be farting fire before that happens
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where is my shottie ?????
DNF
Good blog, you have a lot of good points. It still shocks me that a dev team could have gotten by twiddling their thumbs for so long. Wish I got paid to do nothing.
In the racing world, DNF = Did Not Finish (generally due to a crash or mechanical failure). Coincidence? ^_^
No
3D Realms chose DNF because it gave them an excuse to not finish it. V_V (Whatever that means...)
Captain Raccoon to the rescue!
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