Hey g1s. Today, I want to talk about arcade games, and their ports to the home consoles. Are the ports usually better, or worse? ScrewAttack mostly thinks that they’re worse, and I can’t really blame them for thinking that way. Since arcades are practically dead nowadays, this blog is usually going to be referring to the good old days when arcades were still popular, and not the arcades we see today.
First off, let’s ask this: Why must arcade games, and console ports differ? Why can’t they be the exact same? Well, for one thing, there is the issue of CD, and cartridge size. Back in the day, those arcade games with high quality graphics, and sound could never be ported to the old cartridge based systems the way they originally were. Obviously, things had to be downgraded a lot. That doesn’t mean all the games had to be bad though. Ninja Gaiden on the NES might not have looked as good as the arcade version, but it was still an excellent game, and the graphics were great for the NES as well. Street Fighter 2 on the Super Nintendo, and Genesis may not have looked, or sounded as good as the arcade version, but it still played great, and was a lot of fun. Same thing goes for other games such as Contra, and Killer Instinct. Other games however, were negatively affected by this issue such as Primal Rage. The port from the arcade to the Super Nintendo, and Genesis made the game a lot worse than the original arcade version. Since there wasn’t enough room on the cartridge, not only did they have to downgrade the graphics, and sound, but they also took away things that made the game fun such as special attacks, and fatalities.
So, now we are done with cartridges, and have entered the era of CD based gaming, so you would think that the problem would be solved now, and that the arcade ports can now be how they originally were on the arcades right? Well, not exactly. Now, there is a problem of how much data an arcade CD holds, and how much a console CD holds. They can usually hold the same amount, but it is common for a CD on a console to take up more space than an arcade does, because a lot of new extra options, and features must be added. For example, take the game Street Fighter 3: 3rd Strike. The arcade version was just either you playing against the computers, or another human player. When it got ported to consoles, a lot of new options had to be added as well as new features such as training mode, and unlockables, or else there wouldn’t be much replay value. By doing this, the developers did have to change the music, and graphics a bit, so that everything would fit. With Street Fighter 4 already out in the arcades, I’m betting there will be a lot of extra features added in that game as well once it gets ported to the home consoles, so it might look a bit different than it does in the arcades, but since the game is being released on consoles with better hardware than we previously had, they might be able to handle it, and keep the graphics the same as they were.
CD, and cartridge size isn’t the only reason for arcade ports being different though. Developers think that they have to change things when they port arcade games to the consoles, and think they’re making things better when they’re actually making it worse. Let’s refer back to another Street Fighter game: Street Fighter EX 2 Plus. I really liked the music in the arcade version of this game. It was awesome, but when I heard the PlayStation version of the music, it was a lot worse than the arcade version. It still sounds decent, but not nearly as good as the arcade version did. I don’t really see any reason the developers would want to change the music anyways. They must have been out of their minds if they thought the new music sounded better than the original music did. Maybe they wanted to reduce the amount of size the music took up on the disc. That’s the only reason I can think of, but I would much rather they took out some of the useless features, and put that great music in instead.
Now, I’m not saying all games get worse when developers change things. There are some exceptions. U.N. Squadron on the Super Nintendo was actually superior to the original arcade version. They changed the graphics, and sound, and actually made it better. Another example would be SoulCalibur. The Dreamcast version of the game also had improved graphics, and sound, and a lot of new modes to play in, which made it better than its arcade counterpart.
Another thing that makes arcade ports different from the originals is the actual way you play them. By this, I mean the controls. If you play a racing game in an arcade, you actually get to use a steering wheel, and gas pedals. When racing games get ported to home consoles, you have to use the controller, or buy the necessary peripherals. Even Stuttering Craig said in his VGV of 18 Wheeler: American Pro Trucker that the game sucked, because it didn’t have the steering wheel. Not all racing games are this way, but not having the steering wheel does take away from the fun. The same thing goes for rail gun shooters. It’s much funner to play a game like The House of the Dead in the arcades with an actual gun in your hand than using a controller. Just like what HighSchool Ben said about Target: Terror in The Scoop!
As for the really old arcade games such as Pac-Man, Donkey Kong, and Space Invaders, there’s not much to say. Even the Atari 2600 was able to handle games like those. You don’t see many ports of those games nowadays. The ports you do see of those games are usually arcade collections, but with the Xbox Live Arcade, we have seen a lot of great arcade games make a comeback.
All in all, arcade games do get worse sometimes when developers try to change things, or they can get better. It all depends on the developers, and what the actual game is. I’m really looking forward to the release of Street Fighter 4 on the consoles, and I hope they don’t change many things to make the game worse than the arcade version. That’s all I have to say for now. Thanks for reading. See you next time g1s.
mvc2
that was an awesome port
the graphics were on par with the arcade and the unlockables kept you playing
Dreamcast was the best port....
Dreamcast was the best port out of all of them. It was the closest thing to the arcade game. The PS2 and XBOX suffered from a little lag input and some of the glitches that made the game it was. An example of a glitch that made the game was the blockswitching with the assists. If you did that in the dreamcast, you would have invicibilty frames. The PS2 and XBOX versions had the switching character not only take the hit while switching, but have the one taking its place also take hits also. The PS2 and XBOX ones did fix somethings such as the Gambit glitch, but other than that, the Dreamcast was the Superior version next to the arcade
Hydro thunder!
was a great arcade and console game. (except for the n64, stay away from that version).
great blog! it was interesting and you made very good points. Im pissed off because my movie theater just got rid of their tekken tag unit. Whats an arcade without a good fighter?
I loved N64
HYDRO THUNDER!!!!!!! But arcade was beter. Arcade has the awsome controls and booths and the atmosphere. Nothing like having people you don't know watching you PWN!
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Teh ßetazorz = PC Gamer
Yeah... I use Vista 64bit..... And it pwns the shit out of XP.......
Are you forgetting about one
Are you forgetting about one of the best arcade to home ports? I'm taking bionic Commando, in MANY ways was superior to its arcade counterpart.And you're also forgetting that these days arcade games get compiled onto one disc and then sold on a CD for a console.. (See capcom classics and midway arcade hits) these games are EXACTLY the way they were in the arcade.
At times arcade games get mutilated at home.. but in the past 8 years some game companys just emulate their classic games onto a handheld or home system.
it's not like it was in the late 80's and 90's. these days arcade ports are exactly the same as their arcade counterparts. (even down to putting credits into the machine)
Well, I did say that most of
Well, I did say that most of this blog was going to be referring to the days when arcades were popular, and not the arcades we see today. Also, I've never played Bionic Commando, so I couldn't talk about that. I heard it's good, so I'll give it a try sometime.
Ports fail because a console
Ports fail because a console controller ≠ Arcade Stick and control layout
that can also be fixed
most consoles out there have a 3rd party arcade stick out there and if your willing to pay you can get a really nice one or even just a cheep made first party ones work nicely
Yea i have the street
Yea i have the street fighter aniversery stick and a Hori as well, while they are both great, its just not the same. I guess you can never replicate the feeling you get from a cabinet i suppose.
And i dont think the average joe, who isnt a hardcore fan of the genre, will shell out $99-$200 for a quality stick. I personally cannot play with a default console controller, but i know some who prefer it over a stick. i guess everyone is different and have their own preferences.
joystick
The only quality ones I can think of that are affordable for even the casual gamer go for about 40 dollars and they are the Hori sticks. The best I've seen is the Hori Arcade Pro for the PS2 and it goes for about 150 so yeah. Thing is with those sticks, they are good to build on from, such as the Anniversary Edition PS2/XBOX stick. The buttons come out after a while and the stick is decent, but you can always upgrade those things for not a lot.
oddly enough, I have trouble
oddly enough, I have trouble doing a lot of fighting game moves on an arcade stick, but no problems at all on a controller. Never had an arcade near me as a kid, but one day when I was in Toronto, I stopped to play a Neo Geo machine with KOF 02 on in, and I freakin' sucked ass at it, like I missed Terry's burning knuckle half the time i tried to do it O.o
arcade to console ports
[IMG]http://i307.photobucket.com/albums/nn289/vidwatcher4ever/sig25.jpg[/IMG]
my favs are
soul calibur
marvel vs capcom 2
hydro thunder