Review - Battleship
Battleship is a game that tries very hard to be more than it really is. What it wants to be is a new age first person shooter like Call of Duty or Battlefield. In reality it is an ugly, clunky shooter that feels like it should have released on the last generation of consoles. A cadre of technical errors, AI mishaps, and other faults sinks any possibility this game ever had of being fun right from the start. There are next to no redeeming qualities about this game and anytime an aspect of the game starts to become interesting or worthwhile it immediately attempts to sabotage its own success.

Every environment in Battleship feels exactly the same. Most levels involve starting on a beach, climbing a tropical island, and reaching something at the top that needs to be blown up or re-purposed. The journey from point to point is often bland with only a few scattered plants and a couple of conveniently toppled structures to use for cover. The player's only companion through this uninspired landscape is the woman who constantly badgers players over the radio. Every two feet she has something else to say about what the player should be doing and how he or she should do it. Honestly, putting the game on mute takes away very little from the overall experience.
Where Battleship aims to set itself apart from other shooters is through the addition of a naval command mini game. For whatever reason, the main character (who starts the game as a simple demolitions expert) is put in charge of commanding a fleet of ships, and it is his job to use the fleet to eradicate all the alien ships. At any point during a mission players can tap a button to open up a grid that shows their ships, the enemy's ships, and a general layout of the island and the water surrounding it. Players can use the grid to direct their ships to move to certain locations or go after enemy ships; there are even areas on the map that players can park ships in order to use them to bombard enemies on land. In addition, players also pick up tokens from aliens they kill that can be used to increase a ship's damage and armor, or provide a number of different bonuses including one that allows the player to take direct control of the ships' guns to fire on enemy ships. Initially the mini game is actually fun. It serves an important role of breaking up the monotony of murdering wave after wave of mindless foes. Early on it acts almost as a reward: players eliminate hordes of generic bad guys and then rush around picking up all the ship upgrades so they can strengthen their fleet. However, as the game progresses it begins to lean more and more heavily on this mechanic and in doing so destroys the fun of it. Later levels require the player to continuously open and close the mini game as enemy ships start appearing out of thin air. While that sounds innocent enough, each time the player interacts with the mini game he or she must wait for a character to bring out a little computer, open it, boot up the command program, power down the computer and put it away. In the beginning of the game the wait isn't so bad because the player only needs to open it once or twice per stage. By the end players are constantly opening and closing it, oftentimes only to throw out a ship upgrade they can't use to pick up one they can. Thus the naval command mini game goes from being by far the most enjoyable aspect of Battleship to being an incredibly obnoxious test of patience.

In all other regards Battleship is yet another generic first person shooter—everything from enemies to armaments are so boring it's as if the game wants to be forgotten. Throughout the course of the game players can expect to encounter a grand total of three different enemy types: generic alien with a machine gun, generic alien with a rail gun, and slightly taller alien that runs at you and tries to punch you to death. That's it. Throughout Battleship's seven stages players are forced into mindless fire fight after mindless fire fight with one of these three types of enemies. There are no real bosses or special aliens and the game cannot seem to handle having more than eight or nine enemies on screen all at the same time, so scuffles usually result in players killing all nine enemies and waiting for a drop ship to swoop in with nine more. The relative ease of the game is only made worse by the fact that enemies are so dumb that they practically kill themselves. They will take cover on the wrong side of objects or just run up and stand in the wide open, mere feet from the player's position. The game attempts to counteract how simple-minded its foes are with equally ignorant friendly soldiers. Computer-controlled soldiers, in the few stages that contain them, will often let enemies walk right by them or even stand next to them without ever firing at them. More often than not, they will stand out in the open until one of the aliens is lucky enough to hit them, at which time they'll promptly die. It is also worth noting that whereas enemies come in a total of three types, friendly soldiers come in just one type; they all use the same weapon and the only thing they ever seem to do is die.
Complementing the lackluster enemy selection is an equally limited selection of weapons. There are literally four guns total in the game: generic assault rifle, generic shotgun, enemy chain gun, and enemy railgun. The game makes it exceptionally clear when players should be picking up one type of gun or another by leaving six copies of the gun laying around right where the player has to walk. Little to no effort is spent on how the guns look or sound, making them that much more forgettable. The pitiful selection of run-of-the-mill weaponry only serves to make an already boring game feel even more bland.

To top it all off Battleship contains no multiplayer modes. If there is one characteristic that truly makes this game feel like a last generation title, that is it. All first person shooter titles this generation seem to have some form of multiplayer content to keep players coming back, but Battleship completely disregards it. There isn't even a tacked on death match or cooperative mode. Developers couldn't even find time to put in a leaderboard system so players could at least see how much better they are at this game than the four other people playing it. The only attempt that Battleship makes to drive players back through the storyline again is a series of collectable pegs. Each stage has a number of pegs hidden within it that players can collect to unlock concept art from the game's creation. The art includes concept designs for stages that never even made it into the game, all of which look far better and more unique than any stage that actually did make it in. This only makes collecting the pegs even more painful as each new one seems to reveal that there was at one time a good idea behind each element of the game that was slowly buried under poor execution.
Battleship takes the role of a shoddy movie tie-in game to a new low. In a console generation already overflowing with first person shooters, Battleship actively tries not to standout. Any semblance of fun is quickly butchered by the game's laundry list of faults to the point that the game is barely playable. With the lack of any sort of multiplayer modes or strong reason to dive back into the campaign paired with an asking price of sixty dollars, this game is a joke. One better left untold, slowly sinking into the depths of obscurity.
Awful
(2s are a mess. It's riddled with poor gameplay, design choices and/or numerous bugs. Whatever enjoyment it has most likely is not worth the pain you'd go through.)
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Austin Smith is a gamer with a love for all things Bioware. Austin loves table top board games along with good old fashion pen and paper RPGs. He is equal parts lover and fighter but above all he is a sender of fell beasts BACK TO THE PITS THAT SPAWNED THEM. |
» Tagged In: #3ds, #Austin Smith, #Battleship, #Playstation 3, #review, #Wii, #Xbox 360











g1 DISCUSSIONS
ElijahZmijewski12
Howdy very cool site!! Man .. Excellent .. Wonderful .. I'll bookmark your site and take the feeds additionally
MetalSmasher86
As if the movie this game was based on didn't suck enough...
I'll take the board game any day.
X-buster
BigmanQ
but i thought it was going to be so good.
DevilHunterLance
the boardgame better than this
Lordofthecroys
I really think a just repackaged version of the boardgame would be totally better then this
TheSwedishGamer
Are...are you the clumsy friend on Nametags, Austin? Cause you sure looks like him.
ShinraCorp
Battleship: The Movie, the Game, the Game... uhhhh if I got that right? Any who I'm sure the developers were thinking: Well we surely are not going to sell this game anyway so let's just do some random things until the time is up. Cause seriously those really short development times really kill movie games... the last good one I remember is Wolverine Origins.
Jatinder5ingh
The last good game based on a movie I played was SAW, it wasn't brilliant but it was playable and really did capture the movies atmosphere(what little there is in those horrible films) if you find it cheap give it a look.
InAmberClad
Looks like another game developers just shit out for movie releases. Not that I would even play a movie-based game unless I heard it's good.
A Zero 2 Hero
I believe our criticisms for this "game" have already been heard, but let me be the Devil's Advocate, and try my best to see how this SAGY nominee could have been a much better game:
Multiplayer- Based on their description, the game's mechanics DID have some potential believe it or not. The multiplayer could've featured a giant island where players faced off in FPS action (needs more weapons of course). Players would capture bases, that would then give advantages to the ships out in the ocean that would controlled by other players such as Recon, Super Missiles etc. The ships' roles would be to move about the waters in a search and destroy mission with the enemy ships to win the game, or support the teammates on the land with various support weapons. The different ship classes FROM THE ORIGINAL BOARD GAME would have different advantages and disadvantages to suit their role. The game is over when all ships are destroyed.
But then again, because this game was made by Activision, this could have just been a special DLC add-on Multiplayer mode for Modern Warfare 3, giving the responsibility of killstreak control to the individual ships. Sure it may feature in-game advertising for the movie and other various products related, but even that would've been acceptable for a neat little addition. BUT NO, $60!? Unacceptable for a game with this much piss-poor content!
LeifyGreen
Perfect example of the media being out of touch with the world. "YOU GUYS LIKE VIDEO GAMES RIGHT? HERE, YOU'LL LOVE THIS!". No, no we won't. Just terrible.
Lord Frostin
Who is austin smith?
Chochip
Why cant I give a Negative Score!? This game Deserves a -2!
They Call Me The Fizz
Ladies and Gentlemen, we have ourselves a SAGY frontrunner!
KingKobun
another contender for the SAGY
Blues the Hedgehog
didn't PETA's Mario game get the same rating? incredible
Two Times
My mom bought me this games................18 years ago
zombiekingjason
Classic response
Mothfox
and this game is why the SAGY'S exsist!
TCJJ
I've got Battleship the game. The board game, that is. It's a hell of a lot better than a shitty FPS.
NemesisTrestkon
I have been wondering why the devs wanna make it a First Person Shooter. It's as if they heard so little about the Battleship board game.
IamRizer
I can honestly say a First person shooter based off of the awful Battleship movie that had little to do with the board game was doomed to be awful before it was released. That would be like making a squad based third person shooter out of a Cluedo movie that was based in a zombie infested hospital.
Zeph
Either way, eww.
Board_games_r_evil
probably should have done a dual review, one of the Hasbro's Battleship the move the game, and another of Battleship the board game
TCJJ
Why? Because they both deserve the same rating? I don't even think they deserve a rating at all. They're both horrible.
Shadx
It would have just been yet another shitty movie tie in if it was an XBLA title like Battle LA was, but it being retail is fucking INSULTING.
Samuraispartan7000
This game makes me wish there was an AVGN that did modern games.
TCJJ
Sometimes he picks on them for fun. We might see a shot at it sometime. Maybe in Board James. Now that's an idea...
VanillaGuerrilla
Battleship:The Game: The Movie: The Game.
JTtheLAR
Good review! I feel bad for this dude having to play this. The screens look like they were taken from a Iphone game.
Jewtastic_JDL12
I wonder if they added Jareds idea of the voice command " You sunk my battleship! " Or however it went!
SierraFoxtrot
What? I'm outraged! Get your head out of your ass "Austin Smith", if that is your real name! This is an A+, 10/10, AAA-quality game and it demands your praise! This review is a joke.
HeraldofGalactus
Trolling=successful! :D
Gogo726
Now you know the hell that the AVGN lives constantly.
Smiffleupagus
Well at least you didn't have to make any controversial decisions and upset anyone, well this time around anyway!
ReapersxBane
[sarcasm] It's a first person shooter based on a movie that has nothing to do with the board game it was based off why is it so bad [/sarcasm]
TheDT100Man
I feel so sorry for you dude. That looked like a horrible game to begin with
Jawbreaker Alumni
...I'm losing IQ points because of this Battleship crap, so i'll just say this...FUCK HOLLYWOOD!
darkhyrulelord
Austin deserves more praise for managing to survive through this pile of garbage. Going through a terrible and boring shooter is bad enough, but having to go through a grid numerous times for little reason will wear on your patience. I'm curious as to how long this game is (probably two hours lol). I can't also believe that there is no multiplayer for this. I've never heard of a shooter these days without multiplayer.
I smell a SAGY...
BigBossofMoss
I see a SAGY coming too. Jared and Chad should play this tomorrow.
Sean Capdeville
What a shock. A movie tie-in game based on a crappy movie that is based on an old board game sucks. ALERT THE MEDIA!
Great review, though. I'm lucky enough that I haven't had to review anything terrible yet. Good for you for suffering through it so others may not have to.
Janos
Oh Austin, how you put yourself through torture and lived to tell the tale, I do not know.
Zigman
A game based on a movie based on a game. WHAT COULD POSSIBLY GO WRONG!?
HybridRain
You poor soul... yup I new this game was a let down.
Lipnox88
I feel sorry for Austin, poor guy had to play this piece of dogshit
EddieD129
Knew it was gonna say F*ck It before I clicked the link.
WolfStarFox
I knew it was gonna say F*ck It when the trailers for the movie were released. If there's anything worse than a bad movie-licensed game, it's a bad game based off of a bad movie based off of a fun and strategic game.
EddieD129
If there's anything worse than a bad game based off of a bad movie based off of a fun and strategic game it's a bad generic FPS game based on a Michael Bay impersonating movie based on a board game of all things.
WolfStarFox
What's next? Final Destination 5: The Game and it's a platformer?