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Review - Crysis 3

3/5/13 11:26am

ScrewAttack's Rating

6/10
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Community Rating

6.2/10
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Doing what it's always done, Crysis returns for a third time to show off the most realistic foliage you've ever seen in a game via CryEngine 3. Yes, Crytek's glorified tech demo will make you ooh and aahhh when it goes out of its way to flex its muscle. That's all well and good, but I wish the gameplay would get on the same level.

Crysis 3 will make you feel empowered in Prophet's nanosuit, and you'll gleefully crush anything that gets in your way, but the combat was never so engaging that I felt compelled to really engage in it. In fact, Crysis 3 had me going the complete opposite direction! I already had a penchant for being sneaky in games and Prophet's stealth ability wasn't helping things. But, being handed a bow and the option to hack Cell equipment pushed me into the shadows and I never looked back. The risk of being spotted provided a much larger rush than activating Armor Mode and going into one more firefight with a bunch of nameless goons -- human or Ceph. Acquiring nanosuit upgrades only fueled my desire to be the night in a decimated New York City. The levels are designed to be flexible enough to support playing strong or silent, but slipping by undetected was more the more satisfying option between the two. Towards the end of the game, I was genuinely disappointed to find myself in boss fights, having to pump magazine after magazine into oversized opponents.

Like the levels, Crysis 3's weapons and nanosuit have great flexibility, with Prophet seemingly carrying every bullet-type or weapon add-on somewhere in his RoboCop-esque body. You can change up your suit abilities on the fly when the need arises for you to quit sneaking and start stomping. Now silencers are a stealth player's friend, but the bow is the breath of fresh air in the arsenal and easily the way to dispatch discretely. The different tips can explode, electrocute, or simply eviscerate the enemy. In some slightly realistic sense, the number of arrows you're able to carry pales in comparison to the large quantity of bullets. It's crucial to be patient and line up the shot before letting loose. While you can pull your arrows out of downed foes, the last thing you'll want to do is waste your time hunting down the shot that missed. If you're missing with arrows, it's probably a matter of time before you find something that's fully automatic to rack up the body count.

As those bodies pile on top of each other, it can't be said that they don't look good doing it. Even on consoles that don’t have dual SLI GeForce super graphics cards blazing away, Crysis 3 looks really, really, really good. After escaping from Cell's ship and going back into New York City, Crytek made no bones about showing just what CryEngine 3 is capable of. You will have to take a moment to appreciate what you're looking at, because it's impressive. Could be a well-lit level, could be a dark one; maybe you're inside somewhere, or perhaps you're wading through the vegetation that's overrun 42nd street. Whenever someone is speaking, paying attention to the detail in the animation of character's faces shows what CryTek's latest engine is truly capable of. It's part of why Crysis 3's story is so much stronger. The voice acting is solid work, but having those words come out of people that look like they truly care about not being exterminated takes it to another level.

With this, Michael 'Psycho' Sykes, your main companion in liberating New York, helps provide an interesting dynamic and plays a large role in one of the game's main themes. Sykes wore a nanosuit alongside Prophet in the original Crysis, but somewhere between then and the beginning of Crysis 3, the Cell Corporation has relieved him of his ultimate weapon. He has been humbled back into humanity while, in some sense, Prophet lost his a long time ago. This will create tension with the resistance leader, Claire, who isn't receptive to what Prophet has become. This all plays into some serious plot twists and silver linings in the story -- and to its credit, Crysis 3 has a much stronger story than Crysis 2 did. I wouldn't expect to see this game winning any writing awards, but it will stand out in the crowd of first person shooters.

Unless you want to ogle the graphics of Crysis 3 some more, it’s hard to say if this game holds much replay value. The story is worth returning to, even if the gameplay isn't. One thing that extends the life of a first person shooter, the multiplayer, does a decent job of incorporating what makes Crysis 3 unique and meshing it with the now standard custom loadout system. Then it combines it with multiplayer modes you've seen before and can probably get a few hours of entertainment out of. The one mode that I would think could stand out would be Hunters, which pits a team of Cell soldiers against a group wearing nanosuits in permanent stealth mode. If a Cell soldier dies, then he becomes a hunter, and the round continues until time runs out or there are no more Cell soldiers. So really, this is Halo's Infection, but with cloaking thrown into the mix. The cloaking isn't hard to spot, either. If you knew where the guy with Active Camouflage was in Halo, spotting the hunters will be a breeze.

Conclusion

Crysis 3 has plenty of things that it does well, but it comes up short in one of the biggest departments. Putting the player in the suit meant to kick ass should make the player want to kick ass. I know the game was designed to give players that either/or option, but toppling the enemy regime would be much more satisfying if crushing their souls and watching their morale disappear was the first inclination and not an afterthought. The man or machine theme is used well, and CryEngine 3 looks so good, I just wish the other parts of the game held up their end of the bargain. Crysis 3 would make a solid rental, but it just doesn't have enough energy to make buying it a necessity.

6/10 - Above Average

6 - Above Average: 6s have good ideas, but may not be executed the best. Can be enjoyable by certain circumstances or fans, but may feel shallow to most.

 

Bryan Baker is the Community Manager, Promotions Manager, and a Jack of Several Video Related Trades here at ScrewAttack. He's been gaming since the MS-DOS days and still gets a little joy out of using CD and CD\. If anyone's gonna make an obscure reference in the office, it's this guy. If you don't understand him sometimes, don't panic. There's probably a longwinded explanation.

g1 DISCUSSIONS

neumanntetteltoncert

May 6, 2013 - 6:53am

The graphics definitely look good (I REALLY don't wanna sound like a graphics whore) but I thought that the CryEngines were famous for being the best looking. Btw Bryan I have to say you're my favorite reviewer at Screwattack!

ecigarettes

neumanntetteltoncert

May 6, 2013 - 6:43am

The graphics definitely look good (I REALLY don't wanna sound like a graphics whore) but I thought that the CryEngines were famous for being the best looking. Btw Bryan I have to say you're my favorite reviewer at Screwattack!

ecigarettes

neumanntetteltoncert

May 4, 2013 - 6:45am

After playing through the game, I could say that the major deal maker for me was the bow. Hands down,it probably would have without it. ebrandz review

neumanntetteltoncert

April 24, 2013 - 6:28am

The graphics definitely look good (I REALLY don't wanna sound like a graphics whore) but I thought that the Cry Engines!! Graciela's blog

Lucerian

March 7, 2013 - 5:44pm

The graphics definitely look good (I REALLY don't wanna sound like a graphics whore) but I thought that the CryEngines were famous for being the best looking. Btw Bryan I have to say you're my favorite reviewer at Screwattack!

Xaxal Eternitum

March 7, 2013 - 8:48am

After playing through the game, I could say that the major deal maker for me was the bow. Hands down, the game seemed so much more awesome with that Bow and Arrow setup than it probably would have without it.

xTrogdorx

March 6, 2013 - 4:22am

Yeeaahhh.. this game deserves a lot better than a 6. From what I've seen (mostly from VGAL's let's play) It seems a pretty big improvement over 2, mostly because of its gameplay improvements, which seems to be his biggest complaint. There's a lot more freedom of movement and interaction with the environment to be found in 3, mostly because 1) the levels are larger and 2) they take place in forests and ruins instead of tunnels and inner city streets. It still doesn't compare to what you could do in Crysis 1, though. I didn't see anywhere you could pick up a soldier and throw him through a wall, punch in a ceiling, kill an enemy with a falling tree, etc.. Probably the weakest aspect of the game is its story. Despite having a solid foundation to build on, they totally fucked up the story in Crysis 2 and fucked it up even more in 3, retconning a major plot element out of the story that 2 retconned into the story. Of course, if you haven't played the first 3 games and you're jumping directly into Crysis 3, you might have an easier time, since you'll be blissfully ignorant of the storyline's inconsistencies between games. But yeah, definitely a bad review..

Coo_Erhard1

March 5, 2013 - 9:05pm

Bryan, I think this was one of your weaker reviews. Normally your reviews are very interesting and spot on, but this one seems... muddled. Your problems with the game seem more about personal preference than actual issues, unless I'm missing something here. I think a longer review with more detail on why the game deserved this low score would have made this review a lot more understandable. As it stands, it looks like you gave a pretty good game a low score due to personal preference of stealth.

caboose_-1

March 5, 2013 - 8:17pm

I do trust you on this Bryan, but I wonder if your preference for stealth really was the deciding factor in dropping the score so much. I would think that it would be more about the multiplayer not standing out at all.

Anthropomo

March 5, 2013 - 5:53pm

This review just made me REALLY crave for a Crytek developed Rambo or RoboCop game. If they want a bullet flying, blood fest(which is what they wanted to convey in this game) then Crytek would be better off making high action games instead of giving the player the option to sneak in an action shooter designed game.

RiaraTan

March 5, 2013 - 1:06pm

And the CEO wants to abolish single player games with a game like Crysis 3 according to Bryan... a game that has a lot of missteps apparently.

Xaxal Eternitum

March 7, 2013 - 8:53am

Considering he couldn't even convince EA or Nintendo to put his game on the Wii-U, don't expect his word to have any real influence on the industry.

Xaxal Eternitum

March 7, 2013 - 8:53am

If that was their goal, then they succeeded at the very least (A number of companies, albeit none of the more well-known ones, have licensed the engine).

Zetra3

March 5, 2013 - 11:57am

I see a common issue with Cryengine games.. Fucken beautiful..but Could use direction or better gameplay..

Tom the Iron Man

March 5, 2013 - 12:57pm

I'm starting to get the feeling that Crytek only makes their games in the hopes that someone will come along and license the engine.

gact

March 5, 2013 - 11:47am

bryan how many kirbys do you have?

Bryan

March 5, 2013 - 3:33pm

Just the one on my desk.

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