Review - Dishonored DLC: The Knife of Dunwall
As far as players knew, Daud was the man responsible for framing Corvo for the death of the Empress in Dishonored. He also kind of grew a conscience after those events, and began looking for redemption before Corvo eventually catches up with him in the Dishonored storyline. The Knife of Dunwall DLC puts players in Daud's boots during the attempt to ease his pain, and the execution of conscience comforting is a delightfully dark tale.
Over his three missions, Daud seems to chasing down a name he was given by the Outsider: Delilah. But by the time I reached Knife's climax, the narrative had gone down the rabbit hole, and at least on the high chaos ending, ended in a boss fight fitting for a man who lurks in the shadows. It might throw you for a loop but it all works in and maintains the dark tone of Dishonored.
This was after evil deeds were done dirt cheap to dirty people, and that happened after Knife of Dunwall welcomed me back to Dishonored by beating the hell out of me. Most people who played Dishonored probably haven't touched it since last fall, and the first of what should be several story driven DLC packs plays with a late game difficulty level. Many deaths were suffered trying to get into the slaughterhouse before I was back in the swing of things.
Daud's packing a couple tools that Corvo never got ahold of, like Chokedust and Arc Mines. The mines act like the traps Corvo could set, and the Chokedust is a great little way to stun enemies then close in for the kill. Daud can also call in his fellow assassins to help take care of business, and Arkane Studios has improved the Blink ability to compensate for the, at times, less than useful Blink targeting system. If you cease using the left stick on your controller while aiming Blink, time will stop in Dunwall and you can point Daud in whatever direction you please. Now you could leap into the air, release the stick, activate Blink aiming and go where you need to. That doesn't solve all the problems as I still found myself dropping into groups of City Watch soldiers and amassing a large body count while trying to fight my way out.
Daud will face his new foes in old and new parts of Dunwall, all which are just as alive as they were in Dishonored. There are still people to meet and conversations to overhear for sidequests. In addition to gear and upgrades, Daud can use his network of mercenaries for “favors.” They could leave alarms turned off, “misplace” runes, or leave other helpful hints, all at a price, of course. This only serves to expand on Dishonored's options to finish missions in a lethal or non-lethal manner. Does a legendary killer create high chaos or low? The choice is yours, as always.
The Knife of Dunwall doesn't make any grand refinements to Dishonored's gameplay, but its made subtle additions and given a supporting character a stronger role to create a fun little adventure in the world of Dunwall, even if the ending was kind of weak. If you want a reason to pick up Dishonored again and explore more of its seaside city, joining up with Daud in The Knife of Dunwall isn't a bad way to do it.