Review - God of War: Ascension
Santa Monica Studio has their work cut out for them. God of War 3 began with one of the most epic fights of this console generation, and concluded with the violent death of Zeus at the hands of Kratos. Where do you go from there? God of War: Ascension is naturally handicapped by its own pedigree. Kratos is running short on creative mythological beasts and characters to kill, and it shows—making Ascension a solid game, but one that doesn’t live up to the legacy set by its predecessors.

Yet another prequel to the series, Ascension focuses on Kratos before he broke his oath to Ares which kicked off the events of the original God of War. To break this oath, he must kill the Furies; a trio of sisters that are the judiciaries of such oaths. The story begins with Kratos’ escape from the Furie’s captivity and then flashes back to the weeks before, where most of the game takes place. The nonlinear story format has been used in other games, but here it only complicates what should be a relatively easy tale. In the last half of the 8-10 hour single player campaign, it jumps back and forth between present and past, and if you looked down and missed the “two weeks earlier” that flashed up on the screen, you may get confused.
This story, unlike those before it, lacks any real sense of urgency. Kratos is usually a wrecking ball, destroying everything in sight because he is filled with rage. Here we have a softer Kratos, which is a nice change, (and I’m sure the voice actor was excited about not yelling for once), but his lack of anger just slows down the narrative. Kratos’ motive is not driven by vengeance, which is his defining character trait.

As far as the gameplay goes, Ascension is definitely the most refined of the series. Rather than choosing between different weapons, Kratos now attains four different versions of the Blades of Chaos, each with their own special attacks and magic. After finding the altars for Ares, Poseidon, Zeus, and Hades, their powers of fire, ice, lightening and soul can be selected with the D-pad to be used with the Blades. It’s a great way to interchange elemental effects on the fly, and lends itself well to the combat. Other weapons like javelins, hammers, swords and slings are now picked up from enemies and have their own standalone buttons. Also, R1 now acts as a ranged grab, tethering enemies to use as weapons themselves, or to initiate one of the many brutal executions. Some of these executions remain the same from previous games, which is a shame. However some executions (especially with larger enemies) now feature more interactive violence. For instance, de-braining an elephant requires you to pound the attack button while using the left stick to dodge his attempts to pull you off. They are cinematic and feel much more rewarding than in previous games. While the combat is as fluid and fun as ever, enemies will hit you while you are down and helpless, and death will come cheap.
If set pieces are why you love GoW, prepare to be disappointed. It starts off with a solid sequence, but nowhere near the epic-ness of any of the previous games. From there, the game runs pretty dry. There is one very impressive sequence that takes place on giant, flying mechanical snakes, but overall it’s pretty stagnant until the finale which was the only part that got a “wow” out of me. Still, I can’t get over the fact that in GoW 3 I fought Hercules hand-to-hand, and played tug-o-war with Hades over the river Styxx, and ripped the fingernails off of the Titan Cronos. There’s nothing in Ascension that rivals any of these moments.

Ascension also introduces multiplayer for the first time in the series. Players pick their allegiance to Ares, Zeus, Poseidon or Hades (all with different perks and weapons) and then take their character online. Combat is a tiny bit different than in single player, using spears, hammers, and swords as primary weapons. There is a relatively deep parry and attack priority system in place. Light attacks can always be blocked; heavy attacks break blocks, etc. This idea of paper/rock/scissors is great in theory, but it quickly turns to button mashing once you get online. Team games award players with XP for kills and completing objectives, which then translate to new armor and weapons for their character. The leveling system is somewhat deep, and bonus XP can be won by completing extra challenges. Matches are frenetic and are played on maps inspired by mythological locations and those from the games. I couldn’t imagine the multiplayer being any better than it is, but then again, GoW wasn’t ever intended to be a multiplayer game. Strategy here boils down to numbers: find a teammate that has already done damage to an enemy, help him finish the enemy off, then go find someone else to kill. I imagine it might have some staying power with a strong community behind it, but otherwise you’ll play a few matches out of curiosity, and then move on.

God of War: Ascension is in no way a bad game. It’s got the great combat and puzzles, cool creature design, and buckets of blood that fans love, but it’s just helpless in the fact that the series has peaked. There’s really no more story to tell, and nothing left to kill. Unfortunately, that was before this game was released.
Good
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Shaun Bolen is a freelance reviewer for ScrewAttack.com. After interning with the site for eight months, he left to continue his education. Shaun holds a degree in Foreign Language with an English BA on the way, and is now back with ScrewAttack to write reviews in his spare time. He can't wait for GTA V to come out, and enjoys taking emotive black-and-white self-portraits. |
» Tagged In: #God of War: Ascension, #Kratos, #PS3, #Santa Monica Studio, #Shaun Bolen, #Sony










g1 DISCUSSIONS
NODlike
I am about 1/3 of the way through the game (I think) and I have enjoyed it so far. Visually I didn't think it could get much better than 3, but I find the graphics to be stunning. I will say that the story hasn't done much for me yet, and while I want to play more multi-player, every time I get in a lobby everyone backs out. I'm glad I bought it as a fan of the series.
werdman24
I've had other games to preorder, so I couldn't get this game. Might be good for a rental.
Goobly
Informative review. Good job, but it seemed like there were a lot more bad things mentioned than good so I was surprised to see a 7/10.
ShaunMcLane
Ascension is a gorgeous, polished game. Its just that in the series, it falls below par. If it stood alone, it likely would of scored higher, but its all stuff we have seen before.
JxL
Mindless button mashing and quick time events...as much as I love spamming square, square, triangle...I'll pass.
Kael Hyun
You really haven't played a God of War game on the hardest difficulty have you? Button Mashing is the fastest way to get killed in these games. Its all about timing and knowing how to take on your enemy's.
Multiplayer especially puts this on the forefront
screwuser999
That not my problem with the game, my problem is that I seen most of these weapons and enemys before also they add some more things that are a minus this game also wasn't as hard either and the puzzles are rediculously easy now compare this to god of war 3 or ghost of sparta it isn't a great prequeal and it doesn't introduce many new things unlike zelda
Kael Hyun
Im sorry lol what? Ascension introduces plenty compared to LoZ and especaily when it comes to characterization especially for Kratos and Aries while also explaining and foreshadowing events to come and hinting at a bigger threat then we knew about in this case the game does it's job.
screwuser999
control zelda-motion control GoW A-same ps3 contols Zelda-new enemys Gow A-most of the same enemy I seen Story-Tie\ weapons you know what Im going to say now let compare with GoW 3 GOw3-Killing gods,multiple weapon,awsome magic, magestic cutsence awsome monsters GoW A-uhh,hmm
JxL
Ok, mindless button mashing and quicktime with a side of rock, paper and scissors...I'll still pass. The story was cool and the graphics were great but GoW is getting a bit stale imo.
Xaxal Eternitum
I don't know. If anything, the multiplayer does add a nice change of pace, giving us a great "Power Stone" that we have been lacking for the past few years.
Story is on the more human side, which at least makes the character of Kratos interesting, moreso than it would in the other games.
Ultimately, though, I can't see Santa Monica doing another one without falling into the realm of convolutedness. Let's hope that their PS4 game reveal, as some of the rumors suggest, will be about a new IP and not another God of War, though the prologue of Ascension did make mention of the Primordials, so that's something to think about, even it is convoluted.
Kael Hyun
I could see them doing more especially if this is a set up for what happens after God of War III. Plus there was a hint to something more (Which IGN did a video on) That can be found in the entrence to the temple before you leave for the Orical of Delphi
DanGuy
Personally, I like the softer approach they took with Kratos. It's a nice change of pace from the always vengeance hungry side of him we usually see.
Mad-Mutt
Judging by this review it looks like the series is doing exactly what I feared it would, its running out of steam. I think at this point if they want to keep up with the GoW games they might need to take a risk with the setting or characters or both or go in some other (but not very different) direction. I might give this game a shot, mostly because I actually do want to see what a less pissed off Kratos is like. I'll take the advice of this review and rent it first though.
Zetra3
"Yet another"? this is only the second Prequel... I don't know why that statement pissed me off as much as it did.
Tom the Iron Man
Actually this is the 4th prequel, behind Chains of Olympus, Ghost of Sparta, and Betrayal.
Zetra3
Chains yes, Ghost of Sparta was a bridge between 1 and 2 if you want to consider that a prequel then that's fine but it's not a Prequel to the WHOLE series like Chains and ascension was/is... and betrayal.. Egh Mobile game, so i choose to ignore it's relevance but it also doesn't take place before the first game so again i consider it a bridge not a prequel. but in your context i can see them as it though i personal can't consider them so.
Tom the Iron Man
Well they give a very specific timeline on Betryal so I chose to include it as it was just as relevant as the others. In terms of date of release, this are what I like to call "filler prequels."
Zetra3
I know it's relevant i just tend to dislike Cellphone/Tablet games. But i can agree with that term as the development are all take place after an established released. but that's ok, still better then what Kingdom hearts does to it's fans and chronology.