I can't give this over a 9 because of the design limitations of the shooter genre, but Halo has, and remains, the absolute best and deepest the genre has to offer. The design is incredibly organic, the design space fully fleshed out, and it manages to create solid interplay through excellent map and weapon design despite the inherently shallow primary function of shooting. All of this leads to a great deal of emergence and unique ways to play the game (Grifball is separate sport built within the core design of the game, that's amazing!), which is why Halo has the depth to give it a true competitive following for so long.
And the Halo 4 Plasma Pistol is the most well-designed weapon in the history of shooters. It has organic decay, a charge function, does damage, and has an EMP function. It covers a huge portion of the design space by itself, and can be effectively used in a number of ways, not to mention that it doesn't use a hitscan projectile, so aiming is even more critical and dodging is actually possible; it actually utilizes 3D space.
I actually do want to give this game a try. The level design looks great, it sounds like the plot will be pretty good, and I have this strange urge to grab a gun in the game and shoot something.
I've had my fair share of halo, and I love the gameplay and actually enjoy the overall plot (yes, I even tolerate the ending to halo 2.) I definitely am looking to getting this, but I hope that halo 5 & 6 up the anty even more. I don't want halo to feel repetitive and the same, seeing as its the only fps series I like. Who knows, but for now, I can't wait to play this
I think I may be one of the few people who watches and loves the Red vs Blue series, but has barely played a single Halo game. I haven't even beaten any of them so I don't know if I'll play this at all either. Maybe I'm speaking from the perspective of someone who doesn't play Halo much, but the game still looks good to me.
You people are the worst. It's a damn video game. I've never played any of the Halo games. This one looks like a fun game. Maybe that's why it was given an 8. Stop crying about it. It's literally not even remotely important.
Wow I'd thought Scewattack would have done a little more research for their review, as the Spartan Ops was the spiritual successor to the co-op mode from the Turok reboot. and this is because the games share Turok's director, Josh Holmes. Besides cod isn't even the first in the shooter genre to do some of the things its done either, so fanboys really can't be pointing fingers.
I'm sure this new studio has done wonders for this game franchise, but I'm giving this game a gigantic "F*** This Game!" I never have been a fan of the franchise, never will be ever. And I wish the best for this game's future because I'm not coming along for the ride.
Good review. While I don't agree with a few points, the overall tone and summary at the end is unbiased and accurate. I would've given a higher score, but hey. It's my opinion and I think I may love the franchise a lot more than anybody at the SA crew anyway. :P
…yeah what? Thanks for the detailed explanation and reasoning as to why you're being a jackass to a game franchise that CLEARLY is doing things right to be this successful so many times. If it isn't your shtick, whatever. I can see that. But saying "fuck this game" is just being disrespectful for the sake of being ignorant.
I don't like Bioshock or Assassin's Creed one bit. They're still INCREDIBLE games. Was that so hard?
Actually, both of them are pretty terrible games. Assassin's Creed is an abstract design mess (I have to stand in that specific spot to eavesdrop? Ok), and Biochock isn't much better. Bioshock's faults are explained pretty clearly right here:
The game was definitely worth the money in my opinion. Of course, anyone who is a Halo fan will buy it but it is a little hard for those who are JUST getting into the Halo world. The graphics are amazing and I definitely had fun. This female gamer loves it and the multiplayer is still loads of fun!
Awesome review. I really love ScrewAttacks new way of reviewing. I'll admit, I really only read the last paragraphs of written reviews here on ScrewAttack if it's a written review.
Whatever one's opinion of this game, 'haters gonna hate' is not a valid rebuttal to the claim that this is little more than the same experience with a few tweaks to make it more like it's direct competitors in the genre. If SA genuinely believe that's not all it is, explain the reasoning.
I think this game profits a lot from it's franchise and the devotion of fans, that is why it got such a high score. I was never a fan of the Halo series and I would give it a 5.
8? Are you serious. Which part of 3 hour campaign of 90% orange corridors and no replay value, no coop campaign matchmaking, a coop mode which is waaaay too easy and each lasts about 5 minutes long(and doesnt seem to be a way to matchmake for legendary), a multiplayer mode that punishes the player if they are in first place, 'new' weapons that are basically reskins of existing weapons, every weapon sounds pretty much the same, so know way to know what they have until you get killed by something you couldnt predict they had due to ordanance drops and absolutely nothing new or innovative added to the game deserves an 8? Reletively certain theres less enemy variety too. And who can forget the walker. Which is just a tank, but with a shield and a close range attack. That sounds balanced.
Hey at least it looks pretty right. Thats all that matters huh
Somebody doesn't know a thing about game design, considering you barely touched on it at all, and the few parts you did touch on were flat out wrong (being penalized for leading? Right, because more frequent ordinance drops is a penalty).
The game is so prettyful, it ain't all orange. And you clearly haven't played the game at all if you're implying the campaign is only 3 hours? Are you sure you didn't just look up Youtube guide and skip some of it?
Plus Crich, you spoiled Halo 4 on me, so you've already got quite a dislike going on towards me, hating on things consistently does not make them go away.
wow. raging much? I rarely see someone post a comment and then go out of their way to reply to another comment saying they missed the issue you just commented on. And are you SERIOUSLY going to say you didn't have a blast with the campaign? Co-op mode is easy? I suppose i can believe that with that record campaign time. Promethean weapons are a ton of fun. Seeing your opponent just melt is soooooo satisfying. A multiplayer mode that punishes you if your in first place? Apparently you haven't played it cause it's a ton of fun. People try to kill off each other to have a better chance at you when your in first. IT's actually really well thought out. And dude, this is Halo. Why do you say more of the same like it's a bad thing. And since i know im going to get this response, no. I am not a halo fanboy.
Little short review. I know you can't possibly cover EVERYTHING, but it should be noted how armor abilities have been significally nerfed and don't make as big of a difference as they did in Reach.
Other changes include the removal of bloom, sprint no longer being an armor ability but a default for every character and most importantly, YOU DIE WAY FASTER!
It's not as bad as in CoD where you burst your opponent in the knee 2 times and he falls over and dies but it still mostly takes away the ability to fight back like previous Halo games did.
To me it's like this: Halo Reach went in a different direction with adding bloom, so that players had to time their shots, aswell as armor abilites, which in some cases could be game deciding. Bungie took a step into a direction were they weren't just adding loadouts like Battlefield has been doing for years. They were doing their own thing while still maintaining the core Halo gameplay.
Halo 4 says FUCK ALL THAT! The removed/nerfed the things which made Reach so unique and slapped on what's popular atm. Which doesn't make Halo 4 a bad game, but if you play Halo because you hate the alternative than you'll probably have mixed feelings on Halo 4.
Halo and COD get right what other games like Dragon Age, Mass Effect and Crysis get wrong. When you make a sequel, make it more of the same, but better. The sequels of the latter 3 franchises (All published by EA, which ruins just about everything it touches) all took core elements from the original and messed them up, seemingly just for the sake of doing something different, and the game was worse because of it.
If people are going to hate on a game just because the publisher doesn't want to risk messing up what's worked well in the past (and what fans are expecting in a sequel), then I say f 'em.
If developers didn't take risks with sequels then every series would be like Mega Man, and we wouldn't have excellent games like Castlevania: Symphony of the Night, Final Fantasy IV/VI/VII, Super Mario 64/Galaxy, Resident Evil 4, Metal Gear Solid 1/3, Shin Megami Tensei: Persona, The Legend of Zelda: Ocarina of Time, Fallout 3, World of Warcraft, etc.
My point shouldn't be bogged down by whether you like or dislike any of the games I listed; my point is, some of the best games have taken very bold tangents away from the original.
Of the games you listed, the only ones I have played are FO3 and WoW. I will grant that these games are both excellent and radically different from their predecessors. I also know there are a lot of people who don't like those games because they fell in love with said predecessors. Fortunately, I think there are more people who liked the end result, despite both examples being total genre changes.
I was not trying to say that change is necessarily bad. But when you make major changes from one game to the next, you'd better get it right, because as we've seen in the examples I listed and others, if they get it wrong, you both piss off your fanbase who trusted you with the IP, and you fail to attract new customers. In the examples I listed, the changes were not improvements; they did not add functionality, or make the game more fun, or create more immersive experiences. Rather, they felt like they had been dumbed down so that they would better appeal to what the developers must have felt was a wider audience: people with shorter attention spans, who don't care much about logic, who don't want to take the time to consider strategy and just want to blow through the game's content. Such changes come across as insulting to the thinking gamer, who now go through the experience thinking to themselves "I'm playing a game that was made for the unwashed masses."
And so, I cannot blame a developer for not wanting to risk making drastic changes when they know they already have a formula for success in their sequel's foundation.
I haven't played Crysis 2, but I can agree with you on Dragon Age 2. Everything the sequel changed took the game a step or four backward. Mass Effect 2, on the other hand, I have to disagree with you in regards only to the combat. The combat was sped up and streamlined; enemy AI was improved, powers were more fun to use, and the rapid cooldowns made everything more fast paced and exciting. Every other change, though, I didn't like: I missed a billion armor sets, different guns, gun mods, exploration, Mako sections, etc.
Ok. I get it that they want us to watch other reviews, but the ads pop up EXACTLY when the scores do, so it's always impossible to see the video at that moment. Please fix this, Screwattack.
I really wish that Halo 4 was available for the PC. The only reason I even still have an xbox is for the halo franchise. I know that Halo 1 and 2 are pc titles, but even with my GTX 690 and my 4.5 ghz processor speed, they still play like crap. But I think that's Microsoft's fault. Anyway, I really liked this review. This was yet another brilliant game for the franchise.
Gotta disagree on the sound. poor mixing all around and some questionable audio design decisions. were I frank O Connor I would fire the entire sound department and start from scratch
2 questions:
1. Why are weapon spawns located on your HUD now? I takes away part of the feel of Halo multiplayer.
2. Why do Cortana's boobs keep growing? There's seriously no point other than fan service. Even in the extended universe there's no point of her having boobs.
I'll definitely go for the game sometime, too bad the one promethean unit doesn't achieve what he was made out to be in the trailer. I was really on the fence about it as I'm sure most people were when it was first announced, but seeing the trailer, I thought the game looks fantastic, and having seen a video a couple days ago of someone going through the first intro level, I'm excited to try the game out. Halo 1 and 2 were awesome, Halo 3 I hated (because there was no real story, no learning new things, just "finish the fight"), even halo reach was just ok to me, but this looks very promising.
Hah, haters gonna hate. Great. I actually do want to give this game a try. The level design looks nice, it sounds like the plot will be pretty good, and I have this strange urge to grab a gun in the game and shoot something.
Ok i even paused it to let it load while i make a sandwich and i come back click play one second later (buffering) now i remember why i watch on youtube gad dam it... GAWD DAMM ITTT
Gotta give mad props to 343. They've done a magnificent job and should all be proud of what they've created. Bungee should feel no shame shedding a tear of happiness in seeing the final result of a new studio continuing their quality work.
SGC 2013 to host the Iguana/Acclaim Entertainment 20 Year Reunion!
Developers of games like the original Turok series, Southpark (N64) and NBA Jam will be on hand to tell never before heard stories and chat with you! Click here for more details!
g1 DISCUSSIONS
Alondite
I can't give this over a 9 because of the design limitations of the shooter genre, but Halo has, and remains, the absolute best and deepest the genre has to offer. The design is incredibly organic, the design space fully fleshed out, and it manages to create solid interplay through excellent map and weapon design despite the inherently shallow primary function of shooting. All of this leads to a great deal of emergence and unique ways to play the game (Grifball is separate sport built within the core design of the game, that's amazing!), which is why Halo has the depth to give it a true competitive following for so long.
And the Halo 4 Plasma Pistol is the most well-designed weapon in the history of shooters. It has organic decay, a charge function, does damage, and has an EMP function. It covers a huge portion of the design space by itself, and can be effectively used in a number of ways, not to mention that it doesn't use a hitscan projectile, so aiming is even more critical and dodging is actually possible; it actually utilizes 3D space.
ceaus
I actually do want to give this game a try. The level design looks great, it sounds like the plot will be pretty good, and I have this strange urge to grab a gun in the game and shoot something.
Bonidex
I just don't see what people see in this game. For me it has beautiful graphics, but it's generic.
ShadowThePika96
I've had my fair share of halo, and I love the gameplay and actually enjoy the overall plot (yes, I even tolerate the ending to halo 2.) I definitely am looking to getting this, but I hope that halo 5 & 6 up the anty even more. I don't want halo to feel repetitive and the same, seeing as its the only fps series I like. Who knows, but for now, I can't wait to play this
Mad-Mutt
I think I may be one of the few people who watches and loves the Red vs Blue series, but has barely played a single Halo game. I haven't even beaten any of them so I don't know if I'll play this at all either. Maybe I'm speaking from the perspective of someone who doesn't play Halo much, but the game still looks good to me.
seikenman
You people are the worst. It's a damn video game. I've never played any of the Halo games. This one looks like a fun game. Maybe that's why it was given an 8. Stop crying about it. It's literally not even remotely important.
Mario Lover
Welcome back Master Chief.
Kaminoyouni
Wow I'd thought Scewattack would have done a little more research for their review, as the Spartan Ops was the spiritual successor to the co-op mode from the Turok reboot. and this is because the games share Turok's director, Josh Holmes. Besides cod isn't even the first in the shooter genre to do some of the things its done either, so fanboys really can't be pointing fingers.
Moon Spirit
I'm sure this new studio has done wonders for this game franchise, but I'm giving this game a gigantic "F*** This Game!" I never have been a fan of the franchise, never will be ever. And I wish the best for this game's future because I'm not coming along for the ride.
Lunaar
Good review. While I don't agree with a few points, the overall tone and summary at the end is unbiased and accurate. I would've given a higher score, but hey. It's my opinion and I think I may love the franchise a lot more than anybody at the SA crew anyway. :P
Lunaar
…yeah what? Thanks for the detailed explanation and reasoning as to why you're being a jackass to a game franchise that CLEARLY is doing things right to be this successful so many times. If it isn't your shtick, whatever. I can see that. But saying "fuck this game" is just being disrespectful for the sake of being ignorant.
I don't like Bioshock or Assassin's Creed one bit. They're still INCREDIBLE games. Was that so hard?
Alondite
Actually, both of them are pretty terrible games. Assassin's Creed is an abstract design mess (I have to stand in that specific spot to eavesdrop? Ok), and Biochock isn't much better. Bioshock's faults are explained pretty clearly right here:
http://critical-gaming.com/blog/2008/1/7/the-aims-of-bioshock-shoddy-sho...
Mario Lover
Uhhhh..... Okay?
Edobean
The game was definitely worth the money in my opinion. Of course, anyone who is a Halo fan will buy it but it is a little hard for those who are JUST getting into the Halo world. The graphics are amazing and I definitely had fun. This female gamer loves it and the multiplayer is still loads of fun!
firehazard51
Awesome review. I really love ScrewAttacks new way of reviewing. I'll admit, I really only read the last paragraphs of written reviews here on ScrewAttack if it's a written review.
Wizreck
People seem to have ALOT of different opinions on this one.
Emblem
So I've seen SideScrollers before this...and now I'm kind of confused.
MalusCalibur
Whatever one's opinion of this game, 'haters gonna hate' is not a valid rebuttal to the claim that this is little more than the same experience with a few tweaks to make it more like it's direct competitors in the genre. If SA genuinely believe that's not all it is, explain the reasoning.
reuten
I think this game profits a lot from it's franchise and the devotion of fans, that is why it got such a high score. I was never a fan of the Halo series and I would give it a 5.
Explozii si arme in cele mai tari jocuri cu impuscaturi online!
stastny1986
This is a solid review I only disagree on a few small things.
Crichton
8? Are you serious. Which part of 3 hour campaign of 90% orange corridors and no replay value, no coop campaign matchmaking, a coop mode which is waaaay too easy and each lasts about 5 minutes long(and doesnt seem to be a way to matchmake for legendary), a multiplayer mode that punishes the player if they are in first place, 'new' weapons that are basically reskins of existing weapons, every weapon sounds pretty much the same, so know way to know what they have until you get killed by something you couldnt predict they had due to ordanance drops and absolutely nothing new or innovative added to the game deserves an 8? Reletively certain theres less enemy variety too. And who can forget the walker. Which is just a tank, but with a shield and a close range attack. That sounds balanced.
Hey at least it looks pretty right. Thats all that matters huh
Alondite
Somebody doesn't know a thing about game design, considering you barely touched on it at all, and the few parts you did touch on were flat out wrong (being penalized for leading? Right, because more frequent ordinance drops is a penalty).
InterestingCathal
The game is so prettyful, it ain't all orange. And you clearly haven't played the game at all if you're implying the campaign is only 3 hours? Are you sure you didn't just look up Youtube guide and skip some of it? Plus Crich, you spoiled Halo 4 on me, so you've already got quite a dislike going on towards me, hating on things consistently does not make them go away.
Agatio
wow. raging much? I rarely see someone post a comment and then go out of their way to reply to another comment saying they missed the issue you just commented on. And are you SERIOUSLY going to say you didn't have a blast with the campaign? Co-op mode is easy? I suppose i can believe that with that record campaign time. Promethean weapons are a ton of fun. Seeing your opponent just melt is soooooo satisfying. A multiplayer mode that punishes you if your in first place? Apparently you haven't played it cause it's a ton of fun. People try to kill off each other to have a better chance at you when your in first. IT's actually really well thought out. And dude, this is Halo. Why do you say more of the same like it's a bad thing. And since i know im going to get this response, no. I am not a halo fanboy.
Payne
Little short review. I know you can't possibly cover EVERYTHING, but it should be noted how armor abilities have been significally nerfed and don't make as big of a difference as they did in Reach.
Other changes include the removal of bloom, sprint no longer being an armor ability but a default for every character and most importantly, YOU DIE WAY FASTER! It's not as bad as in CoD where you burst your opponent in the knee 2 times and he falls over and dies but it still mostly takes away the ability to fight back like previous Halo games did.
To me it's like this: Halo Reach went in a different direction with adding bloom, so that players had to time their shots, aswell as armor abilites, which in some cases could be game deciding. Bungie took a step into a direction were they weren't just adding loadouts like Battlefield has been doing for years. They were doing their own thing while still maintaining the core Halo gameplay. Halo 4 says FUCK ALL THAT! The removed/nerfed the things which made Reach so unique and slapped on what's popular atm. Which doesn't make Halo 4 a bad game, but if you play Halo because you hate the alternative than you'll probably have mixed feelings on Halo 4.
Crichton
Dont forget the 3 hour campaign.
Fezzdogg
I wonder if Bryan has figured out that he can sprint yet. lol.
Bryan
Yeah, just had to take a good look at the options screen, lol. I switch the controls to Recon so it wasn't on left stick like it is for everyone else.
xTrogdorx
Halo and COD get right what other games like Dragon Age, Mass Effect and Crysis get wrong. When you make a sequel, make it more of the same, but better. The sequels of the latter 3 franchises (All published by EA, which ruins just about everything it touches) all took core elements from the original and messed them up, seemingly just for the sake of doing something different, and the game was worse because of it. If people are going to hate on a game just because the publisher doesn't want to risk messing up what's worked well in the past (and what fans are expecting in a sequel), then I say f 'em.
Ben Littlejohn
If developers didn't take risks with sequels then every series would be like Mega Man, and we wouldn't have excellent games like Castlevania: Symphony of the Night, Final Fantasy IV/VI/VII, Super Mario 64/Galaxy, Resident Evil 4, Metal Gear Solid 1/3, Shin Megami Tensei: Persona, The Legend of Zelda: Ocarina of Time, Fallout 3, World of Warcraft, etc.
My point shouldn't be bogged down by whether you like or dislike any of the games I listed; my point is, some of the best games have taken very bold tangents away from the original.
xTrogdorx
Of the games you listed, the only ones I have played are FO3 and WoW. I will grant that these games are both excellent and radically different from their predecessors. I also know there are a lot of people who don't like those games because they fell in love with said predecessors. Fortunately, I think there are more people who liked the end result, despite both examples being total genre changes. I was not trying to say that change is necessarily bad. But when you make major changes from one game to the next, you'd better get it right, because as we've seen in the examples I listed and others, if they get it wrong, you both piss off your fanbase who trusted you with the IP, and you fail to attract new customers. In the examples I listed, the changes were not improvements; they did not add functionality, or make the game more fun, or create more immersive experiences. Rather, they felt like they had been dumbed down so that they would better appeal to what the developers must have felt was a wider audience: people with shorter attention spans, who don't care much about logic, who don't want to take the time to consider strategy and just want to blow through the game's content. Such changes come across as insulting to the thinking gamer, who now go through the experience thinking to themselves "I'm playing a game that was made for the unwashed masses." And so, I cannot blame a developer for not wanting to risk making drastic changes when they know they already have a formula for success in their sequel's foundation.
Ben Littlejohn
I haven't played Crysis 2, but I can agree with you on Dragon Age 2. Everything the sequel changed took the game a step or four backward. Mass Effect 2, on the other hand, I have to disagree with you in regards only to the combat. The combat was sped up and streamlined; enemy AI was improved, powers were more fun to use, and the rapid cooldowns made everything more fast paced and exciting. Every other change, though, I didn't like: I missed a billion armor sets, different guns, gun mods, exploration, Mako sections, etc.
Apheix
You so nailed it...
Tenacious Sage
well said Trogdorx.
iluvpopcorn23
Ok. I get it that they want us to watch other reviews, but the ads pop up EXACTLY when the scores do, so it's always impossible to see the video at that moment. Please fix this, Screwattack.
D1gitalalchemy
I really wish that Halo 4 was available for the PC. The only reason I even still have an xbox is for the halo franchise. I know that Halo 1 and 2 are pc titles, but even with my GTX 690 and my 4.5 ghz processor speed, they still play like crap. But I think that's Microsoft's fault. Anyway, I really liked this review. This was yet another brilliant game for the franchise.
JPArbiter
Gotta disagree on the sound. poor mixing all around and some questionable audio design decisions. were I frank O Connor I would fire the entire sound department and start from scratch
Anonymous.Hipster
2 questions: 1. Why are weapon spawns located on your HUD now? I takes away part of the feel of Halo multiplayer. 2. Why do Cortana's boobs keep growing? There's seriously no point other than fan service. Even in the extended universe there's no point of her having boobs.
gamechamp19
I'll definitely go for the game sometime, too bad the one promethean unit doesn't achieve what he was made out to be in the trailer. I was really on the fence about it as I'm sure most people were when it was first announced, but seeing the trailer, I thought the game looks fantastic, and having seen a video a couple days ago of someone going through the first intro level, I'm excited to try the game out. Halo 1 and 2 were awesome, Halo 3 I hated (because there was no real story, no learning new things, just "finish the fight"), even halo reach was just ok to me, but this looks very promising.
Sidescroller Def
Hah, haters gonna hate. Great. I actually do want to give this game a try. The level design looks nice, it sounds like the plot will be pretty good, and I have this strange urge to grab a gun in the game and shoot something.
Janos
What is it with you viewers and the player? No problems for me. Maybe y0ou should get a faster internet?
That aside, good review Bryan. I really do like Halo 4, and 343 did an amazing job doing this franchise justice.
LordoftheDerp
Wait, near the end, was that... 3RD PERSON!
Double-T
He had a mini gun, default 3rd person camera. Nothing new
LordoftheDerp
That answers all the questions.
papiAKAlulu
seriously screwattack i love you. but im watching on youtube
papiAKAlulu
Ok i even paused it to let it load while i make a sandwich and i come back click play one second later (buffering) now i remember why i watch on youtube gad dam it... GAWD DAMM ITTT
Shinx
Gotta give mad props to 343. They've done a magnificent job and should all be proud of what they've created. Bungee should feel no shame shedding a tear of happiness in seeing the final result of a new studio continuing their quality work.
papiAKAlulu
Son of a bitch.. this player sucks! i cant watch 4 consecutive seconds without it loading.
pre10do64
The light rifle is for popping the dog things in the head. I was expecting a lot more new stuff from this one, but it's still just Halo.
caboose_-1
Wow, BO2 had an abysmal community rating (haters gonna hate) but Halo 4 seems to be okay so far.