Review - Ittle Dew
From the title screen, Zelda fans will instantly identify with Ittle Dew. There’s a young heroine in a green tunic, a mysterious island, treasure to be looted and puzzles to solve.
You begin raft-wrecked with your sidekick--a smartass, winged, forest creature clearly inspired by Navi. It is immediately clear through their genuinely funny dialog that this is definitely a satirical take on the Zelda franchise, a theme echoed throughout the 3-4 hour adventure.
The island itself is a regional world, divided into areas like a swamp, forest, castle and volcanic mountain. Exploration isn’t as an integral part as it is in its Zelda counterparts, but where it lacks in exploration it makes up for in its number of puzzles. Each area has a ton of rooms, and each room usually has a puzzle. These start out easy enough, but their difficulty quickly escalates early on in the game. Puzzles usually result in either money to purchase inventory items (more on that in a second), or . . . other items that I won’t say here in order to not steal a laugh from the game itself.
One of the reasons the Zelda franchise is beloved is because Link has such a deep travel bag. Unfortunately, his wide-ranging set of tools is an inspiration that doesn’t translate to Ittle Dew. Here, players only possess four items. They include a fire sword, a freeze spell and a wand which can be used for teleportation. While the inventory is small, that doesn’t mean that each item isn’t fun to use. Many puzzles mandate that you use these different items in interesting combinations, always resulting in that wonderful, “why didn’t I think of that earlier” feeling.
While the satirical humor is definitely the highlight here, I have to say it wouldn’t have been as effective if the game wasn’t as well drawn and animated as it is. Everything in Ittle Dew has a consistent, smooth animation and characters straight out of a Saturday morning cartoon.
As far as gripes go there aren’t too many, but they are pretty significant. For starters, the game is short. If you are really enjoying it, Ittle Dew can be completed between lunch and dinner. That wouldn’t be such a big deal if the game wasn’t overpriced at $13.99. As charming as the game is, it certainly doesn’t have the legs to warrant a price tag over 10 bucks. Gameplay-wise, there’s really only a minor gripe about combat: it’s impossible to attack while moving. If you swing, you stop walking. Since the enemies are moving, death can come cheap at times.
Ittle Dew is a funny, charming throwback to Zelda games. If you can’t get enough of top-down Hyrulian adventure, give Ittle Dew a shot. Otherwise, I would hold off until it goes on sale.
Shaun Bolen is a freelance reviewer for ScrewAttack.com. After interning with the site for eight months, he left to continue his education. Shaun holds a degree in Foreign Language with an English BA on the way, and is now back with ScrewAttack to write reviews in his spare time. He can't wait for GTA V to come out, and enjoys taking emotive black-and-white self-portraits.
According to the website for the game, it's out right now for Windows, Mac, Steam, and Ouya. In the fall/winter, it will make it's way to Linux, Wii U, iPad, and Android tablets.
What platforms is this game on?
I seriously thought this was my review for a second. I forgot anyone else actually knew what this game was.
Your question is answered in the first paragraph lol
I bought this game for Ouya. Good game, but the review is right. It is kinda short.
Is the main character a chick, cuz in those screenshots it looks like he/she has some tiny, underdeveloped boobs.