Review - Kingdom Hearts: Dream Drop Distance
I imagine that a lot of people reading this aren't going to care what I say. After all, Kingdom Hearts has become such a beloved series that devoted fans will buy any and all games in the series. For every other 3DS owners, or those who have not kept up with the series, Kingdom Hearts: Dream Drop Distance has a lot of familiar gameplay with a lot of familiar problems.

For the uninitiated, Kingdom Hearts is an action RPG featuring Disney characters and worlds, with cameos from other Square Enix properties. Kingdom Hearts 3D has seven worlds to explore based on Disney cartoons and movies, with a few of them being retreads from previous games. You play as both series hero Sora and his best friend/anti-hero Riku. Goofy and Donald are replaced with new "spirit" creatures for your party. It mixes platforming and action into one, as you use combo swings of your "keyblade", magic attacks, and fusions to beat up enemies.
The standard combat has not changed much. You still swing away with the A button, press Y to block and dodge, and you can select additional commands, such as magic spells or special keyblade attacks, with the directional pad and execute them with the X button. The most difficult thing to use are the special attacks. Selecting them with the d-pad means taking your thumb off of the circle pad, which means you're stuck standing in place as you try to find the command you want to use. Also, more often than not, the responsiveness of actually executing it, despite rapid presses of the button, is more than questionable. Activating the lock on camera and reality shift maneuvers require pressing multiple buttons at once, and the camera is awkwardly set to the L and R buttons. It's hardly intuitive to use, but if you have it, the Circle Pad Pro alleviates these problems and has better camera control. The lock on and auto-targeting can also cause confusion in target priorities, which can make your attacks go in directions you did not intend them to. These are all problems the series has had in the past, and it stays the same here.
Changing up the beat 'em-up style combat are the new "flowmotion" attacks. You can airdash off of walls for a boost in speed and use that to link into over-the-top attacks filled with flips, spirals and spins. It allows you to spin on posts, throw some larger enemies, and smash into the ground. These attacks are beyond effective, as they're usually a better option than casting magic as you're generally invulnerable during the flowmotion attacks. Unfortunately, flowmotion also completely kills any sense of platforming, as you can continually jump up a single wall to reach areas that were supposed to have intricate paths to them. Flowmotion adds a rather unnecessary layer to combat. It feels forced in to make combat more flashy and to make trailers look like they have more going on in it than constant, redundant fighting.

Additionally, when enemies are weakened, you have a chance to ignite a "Reality Shift". It allows you to do extra damage by using the touch screen depending on the world you are in, doing things like touching musical notes or pressing color coded letters. It seems to be placed in so that you use the touch screen more often, and is generally harmless. Some of the reality shifts are especially useful, making it worthwhile to perform. Others can be ignored without any detriment to gameplay.
Longtime companions Goofy and Donald Duck are no longer with you, as Sora and Riku employ dream creatures. Defeating enemies and looting treasure chests nets you components that you can use to create animal-like monsters. These monsters can fused into your hero for over the top attacks, find hidden passages, and soak up a few hits. Their actual combat effectiveness is disappointing, as they do not dish out a lot of damage or quickly come your aid.
Rather, they're mostly used to power up your main characters. Every creature gains "link points", which can be used to unlock different abilities and bonuses through their ability link tree. These trees are actually more like stumps with a few twigs sticking out, but they are useful. Spending ability points can get you permanent stat increases, new attacks, resistances, or new abilities. It's integral, as these bonuses are practically necessary to keep up with the constant fighting. It's also rather cumbersome. Each monster has its own tree, and you'll have several monsters to swap between, and only those in your party get link points. Plus, getting new attacks means having to go into your list of commands and manually swapping out which ones you want to use, even for simple things such as items.

A new meter introduced is the drop meter. This is essentially a timer for the character you're playing as. You swap between Sora and Riku intermittently (or by a choice), and causes the current adventure to come to a halt as you take up the other character. It's a clever way to fundamentally double the game's length through its short seven worlds. Switching can have its bonuses, as drop points that was collected by one can be spent on the other for temporary buffs and items. Switching back also picks up the action exactly where it left off, even if its in mid-battle. The only exception to this is during boss fights, in which "dream dropping" means you have to restart the entire boss fight. This is extremely aggravating when the boss has but a few hits left and you're forced to start over.
If this all sounds complex, it is. More than any other Kingdom Hearts game, Dream Drop Distance requires a significant amount of micromanagement. Constantly checking your spirit companions and making sure they are "happy" (through a few lame augmented reality minigames) keeps pulling your attention away from just enjoying the game. And you have to do this all twice, as Sora and Riku have separate command decks, spirt companions, and ability links to check on.
And that's without mentioning the plot. If you have never played a Kingdom Hearts game before, the convoluted story will hurt your brain and practically laugh at how ridiculous it is. At the very least, the story is continued forward for once instead of sidestories and backstories. A few flashbacks and recaps of the other games unlock as you go along, but even meticulously reading every detail in those will leave you scratching your head at just what is even happening.
Even if you're left helplessly confused, you have to admire at just how beautifully the game is presented. The cutscenes are some of the best the 3DS can muster. Areas are impressively large, if a bit empty, and character models accurately capture their cartoon counterparts. It's one of the few 3DS games where playing with the 3D on at full blast really does make the game look better than normal. The high quality music rings of familiarity from iconic Disney franchises, but have their own jaunty twist that makes it their own. The voice acting is solid with every returning actor (although Haley Joel Osment as Sora isn't holding up like he used to) even when they're saying some of the most silly tripe about friendships, dreams, and time travel. If it's one thing Square Enix knows how to do, it's making their games look and sound fantastic.

If you're a Kingdom Hearts fan, then you knew before even reading this review that you were going to buy it. And you're going to love it, too. If you can handle the same kind of problems the series has always had, then there's no reason to not enjoy Kingdom Hearts: Dream Drop Distance. Newcomers to the series will be lost for the plot, but will have a pretty good 3DS game. Constant battling is tiring but never a chore, the party management is perhaps too complex for its own good, but it does off a lot of options. Plus, the Disney touch makes it all a little charming.
It's a lengthy, worthy purchase. Dream Drop Distance is easily the best handheld Kingdom Hearts game to date. It's just a bit disappointing that the series still can't quite shake the same problems over and over again.
Good
(7s are very fun that has solid appeal. It has obvious issues that stick out, but can still be enjoyable by anyone.)
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Jared Knabenbauer is the ScrewAttack.com Reviews Editor, Hard News host, and a host of our weekly video podcast, "SideScrollers". He has also produced several notable ScrewAttack shows, including Newsroom, Nametags and Control Issues. He specializes in RPGs, and has a great fondness for Dungeons & Dragons. A comedian at heart, he is one serious gamer. |
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deadite1288
This is the first time in a long time since i have played any kingdom hearts game. I played and enjoyed KHII and i gotta say the return doesn't really feel good. This one is alright but i can't follow the story at all so i don't really care what is happening. I might play it off and on. As long as they don't put any music quick time events I'll keep playing.
kingdomfantasy93
I have to admit, I was about to rage when I saw the review grade. After I took the time to read the review, you hit every single issue I have with KH3D and I get why it deserves a 7.5. Nice one, Jared....And KH:BBS is still the best in the series!!!!
Elmo.
I was wondering wether you're still able to follow Kingdom Hearts' story, Jared? As I only do due to having played most of the games more than once. Especially when Dream Drop Distance almost reaches is climax there are a lot of plot twists. I know you've made fun of kingdom hearts multiple times on Hard News, but to fully appreciate this game, one should at least understand all of its oddities.
Brettman
Aren't the photos used (even the box art) kinda bad quality?
Agatio
Yes, the actual game kind of looks like that if you actually stop to look, but oddly enough you almost never do stop to look. Despite the fact the game doesn't look to amazing, you some how end up walking away thinking that was one of the best looking game's you've ever played.
X-rider
kingdom hearts is my favorite game series. I've really been looking forward to this game since i missed birth by sleep on the psp. people said that had the best combat in all the KH games.
darkhyrulelord
This looks to be like one of those games that I might get if it's cheaper. I actually have yet to play a Kingdom Hearts game though.
Chikumo
Good review!
But I have a slight correction: Sora and Riku do share spirits throught the game, and thus share the permanent boosts gained from them. And you only gain "super armor" during flowmotion, but take full damage from all attacks.
But I must say that this game was rather dissapointing, I still like the story and I don't really get what people are so confused about.
But my dissapointment is in the slowdown and unresponsive controls, especially for switching commands. I always prefer to swap them while using some other long animation, like when I counter or use the attack that works as an aerial recovery. But this time that's not possible, as the darn bar won't move when using those commands. And then using them is another problem, the flowmotion system is already a pain as it takes away everything else while active and initiates when I don't want it to. What if I just want to air dash nearby a wall to get away? And then dodge rolling, I have to stand still for about a second or so to use items after dodging, which just makes standing still and using the invurnerability from healing instead much more useful even if I take a hit or two after it's done.
And for the slowdown, as for an example *slight spoilers btw*, what I thought at first would be the final boss on Riku's side... that battle killed me far too many times because the game slowed down and my dodge rolls became blocks. taking the full brunt of the bullet rain that was already headed my way. And once I started playing on Critical mode the bosses became fairly agressive compared to their Proud mode counterparts. Which led to even more slowdown, Sora's bossfight in La Cité les Cloches and Riku's in The Grid are especially guilty of this. (I've soon reached the final bosses again.. and I'm kind of reluctant to actually fight them knowing how the game will probably punish me with some more slowdown)*End slight spoilers*
As a Kingdom Hearts fan... I'm dissapointed to say that this game is rather bad for a kingdom hearts game... better than it's DS predecessor RE:Coded, but still... it's not good.
Rurounizanza
#Corrections: "Constant battling is tiring but never a chore, the party management is perhaps too complex for its own good, but it does off a lot of options. "
Near the end of the article, I am guessing you meant to say "Offer" instead of "Off"
Branch
I actually still haven't finished 2, also has Gaston shown up yet?, I haven't played the portable ones
LordoftheDerp
NOPE!
JxL
This series lost me forever when it went "under the sea."
TWOxACROSS
I totally put off going there when I played KHII until the very last minute, that way all of the episodes were there and I could get rid of them in one shot. Then I muted my TV while I played it.
Fun quicktime events though :D
X-rider
it would have been better if there were only songs from the movie and no originals.
Zeph
Don't give a shit about these little spin off games. I just want 3 already.
campid
You do know that this supposedly plays right into 3 correct?
Zeph
Wouldn't know, haven't been paying enough attention to care.
Agatio
If you had played all the spin offs, you would know they were necessary (maybe not re-coded). You're going to be completely lost when 3 comes out.
TWOxACROSS
Have fun not understanding the story nearly as well as all the other fans, then.
Zeph
Loved 1 and 2. Don't want to bother with the other ones. Got other things I want to throw my money at.
yggdra324
it will suck to be you when KH3 comes out.
Zeph
Probably.
Paperclip
Hi Zeph,
In my opinion some of the "spin-off" games are better made than KH1 and KH2. I've not played them all, but I thoroughly enjoyed KH:Birth By Sleep. From the fluidity of the combat system, to the tension created within the games storyline it's by far my favourite of the series.
I also agree with TWOxACROSS in that without having played the "spin-off" stories, others will find it difficult to understand the storyline without having played them.
That being said, I do not own a 3DS and will not be buying this game as of yet.
X-rider
Birth by sleep and 3d are more main games than spinoff side stories in terms of new content and overall narrative.
ninmaster83
I am a huge fan of Kingdom Hearts, I absolutely love the story....but even I concur, it's a bit convoluted. In all honesty, the Kingdom Hearts series is much like the show LOST in the way the story is set up, nobody really knows what the hell's going on, but the fans sure do love it. Advice for fans, get's you a PS2 and start from the beginning (or possibly Birth by Sleep, since that's one big prequel). All that being said, I would highly agree to the 7.5 rating
Skitch
Best handheld KH game to date? Better than Birth by Sleep Final Mix...I'm still skeptic and on the fence about buying it but I might have to spend my day off tomorrow finding out.
destructorv2
no gooby and dolan? Next!....
Rupture
^This
LuckyMikeyJ
wate a sek r u trin 2 cheet me agin
destructorv2
LkyMiky pls
CoolTrixs1
AHAHAHAHAHA! Reddit...
supermatt64
As much as I love Kingdom Hearts, I think I'll pass. Good review Jared.
Lipnox88
"If you're a Kingdom Hearts fan, then you knew before even reading this review that you were going to buy it. And you're going to love it, too." all I wanted to hear.
NIK12787
Yeah I picked up my Mark of Mastery Edition of the game today. Sweet game so far.
LordoftheDerp
HOW!? WHERE?! WHO?!
WestCoastGamer92
I have a demo, I'll stick with that.
werdman24
You're right Jared. Didn't even think of reading the review, and I still got the game. I have to say that I'm digging it.
They Call Me The Fizz
The fanfiction on steroids... NOW IN THREEEEEEEE-DEEEEEEEE!
TWOxACROSS
It's always so odd to hear people say how incomprehensible the story of Kingdom Hearts is, when so many understand it perfectly fine, myself included.
LuckyMikeyJ
For those entering the series, here's my advice.
Take the franchise's entire story as a grain of salt. The best moments in Kingdom Hearts are the ones where you partake in the story the world is based on. The story is beyond normal comprehension to the point of being almost Zelda timeline complex.
TWOxACROSS
Now see, even that's odd to me, because I completely understand the Zelda timeline. I have to disagree with you there, as well, because World-based stories are still part of the whole narrative, and the Kingdom Hearts narrative is actually much richer outside of those Worlds. The existentialism and all that mystery is rather minimal in the Disney Worlds, since it takes a back seat to the specific World's story.
LuckyMikeyJ
I still think that the context of the different worlds and how the main characters interact with them is more enjoyable than reading a wiki about how all the games contribute to the story. At least from a newcommer's standpoint because they will probably never play the original KH let alone buying a DS, PSP, and PS2 to play every game.
TWOxACROSS
Well, yeah, if you're reading a wiki then it's glossing over several small details. As it stands, Kingdom Hearts is fun to get into as a game series because of the gameplay, but in terms of story, you need to play each installment to get every bit of the story. And that's not like it's a bad thing; 90% of congruent stories require the audience to have read/watched/played each "chapter" in order to get full understanding of it.
Hell, Metal Gear Solid was the first step for many of the MGS fans, but not until I got a chance to play the original MSX versions of Metal Gear and Metal Gear 2 did I get the full impact of the entire story, because of some things that you could only experience in those early games.
It's like the impact of watching Vader tell Luke he's his father, and seeing all the small details, like emotion, tone, and the like, and reading about it to be abreast of the situation in Return of the Jedi. Watching Empire Strikes Back's finale sets the tone and adds so much more to things like Luke's conversations with Vader in the third movie.
LuckyMikeyJ
I know that new fans should start somewhere. I started with Chain of Memories on the GBA. Then when I played the game, I liked it. From there, I bummed my college room mate's PS2 to play Kingdom Hearts 1 and 2. Enjoyed every moment of it. Then the story eventually clicked and I love it even more.
Still, I was turned off from the series because I never had the money to buy a PSP. I live with a low incom family, sorry. I had to learn the rest of the story via internet.
TL;DR That's how I started to get into KH. It may or may not be how newplayers gef into the series.
Kaepora22
Agreed. I don't know. It's like people choose to not read a few chapters in a book and rage that they don't understand. Go back and read those chapters!
LordoftheDerp
Skipped chapters don't require $50 a piece to read.
TWOxACROSS
The thing is, I agree that it's convoluted. However, convoluted does not instantly mean bad. It's only difficult to follow if you're not paying attention, and honestly, if you're not a fan of the series, then you're heart just isn't in it, and you're not going to want to pay attention.
Kingdom Hearts is a little complex, but it's obviously easy to follow. The biggest problem is that when someone says "then tell me the whole story," things still get glossed over. There are a lot of smaller details that get left out :/