Hey. Follow us and stuff.

Look how social we are.

 

Review - Metal Gear Rising: Revengeance

2/26/13 11:49pm

ScrewAttack's Rating

9/10
Buy It

Community Rating

8.1/10
Buy It

Your Rating

Log in or register to rate.

Setting out to capture the life and times of a cyber-ninja in today’s world is quite a feat. Kojima Productions and Platinum Games have not only managed to rise to this challenge, but in the process of doing so they’ve created an action game like no other. Metal Gear Rising: Revengeance might just be the best of the genre this generation has yet to experience,

If Metal Gear’s universe wasn’t oozing with style, who knows if Rising’s impact would be as profound. All Platinum had to do was find Raiden’s place in that universe, and luckily they perfectly captured the essence of the franchise. Little touches in the UI, character models, and the inclusion of VR Missions; this is certainly a Metal Gear! It is a paramount factor to fans of the franchise and luckily, Platinum delivered. The models are most impressive with the engine running at a clean 60-fps, leading to face-melting combat animations. At times I thought it might be the best looking thing on PS3, but then I notice the environments.

Yeah, the world Raiden inhabits looks a bit janky at times. It might only be noticeable because of how great the models looks, but the vehicles and general arenas left me unimpressed. Also, the environments’ color palettes felt a bit sterile, with the exception of the Japanese Garden. However, being able to slice ‘n dice massive objects in the process of fighting off enemies more than makes up for those shortcomings. When it comes right down to it, the Zandatsu and Blade Mode are icing on the cake. The visual effect of cutting something into thousands of little pieces never once loses its appeal. And the way Raiden digs into enemies for sustenance creates the sincerest form of instant gratification for the player. It keeps visual momentum high. It is the biggest reason I keep coming back to play.

Rising also features an entirely original soundtrack, including a few vocal tracks. In many ways this is a first for the series and it provides a better accompaniment to the high-speed nature of Raiden’s adventure. The music is mostly heavy metal with orchestral elements and boss fights swell with the vocal tracks. It works -- and for big fans of the game, the 13 original metal tracks might be something you’d like to revisit. The dialogue doesn’t fair as well, but as this is a Metal Gear game, so I’m not surprised. Some characters have great chemistry, while others are flat out bores. Kojima mixes in humorous dialog naturally, but the universe is so high fantasy, it really doesn’t matter much. What’s important is the story’s strong conviction in spite of this being what some might consider “a big dumb action game”.

Metal Gear Rising: Revengeance mostly abandons the stealth and tactical elements the franchise was built on. Instead, it takes all that extra energy and pumps up the action. You assume the role of Snake’s old partner in crime Raiden, who undergoes a little bit of a physical transition. His new cybernetic body affords him a number of new abilities, like the Ninja Run; a sort of parkour, allowing you to both avoid enemies and get a bit closer. And of course you have access to additional items like in past Metal Gear games… but Rising isn’t really like any of those games. In Rising, combat takes center stage and cuts right to the heart of the matter.

Being a full-blown cyborg, Raiden needs electrolytes to keep moving and Gatorade just isn’t going to cut it. Since all the enemies in Rising are also cyborgs, they have internal electrolyte generators. Execute an enemy correctly and Raiden consumes the generator, refilling a large portion of his health and energy. You can find these generators using Blade Mode and by refilling so much of Raiden’s health it makes for a truly unique combat experience. This makes enemies more difficult and their attacks vary greatly. Sure I found the learning curve on the parry system fairly high, but the process of unleashing Zandatsu incredibly rewarding. A sword is a ninja’s best friend after all.

The HF blade isn’t the only way to skin these cyborgs, because with each boss defeated, Raiden gets an additional secondary weapon. The way this is utilized is also unique and the weapons behave in wildly different ways. Most notably are the Sai, which behave as a complement to the HF Blade more than an actual weapon. All boss fights include slightly annoying QTE’s in addition to Zandatsu, but they result in explosive acts of pugilism that push Raiden to his limits. There are even a few enemies that I feared facing head on, their techniques being unpredictable, but stealth was still a viable mechanic when needed. 

Raiden is hardly a cyborg finished though. Throughout the game there are numerous collectables that unlock various improvements to Raiden, more VR missions, and data in the Extra menus. Unless you are incredibly adept at the combat, it will require multiple playthroughs to unlock everything. The game isn’t long though, coming in just over the 5-hour mark and that didn’t seem to include my personal struggles with the final boss, so to me it felt a bit longer. Still, it's the right length though for what Kojima and Platinum set out to create. With the New Game +, VR Missions, and future DLC, most fans will find more than their money’s worth in the end game.

Now sure, there are fans out there that will immediately dismiss this as nothing more than some half-brained spin-off to cash-in on nostalgia. Sorry to disappoint, but that idea couldn’t be further from the truth. This is a labor of love that spawned a unique approach to an entire genre, respectively expanded on a franchise in a meaningful way, and is a fucking good time to boot.  Don’t let the mediocre dialogue or high difficulty detour you from following through on this journey. Blade Mode and Zandatsu are mechanics that I’d like to see more of from Platinum and Kojima in the future. If Raiden has more battles to fight and wars to wage, I’ll be right there with him on the front lines.

 

9 - Excellent: 9s represent excellence. Any issues they may have are minor or easily forgiven for what is a fantastic experience.

ScrewAttack's News Director Sean Hinz worked in logistics for over four years before decided it was time to switch industries. After a couple years spent getting an MBA and freelancing, he finally found a home at ScrewAttack.com. As far as games go, Sean likes to play anything he can get his hands on, but especially enjoys third-person action RPGs. Is that really a genre?

Subscribe to Sean here!

g1 DISCUSSIONS

LordoftheDerp

March 12, 2013 - 3:02pm

This is gonna get polarizing up in here.

big_boss12345

March 9, 2013 - 3:44pm

This game was more true to the MGS franchise than MGS4 in terms of codec content. Really appreciated that.

Shy Guy

March 8, 2013 - 9:09pm

Jared gave this a 4/10

big_boss12345

March 9, 2013 - 4:11pm

Personally I find most of his arguments behind that to be very weak. The story was able to prove that this was still the same world that MGS4 left behind while still being a new start for our new protagonist. The codec adds a lot to the experience fore those that are willing to listen to what offers. The main challenge of the parry system was to precisely track your opponents' attacks with the right stick, I f you fail you end up exposing yourself by preforming a light attack instead. The box and drum can are actually more effective in this game then other MGS tittles. THe only thing I cannot defend is the turret fight.

ShinraCorp

February 28, 2013 - 11:27am

Ok I'm going to spoiler to hell the final part so everyone who doesn't want to spoiler scroll down now. Can we all agree on how batshit crazy the final boss is? I mean the senator of Colorado turns into a super sayian hulk and kicks your ass, by absorbing the powers of a Metal Gear thanks to the magical powers of nanomachines. The story is so messed up with his that it's hilarious, plus the fight against him is really difficult, took me 2 hours to beat him on Hard...

Flapperdoodle

February 28, 2013 - 6:25am

I am so happy this game succeeded. I really am glad it's awesome. Now off to play more off it. :)

Jennero Rossi

February 27, 2013 - 8:35pm

This game is simply fantastic. However, I do still wish the game was like that E3 2010 Demo.

ItsPizzaTime

February 27, 2013 - 7:45pm

This was a perfect way to do Raidens spinoff, but i hope the idea of a prequel chapter of MGS4 isnt for gotten. It could be a DLC mission in this game

big_boss12345

March 9, 2013 - 3:39pm

I hope so to, especially considering that they've seem to have already gotten that part of the story completed. I would love to see how Boris and Raiden first got to know each other.

halloll

February 27, 2013 - 7:20pm

Raiden and Rush?

Black_Star

March 1, 2013 - 11:11pm

Lol, if rush was anything like this badass cydog then he would kick dr wilys ass all by himself, play to demo to see what I mean.

TheTurbanMan1389

February 27, 2013 - 2:33pm

This game looks really awesome. Come on Kojima, send some love to the PC, and put it on Steam.

kekojones

February 27, 2013 - 12:45pm

If anybody has played the game I find it funny as hell that they keep trying the "The Dark Knight" voice to make the character sound bad ass...this is one of them.....but hey still love the game

Mad-Mutt

February 27, 2013 - 5:30pm

I prefer stealth, but this game is still pretty fun. At least I still have the option to try and get in a few stealth kills.

Mad-Mutt

February 27, 2013 - 5:29pm

I think the voice actor for Raiden was trying to make him a little more Snakeish. I didn't find it too bad personally.

Gaijin Goombah

February 27, 2013 - 11:42am

I do really respect your opinion Sean, and I agree that the game is functional, but I fear the "stealth" genre is going the way of "survival horror". I've never really liked either of those two genres, but they have an important place that seems to be dissolving fast.

Mad-Mutt

February 27, 2013 - 5:32pm

Speaking as someone who adores both genres I agree.

CursedSeishi

February 27, 2013 - 3:43pm

Another difference between this (Stealth) and Resident Evil (Survival Horror), is that Rising never promoted itself as Stealth. Even the little catch line is different for the game.

Capcom thinks they are still doing survival horror. Platinum said "Crazy Cyborg Ninja Action, GO!" right off the bat, and that was the original intention as well... Though probably not quite so crazy...

Sigmacipher

March 9, 2013 - 11:07pm

"Crazy Cyborg Ninja Action, GO!" while that sounds like a bad sentai catchphrase it's kinda sums up the game, hell they might as well called it "Metal Gear: Power Rangers Samurai." btw what exactly is that dog thing doing there it's giving me nightmares.

Ehsan

February 27, 2013 - 1:22pm

The difference is that this is a spinoff game and not part of the Solid series. Ground Zeroes is going to be a traditional MGS, as will MGS 5. So I'm not worried. Plus, making a spinoff game was a nice breath of fresh air, letting you actually do the over the top stuff in the game as opposed to just watching it in the cutscenes.

ATArcanjo

February 27, 2013 - 12:26pm

I don't think so... MG:Rising was never intended to be or to be sold as a stealth game. MGS 4 scared me a little, the combat mechanics were to damn useful and the stealth was hard as f**k. The way I see it stealth is more focused in mechanics and survival horror is focused in 'ways to make the player unsettled or scared or crying for his mommy'. There are still some games trying to be stealthy but the same can't be said about survival horror.

Bassie

February 27, 2013 - 6:36am

Jared gave this game a 4/10 (youtube). Funny how extreme these reviews are.

Backfire

February 27, 2013 - 9:18am

I think Jared gave the score he did because (take what I'm about to say with a grain of salt) he had different expectations for the game, like a dodge mechanic and an overarching story. I have yet to play it, but I think that Jared should have gone with the 6/10 he originally intended to go with, simply because it was such a solid engine that the DLC, if done right, could greatly improve the experience in both the storytelling and gameplay. It's a shame that this game needs DLC more than most games to make it worth more than a rental.

TheSwedishGamer

February 27, 2013 - 6:27am

I just came from Jared's review and now I see this score. I'm confused if the game is good or not. I should try out the demo.

Mad-Mutt

February 27, 2013 - 5:46pm

I think Jared is a bit of a tough critic. I'm a big fan of the MGS series and while I do agree with some of what Jared said I still found it more fun than he did. If you're really worried you won't like it maybe you should try the demo or rent it first to see if you'd like it. The gameplay is in the finished game is better than the demo though.

Kenshiro3

February 27, 2013 - 9:46am

It's VERY good and contrary to Jared's assertion there IS a dodge mechanic.

hazelnut1112

February 27, 2013 - 3:05am

This is what DmC should have been in terms of fast paced gameplay.

Agatio

February 27, 2013 - 5:25am

ummmmm did you even play DmC?

kingdomfantasy93

February 27, 2013 - 8:01am

I have and thank u for defending it!!!

Sckarton

February 27, 2013 - 3:57pm

do demon dodge and trinity axe will guarantee you a SSS rank in ONE HIT. game of the year materials, right guys?

EddieD129

February 27, 2013 - 2:29am

I hope the higher-ups at Capcom are kicking themselves over this.

Black_Star

March 1, 2013 - 11:19pm

They arent since so many ppl have gave DMC good reviews and actually like it, I didnt, I still miss the old dante and his world, damn demons and politicians, really retarded end bosses for both games from what Ive seen, but at least MGR is fun....

ThePortlandian

February 27, 2013 - 2:07am

I think I will rent it and breeze through the game in the 5 hour story it has and then pick it up once cheaper for all the DLC and such that is coming down the road.

Black_Star

March 1, 2013 - 11:21pm

Lol, let me know how that works for you, platinum makes HARD games even on easier modes, breeze my ass.

ThePortlandian

March 1, 2013 - 11:43pm

Worked well, took more like 6 and a half hours. The game is waaaay easier than Bayonetta was, which let me enjoy the action a bit more. Again, not worth $60 quite yet, but If it drops to $30, i'd buy it.

Tom the Iron Man

February 27, 2013 - 12:21am

I approve of this

Dark Magician

February 27, 2013 - 12:17am

Great review, Sean. This is such an amazing game.

ScrewAttack Classics

A Day in the Life - Winte...

Made popular in 2010

AVGN - Duck Tales Video G...

Made popular in 2006

50 Reasons We LOVE The Si...

Made popular in 2013

Clip of the Week - Honest...

Made popular in 2009

A Day in the Life of Scre...

Made popular in 2008