Review - Rayman Legends
I look forward to a lot of games with cautious curiosity. Activision's Destiny has intrigue, Killer Instinct looks like it could be solid, but the only game on my radar I already knew I would absolutely love was Rayman Legends. I've had this feeling about it ever since I first played it back at E3 2012 and with its release all the way here in the second half of 2013, I'm finally able to scratch the Rayman Legends itch that's been festering all this time… and MAN, does it feel good.
The giant similarities to the predecessor, Rayman Origins, are a huge reason why I was so sure I'd love Legends. It controls exactly the same as before; you still jump, punch, and move faster with the run button, but the catch this time around is the addition of the character Murphy, a grinning fly who helps you through specific environments. He's an implementation that reminds you that Legends was originally a Wii U-exclusive, with the would-be touch and tilt controls now relegated to button presses. They work well enough on non-touch screen platforms and end up becoming more like tests of your own reflexes than of your teamwork. The end result is still rewarding, even if it's in a different way than originally intended.
Also like last time, the levels are--with some exceptions--less about exploration and more designed around momentum, flow, and rhythm. When I say "rhythm," I mean it literally; the final stage of each of the six worlds has you jumping and punching in sync with a silly rendition of a recognizable song. They're not usually the most difficult levels, but they're impossible to play without smiling or playing once more just because.
After playing both the predecessor and its remade levels, I feel like Legends is a bit easier to beat than Origins. The real difficulty spike came in the very final stretch of the game and a few of the "Invaded" levels, but don't think you're in for a cakewalk for the rest of the adventure; you still very much have to earn your way to the end of each stage. With the aid of a powerup, you can take, at most, two hits before having to restart from a checkpoint if you're fortunate enough to even have one in the level. Some levels give you neither luxury, making you start from the beginning after just one slip up. If you die, though, it's entirely your fault and you'll be all the wiser on your next go.
I sat down on Legends' release day to play it, didn't get up until I saw the staff roll, and wasn't even halfway done with all the game had to offer yet. It's as if the developers heard their game was being delayed by 8 months and just started adding in whatever extras they felt like in the meantime. I imagine things like the daily and weekly challenges, "Invaded" versions of levels which test your speed, and the deceptively fun competitive multiplayer "Kung Foot" mode were among the new features that came from the delay. As if that weren't enough, they threw in forty of the 66 Rayman Origins levels, bringing Legends' total level count to more than 120. Teensies, necessary to unlock more levels, number to 700 in total for the completionists out there, a bevy of costumes can be unlocked by gathering Lums with the highest prize not becoming available until one million have been collected, and an added creature trophy room of sorts are just extra layers to the towering cake that is Rayman Legends. Rayman Legends is so overstuffed with reasons to keep playing that I'm shocked it only costs $40 on Steam.
It's exceedingly rare that I become so enamored with a game like I have with Rayman Legends. It's a game so smooth to play, gorgeous to watch, and complete-feeling that it leaves practically nothing else to be desired. Well… outside of more music levels, but only because they're just that enjoyable. I don't want to gush too much harder about this game, but I feel like I bought happiness. If you're a fan of platformers, and I suspect most of you reading this are, this is a game you need to get your disembodied hands on.
I tried to buy this tonight, but the 2 different Walmarts I went to didn't carry the Wii U version. They had it on every other console, except the one I wanted it on and the console the game was originally suppose to be exclusive for, ugh.
I'll have to try somewhere else tomorrow. No where else is open late at night.
Maybe, but no one can find out since nobody has a vita. Lol
Well I've sold a good amount of games and controllers I don't use anymore and if I get some decent spending change out of it, I'll buy it at full price to show that some gamers still want a colorful world to play in. Also I made a promise when Ubisoft delayed this to buy it at full price because of how hard the team worked on it only to be delayed. Remember when some of them had to stay overnight and miss time with families. Unlike your annual shooter or sports game, this is worth getting at full price.
Now let's hope it doesn't get overshadowed by GTAV...
The game's out now. No sense in staying upset anymore.
I constantly had the sensation that the developers put their heart and soul into this game. To not buy it now when you had the intention to 7 months ago doesn't seem totally fair to them, considering it wasn't their choice to hold off on it for that long. Get it when you have the chance!
Played it with one of my friends for a good 3 hours and I can say that it is definitely has a refreshing feel to it. Worthy 10/10 for a platforming genre.
Looks fun but I will hold out a few months and get it for 20 bucks.
The first 10/10 I agree with.
I would feel bad for the devs who put so much hard work in if this excellent game didn't do well because of a business decision made by the higher ups.
And you have every right to still dwell on it too. Meanwhile the rest of us are going to enjoy one of the freshest and most fun platformers of the console generation without you
Gaijin, you saw my comment back on the initial delay blog, and you said i was right, so i'm here to remind you. Not buying the game just hurts the developers who worked so hard and since there's no hard numbers ubisoft can't see "oh, X many people didn't buy this game because of the delay". The only way to teach ubisoft is to buy the WiiU version.
Who forgot? I Just don't give 2 rips about the delay. Without the delay, the Wii U version of Legends would not be what it is today. Say whatever you want about the delay, I still can't wrap my mind around what you say. Have you played the game? NO! You're just judging it off a stupid business decision.
Wouldn't the Vita version be better for solo play in that regard?
To see sights like Screwattack give a game a 10/10 means the game is amazing. CURSE MY LACK OF FUNDS (Why did Pokemon have to be so soon right next to GTA and Tearaway?)
I didn't forget. However, it became a better game because of this. Say what you will about my stand on the matter, but I have to give credit and respect to Michel Ancel's resolve to stay with Ubisoft despite what happened.
You're free to stick with what you feel about the delay, but that doesn't change the fact that we finally got the game plus extra content.
Wow nick you really like rayman but I have to agree with you I played the demo and this game kicks ass!!
Oh, I didn't forget. I just don't care, that's all.
I don't care that you, or any other dime-a-dozen internet reviewer feel betrayed by Ubisoft for literally no reason, or that the game was held back. I don't care that people who pre-ordered had to wait a little longer to get their game, and then got a lot extra stuff in exchange for waiting. And, I don't care if it's not exclusive to WiiU anymore.
You've been yammering on about this since we first heard about Rayman Legends being pushed back, and I'm so tired of it.
I kind of want this game, but just the fact that it should have been released in February and been a timed exclusive for the Wii U is keeping me from buy it.
Wow... Screwattack never gave a 10 before Bioshock infinite (literally). Now the flood doors are open!! I think now it's the 4th game you gave it to. (Although there's no discussion on the last of us...)