Review - R.I.P.D
R.I.P.D. Is yet another comic book adapted into a movie and paired with that something extra that summer flicks often get: a videogame. Like the source material, on paper, R.I.P.D looks like it would be a ton of fun. After all, it's basically Men in Black, except replace aliens with the Deados (restless souls of the damned), and swap out the black suits for an elderly Asian fellow and a swimsuit model. Unfortunately, at this point in time the film has earned far from stellar reviews, and it’s got a companion game in about the same sad state if not worse. It's probably worse.
The scariest thing about R.I.P.D the game is that the only way it can be played is co-operatively online. There's no local co-op, and you can't play solo as the AI takes control of your partner. With as little promotion --and by little I mean none at all—as the game got, finding someone to play with is a game in itself. Then you have to hope your connection doesn't drop, which it did in my experience on a regular basis. But honestly, it isn't hard to see why old-school games left the AI partner out because if your partner operated on the same AI as the Deados? His intellect would be rivaled by garden tools and he would have less going on upstairs than a one story house. I watched Deados run across levels just to take cover when they could've done so without taking the risk. These guys would go past me relatively oblivious, making them fish in a barrel once you picked up a minigun. In the event that one of the players has succumbed to the fools, they're barely punished as reviving someone is one press of a button. Nothing to hold, no danger of being interrupted bringing your pal back to life. Just get in there and make it happen.
R.I.P.D does have killstreak rewards to be earned if you stay on your feet, and they'll heal you, provide some extra firepower, or help keep the Deados at bay through the five waves of each match. You see, R.I.P.D's gameplay can be summed up as playing a series of horde mode scenarios to collect enough gold from the Deados you decimate to create a key that unlocks the final battle. There's also points to be scored that can be used to buy and upgrade weapons. Unfortunately, a little light reading of the final two weapons will pretty much spoil the movie for you if you've read a review or just have a basic knowledge of R.I.P.D's characters. If you read the comics, you've known for quite some time anyways. There was one neat modifier for each time I played, and that was the bets. Before a round begins, there is a list of possible bets like who can get more kills, who can live the longest, or agree to have a duel after the final wave. Players go back and forth crossing bets off the list until one remains, and that is what the players will compete over. If the bet is for who gets more kills and you find yourself with multiple mini-guns while playing? You've already won.
As a movie tie-in, one of the things to wonder about is how much do the character models resemble the actors in the film? In the case of R.I.P.D, they do for the most part. Nick and Roy manage to maintain some individuality while facing the hordes of cloned Deados. Are we supposed to believe that the only evil people in the world are twins? Come on, now. If Oldschool Games was going to skimp on the variety of enemy models, they could've at least made the Deados react more when they're being shot. Deados aren't zombies, they're supposed to be simultaneously more dead and alive than flesh feasters, so they can at least pretend that something is happening. One thing Deados are, however, is massive bullet sponges. But you wouldn't know it from the complete lack of visible damage they display after taking a full clip to the chest. Some sign that what I'm doing is making a difference would've been appreciated.
Another thing you wonder about when you play a movie game is if the lead actors do any voice work for the actual game. From the sound of it, they at least managed to snag some soundbites from the movie. The actual amount of dialogue in R.I.P.D the game is so small, though, that it wouldn't have even been worth it to spend the money to get new material recorded. Each character spouts a single line before the first horde arrives and that's about it. I went so far as to turn off the forgettable music while I was playing and was typically rewarded with the knowledge that I was in fact playing with a twelve year old. They were definitely disappointed that my use of mini-guns put our Most Kills wager on top of the proverbial refrigerator, and well out of their adolescent reach.
Truthfully, I didn't even want to finish R.I.P.D the first time around, nor could I bring myself to ask anyone else at ScrewAttack if they would be willing to use the second review code we were provided to join in on the action. That would've been cruel. R.I.P.D is the perfect example of what everyone fears a movie tie-in will be, and perpetuates the stereotype of what movie games have become. Shame on whoever commissioned this cash grab. They managed to completely screw the pooch on a project that involved Ryan Reynolds and Jeff Bridges, a pair of actors that could make a decent odd couple/buddy cop duo. This sucker was probably doomed from the beginning. Leave R.I.P.D the game alone. Just hope that its servers are shut down quickly and the game itself can rest in peace.
3/10 - Bad
Bryan,you poor man having to review this.
Toy Story 3, Shrek 2, Madagascar and The Lord of the Rings games were good. Other then that, not much.
Why are people blaming Atlus for this one? They just published the game, they didn't really do much in the way of making the game. Old School Games is the one responsible for this.
Atlus you suck.
R.I.P.D.? More like R.I.P'd am I right?
While i had no doubt the tie in game would be ass, i kinda wanna see the movie, it looks interesting.. i 'll wait for it to become available for rental on Netflix and check it out,
This is quite a stain on Atlus' reputation.
I feel like when most companies make movie games it's just a quick cash in. I can't remember if we ever got a game as good as Spider-Man 2.