Review - Star Trek The Video Game
Sean - Captain’s log, stardate 53013. Commander Spock and I are engaged in a life or death struggle with the Gorn as we attempt to review Star Trek the Game.
Sam - In concept, the idea seems perfectly logical captain, as JJ Abrams’ second movie only recently came to theaters. Although, this new co-op shooter leaves a lot to be desired.
Sean - That doesn’t mean we are unable to complete the mission though, Mr. Spock. It just seems you and I are going to have one hell of a time trying.
Sam - I agree captain. In our five-day mission to explore this strange new video game tie-in, it comes to our attention that this game boldly goes where every game has gone before.
Sam - Immediately you’ll recognize this ain’t your father’s Star Trek. With the game bridging the gap between the two feature length films, it has all the newest characters-- voiced by their respective actors-- along with a clean aesthetic.
Sean - Character models do their respective actors justice and the Gorn look menacing as opposed the the classic rubber suit from yester-year.
Sam - Environments, on the other hand, are a bit more sterile with a few, rare dynamic visuals and the fairly occasional glitch.
Sean - It does look good, while managing to capture the action-packed feel of the re-imagining.... Until the game is in motion and then seams start to pull apart.
Sam - Honestly, some of the animations are laughable. From the awkward platforming mechanics, to the impossible task of interacting with an object. Despite any enjoyment you can find in this game, the lack of polish is inexcusable.
Sean - That sentiment can also be applied to cinematography in the story. Transitions between cutscenes and gameplay lack fluidity.
Sam - Cutscenes that use the split-screen over a single shot are inconsistent.
Sean - And frankly you spend a lot of time running linear pathways to access a turbolift for the next scene.
Sam - If you’re making a game about exploration, that’s all fine and dandy. BUT Star Trek the game is anything but linear.
Sean - There are some incredible set pieces though, in spite of how repetitive they may feel sometimes.
Sam - And the voice acting is spot on. If only these points weren’t marred by my incessant hate for how little I enjoyed the overall mechanics.
Sean - Star Trek is your classic co-op third-person shooter, a la Army of Two or Gears of War.
Sam - It has you in the roles of fan-favorites Kirk and Spock, saving the universe from Vulcan doomsday machines and the Gorn menace.
Sean - Mechanically you will spend a large amount of time behind various types of cover as you blast your way through enemies and complete various objectives.
Sam - The weapons and combat feeeeeel, well unimpressive at best. There are a few weapons that we really enjoyed, but none which made you stray from your trusty phaser for more than a fight or two.
Sean - Plus, with the melee attack being tied to the whether or not an enemy is stunned, it makes setting your phaser to stun a must.
Sam - Melee attacks, like in other games, are overpowered one-shot kills. Making a dick-punch your most powerful asset.
Sean - Stunning some specific enemy types will also allow you to hack them and bring them over to your side. A cool feature when you aren’t trying to stealth your way through a level.
Sam - Hacking is only a small part of the combat, but a large part of completing the overall objectives.
Sean - Not only do they have you hacking enemies, but there are doors, turrets, and various machines to hack individually and cooperatively.
Sam - There are also a number of different paths to engage enemies, but they all seemed focused on stealth.
Sean - So if you’d rather jump in gun a-blazin’, you forfeit any commendations and the unbeaten path becomes useless.
Sam - Well not completely useless. On occasion they’re a great way to avoid being met head-on with a turret or closed-circuit camera.
Sean - Right. But those elements of the combat are terrible, so using the environment to avoid them is like building a roller coaster no one wants to ride.
Sam - What a shitty analogy. Outside the traditional third person combat, there are various set pieces and ideas the game experiments with.
Sean - Platforming is one of those mechanics that I wish never came to Star Trek the game.
Sam - There is nothing fun about this. We’ve played Uncharted and know better. Repeatedly watching your co-op partner fall to their death is painful.
Sean - And the checkpointing is garbage, requiring you to reload after each failure.
Sam - This flaw extends well beyond the combat and platforming mechanics, having a detrimental affect on various set piece mechanics.
Sean - The most repeated are the space flights (dives?) that have you avoiding debris as you try to reach an objective.
Sam - A second and wilder departure has you cooperating using Transporter Guns, beaming each other across the environments to solve puzzles and complete objectives.
Sean - Then there is even a point in which you go first-person as the Enterprise to battle a Gorn mothership.
Sam - I’m not sure either of us had a clue what we were shooting at and It ended in a spectacularly awful fashion with a player-controlled photon torpedo sequence.
Sean - Lastly, we couldn’t review this game without mentioning the water level.
Sam - It has a water level. Aqua y’all.
Sean - And it suuuuuuuuuuuuuuuuuuuucks....
Sam - So while Star Trek had the underpinnings to be a truly great co-op game, the actual experience is anything but.
Sean - It still has a fair number of good ideas which encourage creative cooperative play and fantastic voice acting.
Sam - But for every good idea, it seems that there are two bad ones. Or at least they are ideas squandered due to a lack of polish and over-reaching on the developer’s part.
Sean - I agree. The platforming is a complete waste of time and detracts from the overall experience.
Sam - Not to mentions death is a chore and quite often goes unexplained. Making the experience much more frustrating than fun.
Sean - So Mr. Spock beyond the many Star Trek fans out there, do you think this is an experience worth anyone’s time? Should a casual fan engage in this game?
Sam - I wouldn’t advise it Captain. As elder Spock once said, “The needs of the many outweigh the needs of the few.” And the few that might enjoy this, will only do so because of the brand.
Sean - KAAAAAAAHHHHHHHHNNNNNNNNN!!!!!!!!!!!!!!!!!!
|Technically international due to his duel citizenship with Canada, Sam comes from a background of espionage and bar tending. Growing up home schooled he honed his skills in martial arts, marksmanship, and video games. after years of being a spy he decided the espionage business wasn't for him and moved into the wonderful world of video game entertainment where he now works as ScrewAttack's merchandise director and partner coordinator. Fun fact: almost none of this is true.|
|ScrewAttack's News Director Sean Hinz worked in logistics for over four years before decided it was time to switch industries. After a couple years spent getting an MBA and freelancing, he finally found a home at ScrewAttack.com. As far as games go, Sean likes to play anything he can get his hands on, but especially enjoys third-person action RPGs. Is that really a genre?|
I was told he was involved.
is it just me or does sam's review picture look like an out dated porn star
This is dissapointing. i never watched or played any star trek movies and I came wanted to try this game... shame shame on the devs
Wait, are you being serious? JJ had literally NO influence over this game.
And this was a game I was looking forward to. Thank you JJ for not giving a fugs.
I like your review style for this review. No game is complete without an obligatory water level. Also, this game doesn't sound too great either. Shame, it has a lot of potential with the source material.
Hollywood: A vacuum of creative writers. These are the voyages of the starship VaJJ. Its endless mission: to explore backwards timelines, to seek out new lensflares, to boldly copy someone else's creation like no man has done before.
♫♫ Wooooo Woooo Wo Wo Wo Wo Woooooo Woooooooooo ♫♫
Another example of something with potential obliterated by bad gameplay.
I was actually thinking about preordering this game. By your review, I may as well skip it.
I loved the movie, but sadly the game disappoints. (Yes this is posted before the review was posted)