Posted on August 30, 2013 - 9:00pm by The Best EVER
Summer is winding down, so while we've still got some time, we're looking at the worst water worlds EVER!
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The jolly roger world in Super Mario 64. The giant eel freakin scared the mess out of me
I don't really have a problem with it nowadays but DAMN THAT AQUARIA TOWERS from Spyro 2: Ripto's rage... freaken metal sharks.
Oh Mt. Kazai, how I hate thee. That place was a bitch.
Probably the swamp level in Infamous 2. You have to traverse the swamp on a boat, defending it from enemies and guess what. youre own weakness is water so if you fall in the water...instant death!
I don't think the minus world should have been included. Nintendo didn't actually include this as a level, it's a glitch caused by the way the warp pipes initialize combined with how the game engine picked your next level. When you go to the pipes the normal way they don't become warp pipes until you go all the way to the right which you must do to get down. Because you go through the wall the pipe sends you to no level. You're not actually on level minus one, you're on level "(blank) - 1"
Literally hell underwater...? lol
The motion controls aren't bad once you get used to them
I don't like the Water Temple because of its tedious nature. It's easy but very tedious with all the water level switching. The first time I played it, the biggest challenge was searching for keys. The Great Bay Temple on the other hand is awesome & actually presents a challenge with its valvles & hydraulic system and the puzzles based on those that you have to solve. I don't know why it gets the hate it does. You're not only looking for keys but also for vales of different colored pipes, you're freezing & melting water, and you're looking for the stray fairies. It was a challenge to navigate through the first time, but now it's much easier for me and still retains a fun aspect to solving it whereas the Water Temple is such a drag every time I play it even though I know where everything is. The only thing I look forward to is the battle with Dark Link & even that is cheapened by the thing he does where if you target him he stands on your sword & gets cheap hits on you.
The Great Bay Temple has so much more depth & as a result it's so much more satisfying to complete for me.
I like most of the water dungeons in the Zelda games I played. The Swamp Palace in A Link to the Past was pretty cool. The Angler's Tunnel in Link's Awakening is awesome & one of my favorites in the game. The Water Temple in OoT is not hard but is very tedious & annoying. I really like the Great Bay Temple in MM with its valves and hydraulics and the puzzles with the ice & fire arrows. I used to hate it but after getting used to it I really like that one. I haven't played Wind Waker yet. I'm currently in the middle of the water temple in Twilight Princess during what is my first full playthrough of that game. I got frustrated at some parts, but I don't really hate it. Then again I'm not crazy about that game with its cinematic nature that I hate (too fucking slow of a game & it strays too far from what Zelda is for an old school guy like me who prefers the 2D games & MM over any of the newer Zelda titles). I have SS but haven't even started playing that one yet. But I'm sure I'll be cursing the motion controls out like I am in TP.
I gotta disagree. Tidal Tempest from Sonic CD is my favorite zone in the game and one of my favorite sets of water levels of all time. There are enough bubbles that running out of air is avoidable if you keep track of things. And I love finding the transporter and the hologram projector in those stages along with the pipes you can enter and the secret areas there are. There are also considerable land portions of those stages as well. And the music is awesome, especially the Bad Future theme (I ripped it & uploaded it to my Youtube channel: http://www.youtube.com/watch?v=VjB28c1ZoLE).
Not technically a Water Level but that one mission from GTA San Andreas that you couldn't do without leveling up your swimming. It's not the worst mission ever, but it pissed me off, because there was A) No indication beforehand that you needed to train swimming for this mission B) There was no need for you to improve your swimming skill beforehand C) There is no other mission afterwards that requires a higher swimming skill.
Not only did the game not give me an incenctive to practice swimming up until this point, it literraly forced me to go swim around in circles for half an hour just so that my swimming skill was high enough to accept this mission. It was tedious and all I ever did in that mission, that required the skill was to swim through a course to enter a ship. I'm sorry, but Swimming was the most useless mechanic in GTA San Andreas. The only reason to ever swim in this game, besides that mission, was if you accidently fell into the water
Battletoads - Terra Tubes!
Electric eels, hammer-fish, sharks, killer rubber ducks (don't laugh - they have a brutal 1 hit kill!!), instant death spikes, and worst of all - giant cogs that CHASE you and flatten you if you're not quick enough...in the water!!! This level is hell!
Kingdom Hearts 2. It's not even a playable level. It's just the song... noooo!
that dungeon wasn't hard imo. plus we've beaten that idea to death
ding ding! we have a winner
the labyrinth zone from the 1st sonic game
I never really had much of a grudge against water worlds(in fact I loved a few) but there are THOSE ones even for me. Mine's a tie between the water levels from just about every Sonic game and the one in King's Field Ancient City. I'll spare the over done sonic water level rant though. Ancient City is 1 of the most atmospheric games I've played and that's probably its greatest strength and weakness because at the water level here there is THE most annoying sound track I've ever heard its nothing but a bunch of high pitched notes that never end and occasional piano notes and that alone makes it hellish let alone how Labyrinthine the place is making u listen to the track for ETERNITY.. Saying it mostly sucks because of a sound track might not make much sense but try playing thru that place and you'll understand.. and for good measure try it with no music or even som of ur own. Because it just feels EMPTY without its own ambiance and when I was faced with hours of emptiness or pure irritation.. I simply couldn't go on. That's right, it was so friggin bad(for me personally) it kept me from completing one of my favorite games...(that's why I said atmosphere was its greatest weakness) maybe its just an immature pet peeve but I really cudn't give up this chance to rant
I never had any problem with Mt. Kazai when I played the GC version. I beat it on my first try. Furthermore, why is the Minus World there anyway? It's not even a standard level, it's a glitch, nothing more, your problem if you screwed up your playthrough.
The Water Temple from Ocarina of Time is the 2nd worst water level for me, followed by Sonic the Hedgehog's Labyrinth Zone. Link can breathe underwater with the Zora Tunic... Sonic can't, so if it's not the timer that kills you, it's the lack of air... in a maze underwater. Hydro City was a water level on their Top 10 worst water levels, but that's a cake walk compared to the Labyrinth Zone.
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