Posted on July 17, 2013 - 1:00pm by Out of the Box
Is this fan made game worth the pixels it's made on? Find out as we get our hands on Mega Man Unlimited.
» Show: Out of the Box » Comments: 30
Please login or register to post comments
If I remember correctly, Justice League aired late in the day on Cartoon Network as a part of its "young adult" lineup of the time. It wasn't a Saturday Morning cartoon. Secondly, you're missing the entire point of what I was saying. The original Mega Man series is always going to have the lighter feel to it. That's just how it is. Also, the storyline IS there for each of the games, it's just that it's not shoved right in your face with tons of cutscenes (with the exception of Mega Man 8).
You also use Mortal Kombat as a reference for a great story, which just strikes me as odd. Dialogue aside, the main plot always boils down to "big bad wants to konquer the world. Stop him."
In any case, you're going to have your point of view, and I'm going to have mine. I, for one, am going to continue to enjoy any side scrolling Mega Man games that Capcom makes, along with trying any fresh takes on the series. What you do with your free time doesn't really concern me.
YES! That's what I've been saying! Explore the gameplay and characters in a deeper way to make the game feel new. Mortal Kombat remade the first games and look how that game turned out. Couldn't agree more, because I get that running to the right, jumping, and shooting, is supposedly Megaman's thing, but he can do so much more and that's why 9&10 were kinda noting to me. (SFxMM gets a pass because that game was fun as fuck)
I recall a certain Saturday morning cartoon by the the name of Justice League being pretty profound and having a good storyline. It was for kids, but it touched on topics like can we trust our own government? Is there a God? Atheism, and other profound stuff. That said, there is no reason as to why Megaman can't have a good story. Look at Mortal Kombat. The first games had a really tough to follow story, and it didn't work with the game. But with the newest one, they managed to incorporate a story and it was amazing. I get that Capcom probably won't make anymore Megaman games, but my main argument is that the Megaman games AS OF LATE have been really redundant and boring and that by perhaps giving more character to the characters and maybe having some ground-breaking changes can make each sequel feel fresh and new, not recycled.
I'm greatly enjoying this game. Feels like a genuine Mega Man game to me.
This comment pretty much says the nature of Mega Man's fan base, the future of the series, why Resident Evil 6 and DmC made more money, and the why Mega Man's series is going nowhere. CHANGE. Oh we'll, have fun with your board game.
It doesn't really make sense why you're complaining. You're whining about the series' story as a whole like it had a spectacular plot at some point. Maybe the X series had somewhat of a story but the focus was still primarily jumping n' shooting. SF X MM was a fan-game too, so its definitely not going to to have that Oscar winning writing you might've expected.
You whine about the game not being innovative. Perhaps its good that change hasn't soiled the original Megaman. Look how "innovative" Resident Evil 6 and Devil May Cry have demonstrated to be.
And if you're going to keep up with your arguments, is this even the best place to present them? This is a fan-made game not developed by Capcom that you don't have to play, plus it's free! You're more than welcome to make a fan-made Megaman game that is all you want it to be. Or try sending Capcom your original ideas.
And if you really love Megaman like you say, then love for what is and not for what it isn't.
Well, I would be fine with it being a "Saturday Morning Cartoon" if Capcom's target market for this game where for 8-year-olds. But new Mega Man games are marketed to 30-year-olds who want to feel like they're 8 years old again. They're adults, and the story and concept of each new Mega Man in the core series is too basic for an adult. And yes, Mega Man, no, ANYONE needs a motive to do something or else it would be boring. "Good for the sake of being good" is not a sufficient reason. Also, the formula does need fixing, you're just looking at it from the perspective that you could add some obstacles that haven't been seen before. I am referring to the game as a whole. The story is just a joke, hell, the story to Street Fighter X Mega Man was on a FUCKING TEXT DOCUMENT. Also for the third time, Mega Man is not a serious game. There are much more serious games that are out there that can be sillier than Mega Man (Mortal Kombat, Killer Instinct, Saints Row, Grand Theft Auto, just to name a few). And a plot twist only has effect if it means something, making the ENTIRE story to Mega Man 4-6 (cue special effects) entirely pointless. It means nothing if they introduce the player to Dr. Cossack and Mr. X or have Proto Man go bad only to say "psyche!" or "nevermind" and undo everything they just did. Finally, I have not become jaded, I just grew up. If some 30-year-olds want to feel 8 again, they can just move in to their parents' house, not hinder the progression of a series that can be more and achieve bigger and better things. Saying nostalgia at the series won't bring it back to life.
Just from watching the video, I can see there's some just plain unfair level design at fault. Rainbow Man's stage in particular was a glaring example. Good game design won't leave the player in a situation where they can't escape unless they received ample warning beforehand, or at least not make it a 1-hit death. There were a few other things that I saw in the video that struck me as bad design as well.
Mega Man doesn't really NEED a new formula, simply because the formula allows for quite a bit of originality in each different level. That's why stuff like the sticky conveyor belt ceilings can be unique, but not feel out-of-place in the game. Granted, some tricks are done over and over (ice floors, disappearing blocks, etc.) but really, nothing is done more than once per game.
That said, if your major problem is with the characters/storyline, then you're being a little dishonest. Mega Man isn't supposed to have this super-deep storyline. You want it to be an HBO series when it's a Saturday Morning cartoon. It's intentionally written that way so the developers can be silly and HAVE things like Spring Man, Top Man, and Clown Man and still be taken seriously. Also, the series DID have old friends turning evil (MM5) and bad guys other than Wily (MM4), even though at the end it was Wily pulling the strings. At the time when no one knew the ending, having Wily be behind Cossack or impersonating Proto Man was a neat twist. The problem is you've just become so jaded that you just can't let yourself have fun with it any more.
Long story short, relax, and just enjoy the gameplay.
I find Craig's elitism to be pretty funny, he doesn't even care if the game is difficult or just punishing. Not everyone is willing to spend countless hours trying to memorize stages, a lot of people just don't find it fun.
These games take forever to make, I found old videos of this game in its Alpha stages from 4 years ago. I would probably say this game is still only in its Beta considering how the guy still plans on making major changes to the game.
Yes! The series does need to innovate, because without that, you're playing the same game since 1987. I don't know about other people, but if I really liked a series, I would want each game to look like it's going somewhere, and not the treading the same ground for over 25 years. And the blame for being so predictable, dry, and stale lies partly in the fans who want a "nostalgic" Mega Man game and not a fresh and new Mega Man game. They want the same Mega Man game with no improvements in graphics, sound, length, or gameplay, instead, they'd rather play Mega Man 3-II (like Super Mario Bros. 3-II, the game that must be made). They're detrimental to the progression of the series, and it's change that is necessary for the series to become better and maybe even return to the attention of mainstream consumers.
And for the record, I don't hate Mega Man, I LOVE Mega Man II, and III rules too, and X-X3 were great. What I hate is how the series is going nowhere and people are fine with that, yet some of them have the audacity to criticize the dumb-ass Call of Duty series for "being the same as the last game".
I don't necessarily agree with you... I mean... Look at Mario.
Does he need other main villain than Bowser? Or 'motivation'?
The problem here does not lay on the formulaic premise on itself (Look at the 'X' franchise. 4 and 5 had great plot and were great games, but where is Megaman X right now?), but, in my humble opinion, on the plataform genre on itself.
Many of those who once were might on the genre (Donkey Kong, Sonic and Rayman) have had a few rough years. Hell, only Mario is doing okay because Nintendo doesn't really mind using new (and sometimes stupid) ways to inovate the franchise.
But there's no easy answer, unfortunately.
Looks great! They should totally make a sequel - or add 'DLC' bosses, Protoman mode or something!
The old formula is one thing but what about Megaman Legends or the adventures of Tron Bonne? They changed things up quite a bit. I thought they were the future of Megaman. There's also the Megaman racing game which would be awesome if it had Mario Kart wii graphics. Another idea that came to my mind would be to remake the original megaman with megaman legends style gameplay. that way stages and characters can be explored more deeply.
How is the series being held back if Inafune is done with it? Clearly, he's not doing anything with it anymore, so it wasn't going anywhere to begin with.
And, if by "New IPs", you mean " continue milking their core franchises beyond bone-dry", then yes, that's exactly what they have the sense to be focusing on.
This game is insanely hard, especially in compare to elder MM games, even 9 was easier.
I feel like it's the fans that cry "nostalgia!" that are holding back the franchise from being better. It's time for the series to move on from 8-bit graphics and the done to death formula that goes as follows: robots go crazy, Mega Man must beat 8 robot masters, he does, and (probably) gets a fire, water, or ice power and a shield power of some sort. Then it's on to Wily, and you beat Wily. This is at least true for the main series and that's why Mega Man X felt like a breath of fresh air, but that doesn't really make up for ZX or Battle Network. The series could actually add some variety if they, I don't know, GIVE THE CHARACTERS SOME PERSONALITY! Seriously, the characters are so boring, it's unbelievable. To make anyone who isn't a hardcore diehard fan care about the series, they should:
A.) Get rid of the done-to-death formula they are using.
B.) Make the characters go through some changes that could permanently change them, or use a different villain besides Wily, or maybe have an old friend turn evil and vice-versa. I mean damn, the characters are so one-dimensional, and if they appear not to be, they wind-up being so. And yes I realize this is a fan game, because maybe Capcom has the sense to spend more time on new IPs that people care about more, like Dragon's Dogma, or a classic that people are still playing like Street Fighter (although SSF4AE seems to have gotten a lot of criticism).
The way it looks, Mega Man is going nowhere. Hell, Inafune is done with the series cuz he's bored of it. It's high time the the main series steps outside of its comfort zone and makes a game I didn't see coming pixel by pixel.
Your observations are entirely incorrect. Except for Sonic. (Although, Generations proves that Sonic could possibly make a comeback if Sega is smart about things. )
As steakatron stated, 9-10 are *supposed* to look like they came from straight from the NES. Capcom hasn't done anything MM-related since then, and if they did, they shut it down pretty damn fast* (MM Universe, Rockman Online, MM Legends 3).
[this does not include Megaman appearing in Smash Brothers]
I'm not sure what fan-made games you've been looking at, but the ones I've seen are pretty diverse-- graphically, gameplay-wise, or both. Why, just the other day, I saw a fan-made game that featured four player co-op.
4-player co-op in a Megaman game.
Isn't that really something?
It looked pretty fun too! Check it: http://www.youtube.com/watch?v=imLZvaVr564
No comments found
Filmed LIVE Wednesdays at 11am Central Time, the ScrewAttack crew takes you through the latest games released that week and answers any and all burning questions you may have about them.