An arcade stick with no stick? This is the Hit Box!
What started as a project of one salty fighting game fan is now being sold and it will change the way you play fighting games.
Find out more about the Hit Box at http://www.hitboxarcade.com
WARNING: MASSIVE POST ALERT
Hitbox Command List [Street Fighter] :
This is virtually every command you'll ever need to do in Street Fighter. The source was the videos made by Dustin, Upa, and the likes, although some material from www.Shoryuken.Com members are here too. There may be some technical stuff in here, but hopefully it won't be too bad. Try not to get confused by this; it's much more simple than it looks. Take it slow and you'll get it for sure. This is also a compendium, so don't be intimidated by the size. Especially since I'm also listing more than one way to do a move.
I won't be saying the attack button for any of these, since it's obviously at the same time that you'd reach the end of the motion for the move, and the button will change from game to game, especially if you need to do these motions in non-street fighter games.
BTW, if you see something like D,D+F,F, simply add or remove the missing commands smoothly in order. Don't go D,Neutral,D+F,Neutral,F.
One final note: Some of the SOCD tricks aren't mentioned in the videos because they were unknown at the time the videos were made. The SRK one, and the SOCD ones were found by someone else later. They know now though, and put it in the Tekken Tag Tournament 2 Video.
F=Forwards, or walk towards the enemy or direction of your character's facing.
N=Neutral. Historically done by not entering a direction. Since Left Direction and Right direction on a HitBox is also neutral, this is what is usually [but not always due to player preference] meant here. This is what's called a command neutral, or SOCD cleaned neutral.
B=Back. You walk opposite your character's facing, or away from your opponent. In street fighter and KOF style games, this also blocks.
+=Whatever command before it, and whatever command after it at the same time. If you see something like DF, there is a + between the D and the F that is implied. Up out prioritizes down, so if holding down with Guile long enough, and someone jumps at you, hitting up+attack [the kick] will be way too easy. WARNING: I covered this earlier, but people don't seem to get it. Left + Right = Neutral. Do not try to do this to block unless you're planning to release the appropriate one at the last second or else.
F,F -Self explanatory. Doable via Double Tap with 2 fingers on 1 button if desired.
-The SOCD Cleaning dash. Hold towards, and tap back without releasing the forwards will net a 1-2 frame entry dash.
=Fireball / Hadoken / Quarter Circle Forwards:
-You hold down, then while holding down, you hit forwards, and the second the forwards is pressed -It comes out like a roll.
=Dragon Punch / Uppercut / DP
-You tap forwards, hold down, and while holding down, tap or hold forwards.
-This is the "Button Neutral" or "SOCD Cleaning" dragon punch. Hold forwards, hit back and down which kills your forwards giving you a neutral crouch, and slide or release your back. The DP comes out in the minimum frames the system will allow for execution this way.
=HCF Half Circle Forwards
-Easier than it looks based on appearance. It comes out as a roll. The SOCD controls would make it harder to screw up than it looks. For example, you'd be able to do something like B, D+B, D+B+F, D+F, F, and let the SOCD cleaning erase all possibility of accidentally skipping the neutral down.
=Tiger Knee [Sagat Classic]
=Shinku Hadoken / Double Fireball
-Self explanatory. Comes out as a roll.
-The SOCD Cleaning Shinku Hadoken. Execute a D,Df,F as usual, then while holding f, you hold back and down at the same time giving you neutral,and slide [or release] the back, and then the down. This is probably the fastest the Shinku Hadoken can possibly come out via human manual entry on any device in existence.
B [or DB], wait there a little, F
-Self-Explanatory. BTW, there is no Hold back while tapping forwards. -The wait time varies from game to game.
=Double Sonic Boom
B [or DB] wait there a little, F, B, F -I remember going DB, DF, DB, F in some classic games and it working due to the fact it considers forwards motions. The last forwards should always be a neutral forwards though to ensure it comes out. I figured this out so that people would have no warning against my sonic hurricane. Experiment with your game to find out which ones this work in. Capcom VS SNK 2 is one. There are others.
=Flash Kick / Rainbow Kick
D [or db, or df], Wait there a little, either u, or D+U -Both end points work since up out-prioritizes down at the firmware level for this device. -The time you wait varies from game to game.
=Double Flash Kick [Guile Super Classic]
DB,DF,DB, U or D+U
-Both U or D+U work since up out-prioritizes down. -The wait time varies from game to game.
-You don't have to do a Full 360 anymore [if you ever did]. [F,D,B,U ] OR [B,D,F,U]
-As long as the computer sees the main Cardinals, F, D, R, or U, you can do them in any order if done quickly. You could be going F,D,F,D,F all day, and if they make a mistake go B,U and snatch them.
F,D,B,U,F,D,B -Since only the cardinals matter, you can go B,D,F,U,B,D,F. It frees the extra time you need to complete the motion for the move.
-This is the motion I saw in the sliding 720 motion video. Dustin used his left index finger to slide from the forwards position to the back position, his thumb to hit the jump, then slid the same left index finger back across the buttons again to the forwards position. This hit every button individually so the 720 was registered by the game engine.
This is the majority of the movements you'll see in Street Fighter Games.
As someone who isn't all that great at sticks, this interests me. Plus, it looks really cool.
The Hitbox has SOCD [Simultaneous Opposed Cardinal Direction] Controls at the firmware level for the device. These prevent SOCDs like "Left movement + Right movement" [You get NEUTRAL], and Down Movement + Up Movement [You get UP]. Only the absolute first generation Hitboxes, and Unofficial Hitbox style fight boards allow that bullshit.
If you try to do SOCD blocking, [holding left and right simultaneously...,] the device will not send anything causing you to get neutral, and eat whatever damage the attack was, and whatever other shit your opponent has planned for you off it.
Try to do SOCD blocking against any player of any skill level with this. I DARE you.
Hopefully this will shut them up for good. Note the date of the video. This was LAST generation's Hitbox.
This has been discussed over, and over, and over, and over, and over, and over, and over, and,,,
i still dont think it would be able to compete with like top marvel players. that game moves way to fast. i can see the hit box being good for a game like mortal kombat tho. to each their own i suppose tho.
Actually the default controller are not allowed, because they are wireless. Any wireless controller is banned at tourneys simply because the wireless signals connecting to the wrong console can and have interfered in the middle of matches.
I could see that being a bit better than the joystick since it would be FAR more accurate.
Not quite, kliker. The Red buttons, from left to right are Left, Down, Right and Up for the thumb. I will admit, that 3d fighters, like Soul Cali will take some getting used to because Up and Down are swapped.
That controversy doesn't exist with the latest Hitboxes. With these, Left + Right = Neutral and Down + Up = Up. Therefore, it is impossible for users to be able to completely protect themselves from cross-ups just by holding both Left and Right, nor is it possible to perform charge moves without proper execution. It is because of this, that official Hitboxes are allowed in both local and major tournaments.
Bingo! This is a very accurate simile.
The Hitbox website demonstrates these motions. They're much easier than you think.
This is a pretty interesting conversation. As a new Hitbox owner, I can say that it is much easier to perform motions like quarter-circle, SRK and 360-motions than a traditional arcade stick. Many of the motions are demonstrated on the Hitbox website. So, after mimicking those and after a few days of training, I felt confident enough to play games online and enter tournaments, again. One more thing: the number of Hitbox players is slowly rising, at least here in the west coast.
oh also... no top evo players play with this... sure there are some that do but i dont think they would be able to compete with an actual stick.
but doing command grabs or shroyuken getting that timing down would be hard... i feel like it would take way longer to get used to.
interesting. This would definitely give you an advantage if you got used to it. Having a finger hovering over every possible combination of buttons at all times seems really efficient. But would it be as fun? Probably not.
IDK, maybe some people can tap the buttons faster than move the stick, but I don't think too many people who have always used sticks would be able to switch to this. Like your tag, btw.
I know that, but I am just saying that default controllers are surely still allowed and could do what this does.
seams interesting. But I wonder how doing a 360/720 will work out, it sounds like a pain.
I am disabled and find it hard to use arcade sticks for fighters but this could change that looks intriguing.
i dont think this would work better then a REAL Stick, i would pass on this forsure. also this is almost as bad as the guy who played at Evo on a Keyboard
The majority of the fighting game community, though, from what I understand, uses fight sticks, and those don't come with two joysticks so you can do such things.