Posted on September 7, 2011 - 3:40pm by Cinemassacre
The Nerd returns to the first game he ever reviewed.
» Show: Angry Video Game Nerd » Comments: 9
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me neither alden its been my dream 2 play 1 T_T
I never played a castlevania game before D:
I dunno, that can be debated since it's a speculation. It could be argued that because games were expanding from single screen games like Pac-Man and Digdug, developers weren't exactly sure of how to handle difficult things like puzzles. These were things that were limited because of the hardware's limitations. To back this theory up, Zelda puzzles have become far harder than they were in the 8 and 16-bit eras, but the environments were larger and the technology allowed for more ways to figure them out. Most people don't acknowledge it, but the difficulty of NES games is due at least in part to the limitations of the respective console. It's not easy for a game to give off a sense of confusion under those circumstances.
Like I said, Castlevania 2's harder puzzles weren't really that hard to figure out if you actually looked for the clues, which really weren't that hard to find. I never needed a walkthrough and I was able to beat it long before the AVGN made a video about it, so it seems like a moot point for people to say that a game's "too cryptic" and that it requires a publication (Nintendo Power, GameFAQS, or otherwise) to beat.
If we want to talk about modern games, God of War and Dante's Inferno implement puzzles but do a very poor job of conveying to the player what they're supposed to do, since you can't really look around the room for the solution. The puzzles themselves detract from the focus of the gameplay, and more often than not it's not even clear when there is a puzzle a lot of the time -- yet God of War is praised for this when it did just as poor a job as Simon's Quest in that respect, without the "hardware limitations" excuse to back it up.
No game's puzzles require a separate publication, nor do I think games were designed with a publication in mind. Games are supposed to implement that challenge so that you feel gratified when you get past it, and the publications were released as a last resort so that you continue to play the game. Sure, some games are just purely designed and don't even attempt to tell the player what they need to do, but Simon's Quest really isn't one of those games. Maybe I'm being overly optimistic about it, but that's my speculation, anyway.
Sorry for the long-winded rant, by the way.
I'm sorry if it seemed like i was ripping into just Castlevania but all of Nintendo's games suffered from that hidden cryptic shit. Like u mentioned Zelda and I will mention Metroid as another example. I love Castlevania as much as the next guy and I love nintendo but they programed these games to be so fucking hard to figure out that it was manditory to have the magazine cause the glorious internet didnt exist yet.
siphus is a chick and another ancestor of simon
Nowhere near as confusing as James makes it out to be. In the Mansion before Red Crystal section, there's a book that says, "Wait for a soul with a red crystal on Deborah Cliff," and the book is in an incredibly obvious location. Compare that to Legend of Zelda, which has just as many (if not more) cryptic sections...not much of a difference, really.
Let's pretend "Castlevania" was taken out of the name...would anyone have ever complained about it? I doubt it, in fact I think it'd be looked upon as an NES classic. Because of the name, the flaws of the game are exaggerated beyond belief.
They should have a warning on the cartridge label. Like "Requires the Power! Nintendo Power!". Fucking confusing ass game.
i love castlevania
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