Extra Credits Season 4, Episode 20: "The Hero's Journey" (Pt 1)
This week, we begin a two-part series on the Hero's Journey as applied to games.
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Wow... That blew my mind. I remember when I played Journey I found myself trying to run away and explore the desert, only to be blown back, which made me a little angry.
I don't know that the Hero's Journey was ever intended to be a tool. I always thought of it as a recurring archetype that simply occurred because it was a major aspect of the collective unconscious. It's a Jungian idea that gets reapplied across the world through different times because we mark it over with our own experiences. Wasn't that kind of the point of "A Hero with a Thousand Faces"?
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Woah.... that is mind blowing. Plus I didn't know that you guys were involved with DigiPen! I tried to get in out of High School, the math stopped me tho :(
Well, you're not the hero, dark lord.
The lesson here is to show this video (and the next one) to your teacher to save them (and yourself) time. :D
Yeah, that refusal bit is kind of hard to do sometimes. For example, in the Legend of Zelda series it is next to impossible because Link is silent and the player has no reason to NOT answer the call. I dunno, I would love for someone to give me an example of this step in a Zelda game or an example of how it could be done. BTW, does it count if another character does not believe that you are ready and denies your offer until you show that you can handle it? Like when Sheik tells you that you were too slow in Skyward Sword and that you cannot come along until you are actually competent enough to fulfill the task given to you?
The refusal of the call tends to work best when it isn't the second phase but instead far later and triggered by the realisation that the journy isn't as whimsical as they thought it would be.
For example in the original digimon, Tai starts out accepting the call. They even beat the first big bad before the refusal to the call pops up. Somehow he gets it in his head that death in the digital world wouldn't mean death (it didn't for digimon so it's not that far fatched) and is pretty reckless because of it. He then learns that death would indeed be permanent and becomes afraid to fight. In the end he finds himself in a situation where he has to risk his life to save his friend and does so, awakening the crest of courage within him. Of course this is a good example of how the journey of the hero isn't this exact template to build stories from but rather a tool for analysis.
One of the clearest examples of this can be found in bleach, where after obtaining his shinigami powers Ichigo at first straight out refuses to become a substitute shinigami, at which point it takes threats to people close to him to move Ichigo to action.
To me, there is no refusal. I simply give it all I take first thing! MWAHAHAHAAA!!!
Lol my English teach spent 2 weeks trying to teach us what I just watched in 5 minutes.