Extra Credits Season 4, Episode 22: "Perfect Imbalance"
This week, we discuss the benefits of subtle imbalances in games (and welcome our newest team member)!
Come discuss this topic in the forums!
Download the outro music (and the rest of the remix album) here!
very interesting post and link , im highly interested in the theory crafting behind these concepts right now it seems for stacraft and other such things , being a high level sc2 player myself , it's nice to gain some insight on the core operations of these mediums that makes them tick , i especially loved the mention of how chess is broken in the sense that the game is about memorization and not strategy so some guy just made a randomized version of it , im definitely going to be playing that version of chess from now on.....
and since you posted a great link of that matter i feel like sharing an article i read last night on the current balance issues with sc2
im particularly interested where sc2 fits into all of this , as was mentioned in the post you linked sc2 lowered the skill ceiling of apm greatly over sc1 , but it kinda feels like more than ever right now sc2 at the professional level is a build execution game and not a strategy game.....
What's life without a little chaos
Makes me think of TF2 as a good example...until I remembered that sticky nades are INCREDIBLY overpowered. Yes they're used to kill turrents but it really only takes 2, maybe 3 to kill a level 3 sentry. It's way too easy to just camp and get a lot of kills with basically no skill whatsoever required.
While I don't think it's pre determined, I agree that League is a bad example, but only because it's meta game is stagnant and doesn't look like it will be changing in a long while.
Not my favorite ep for a few reasons and....unwelcome references but I do see how some imbalance can make a game better.
so, you're not going to refute any of these points or the points made in the link of the article written by David Sirlin who is quite known to have knowledge in competitive game balances. You're just gonna say that I'm annoying...
You're getting annoying...
This was a weak episode. Saying that skill based games automatically into exercises of memorization isn't backed up by any of the points you bring up.
I have to strongly disagree with using league of legends as an example. What Riot has created is a theme park pvp game that end up being extremely pre-determined. Dota would been a much better example but I'm guessing your not familiar with it.
dota is not harder. What dota does is provide you the tools to succeed; unlike Lol which provides you a nerf bat to hit the other guy with. But makes sure you can never actually kill the other guy unless he does something super stupid or the jungler gets a gank off both of which are easy to avoid. What this does is create a static environment with already pre determined results.
Don't even get me started on how stupidly linear Lol is oh god I'm not even going there. So not in the mood for typing out a huge 30 minute right up.
And yes, like everyone else said, the chess analogy was completely wrong...
Great episode, as always!