Extra Credits

Last Updated: 8/23/12 6:46pm | Episodes: 101

 Because Games Matter!

» Total Videos: 101

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Posted on February 12, 2012 - 11:21am by Extra Credits

This week, we look at a classic arcade game to show how games can express an idea using only their mechanics.

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Posted on February 12, 2012 - 11:20am by Extra Credits

This week, we study a character from Persona 4 to demonstrate the benefits of sexual diversity in games.

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Posted on February 12, 2012 - 11:19am by Extra Credits

This week, we talk about the troubled relationship between Sex and Video Games.

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Posted on February 12, 2012 - 11:18am by Extra Credits

This week, we talk about Operant Conditioning, and its unfortunate overuse in modern game design.

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Posted on February 12, 2012 - 11:17am by Extra Credits

This week, we talk about why games have been getting less challenging lately.

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Posted on February 12, 2012 - 11:16am by Extra Credits

This week, we talk about what it takes to be a great game designer.

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Posted on February 12, 2012 - 11:15am by Extra Credits

This week, talk about standing up for our medium.

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Posted on February 12, 2012 - 11:14am by Extra Credits

For Halloween, we explore the use of symbols and psychology in horror games.

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Posted on February 12, 2012 - 11:13am by Extra Credits

This week, we answer some of the most popular questions in our inbox.

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Posted on February 12, 2012 - 11:12am by Extra Credits

This week, we look at the lack of diversity in video games (and hint at numerous episode topics to come).

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Posted on February 12, 2012 - 11:26am by Extra Credits

This week, we dive headfirst into the controversies of video game piracy.

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Posted on February 12, 2012 - 11:25am by Extra Credits

This week, we consider the neglected potential for game experiences that aren't combat based.

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Posted on February 12, 2012 - 11:24am by Extra Credits

This week, we answer some more of the popular questions from our inbox.

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Posted on February 12, 2012 - 11:22am by Extra Credits

This week, we take a break from all the "art and design" talk to appreciate the Child's Play Charity Dinner Auction.

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Posted on February 12, 2012 - 11:21am by Extra Credits

This week, we look at a classic arcade game to show how games can express an idea using only their mechanics.

video
Posted on February 12, 2012 - 11:20am by Extra Credits

This week, we study a character from Persona 4 to demonstrate the benefits of sexual diversity in games.

video
Posted on February 12, 2012 - 11:19am by Extra Credits

This week, we talk about the troubled relationship between Sex and Video Games.

video
Posted on February 12, 2012 - 11:17am by Extra Credits

This week, we talk about why games have been getting less challenging lately.

video
Posted on February 12, 2012 - 11:15am by Extra Credits

This week, talk about standing up for our medium.

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Posted on February 12, 2012 - 11:14am by Extra Credits

For Halloween, we explore the use of symbols and psychology in horror games.

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Posted on February 12, 2012 - 11:47am by Extra Credits

This week, we get into a little bit of video game theory, discussing the creative contribution of the player to a game.

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Posted on February 12, 2012 - 11:46am by Extra Credits

This week, we talk about the need for video games to have their own "Oscars", and what that show might look like.

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Posted on February 12, 2012 - 11:45am by Extra Credits

This week, we take a quick break from all the games talk to discuss Anonymous, and whether or not they were actually behind the PSN outage.

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Posted on February 12, 2012 - 11:44am by Extra Credits

Now that the whole PSN mess is (mostly) wrapped up, we discuss the changing relationship between corporation and consumer, and the trust that relationship is going to require.

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Posted on February 12, 2012 - 11:42am by Extra Credits

This week, we discuss the important difference between the often-confused "graphics" and "aesthetics."

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Posted on February 12, 2012 - 11:36am by Extra Credits

This week, we talk about the ways game systems are starting to be applied to real life, and what this means for the future. Also, we are joined by our first guest artist!

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Posted on February 12, 2012 - 11:34am by Extra Credits

This week, as promised, we take a closer look at how to build a good tutorial.

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Posted on February 12, 2012 - 11:33am by Extra Credits

This week, we look at what it takes to write a great female game character.

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Posted on February 12, 2012 - 11:32am by Extra Credits

This week, we try our best to describe a big upcoming change in the world of video games, as well as what's causing it.

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Posted on February 12, 2012 - 11:31am by Extra Credits

This week, we turn a critical eye to some of EA's worst recent marketing campaigns.

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Posted on February 12, 2012 - 11:26am by Extra Credits

This week, we dive headfirst into the controversies of video game piracy.

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Posted on February 12, 2012 - 11:25am by Extra Credits

This week, we consider the neglected potential for game experiences that aren't combat based.

video
Posted on February 12, 2012 - 11:24am by Extra Credits

This week, we answer some more of the popular questions from our inbox.

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Posted on February 12, 2012 - 11:22am by Extra Credits

This week, we take a break from all the "art and design" talk to appreciate the Child's Play Charity Dinner Auction.

video
Posted on February 12, 2012 - 11:21am by Extra Credits

This week, we look at a classic arcade game to show how games can express an idea using only their mechanics.

video
Posted on February 12, 2012 - 11:20am by Extra Credits

This week, we study a character from Persona 4 to demonstrate the benefits of sexual diversity in games.

video
Posted on February 12, 2012 - 11:19am by Extra Credits

This week, we talk about the troubled relationship between Sex and Video Games.

video
Posted on February 12, 2012 - 11:17am by Extra Credits

This week, we talk about why games have been getting less challenging lately.

video
Posted on February 12, 2012 - 11:15am by Extra Credits

This week, talk about standing up for our medium.

video
Posted on February 12, 2012 - 11:14am by Extra Credits

For Halloween, we explore the use of symbols and psychology in horror games.