The Game OverThinker - Episode 58 "HEAVENS TO METROID: REVISITED"
One year later, The OverThinker revisits 'Other M' and his most controversial episode.
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Your accent is randomly stronger in this episode ._.
I enjoyed the game. the game play was fun and simple as for the story i am still convinced that Anthony was only there to keep people from calling the game raciest. but the point is the story shouldn't matter as long as the game is fun right?
i love your analysis but could do without the silly side stories...i would stick to what you are good at...over analyzing! that being said i am going to give this game a try now
...you....you're at the Salem Willows pier...
I haven't actually played this game yet, as most people are telling me its shit, and yahtzee said that i could simply re-create the experience of other M by playing Metroid Prime and hiring a stripper to slam my head with a car door. Anyway, why did you mention that what you say in this clip is merely your opinion? doesn't that just mean that it is in fact something we can argue about here? I thought the point of these shows was that you were trying to persuade us of something, that is, changing our opinions. One thing you said that i am not well convinced of is that a lot of the problem with this game's narrative is translation. I remember seeing the opening cut scene from unskipable, and samus just talked and talked like she was making a ton of recordings in some voice journal thing. I doubt that could have sounded good in japanesse either. I dont think that it was just one bad voice actor who was to blame for how terrible she sounded either. I think Nintendo wanted Samus to be stoic (in the way that you just expressed is not stoic, ironically enough) like all the fans figured she was. That sounds crazy as fuck I know, but it makes more sense to me then they hired someone who was so dreadfully talentless that she couldnt deliver any emotion at all.
Not so sure how I feel about this. While I respect his subjective perspective I would make the oberservation that japan is weird, for many reasons not even they understand. I would disagree with the assertion that japanese games demean women anymore than american games though. While Japanese culture has been on a different plane of existence from most other developed nations, the game culture has embrace females who are not intimidated by their gender, and are not ashamed of the role of women in the home /society nore are they constrained by it. The game scene is way more mature and developed than the anime or film scene in that country. The fact that they have a caucasion fetish worse than michael jackson and that bestiality was the prevailing form of porn for decades or thier fetish with minors are not the strangest parts of their national identity... I would put the social indifference to sexual harassment at the top of the goof off list they have going on. How many women are groped or sexually assaulted in populated public places is astounding. While I have not ever been to japan I have many friends living there currently and have known many exchange students from there. Japan is a beautiful country with astounding people as I've made many friends from japan. That doesn't make these social trends any less inconceivable.
At any rate the characterization of samus that the rest of us draw from the game is clearly different than your bob, fair enough. I would just argue that the broad perception of her character as mentally stunted from daddy issues presented in such blunt and broken fashion kinda breaks with the former assertions of the protagonist. If we all percieved her to be a calm smart strong women and they made her a broken dysfunctional individual its as bad as adapting a jersey shore script to the next mario game. Melodrama has its place in japanese games but the stuff of that metroid were never intended for melodrama.
Alright bob I watch your show a lot and I love it, and honestly I do like the new direction, or at least I do now that I've gotten used to it: It makes the show more interesting to watch and actually worth _watching_ instead of just listening to like a radio show and it keeps thigsn interesting to hear you making your points in between battles with video game things and color coded ninjas, plus I love Bounofacio (I think I spelled that wrong) and Ivan.
But, I have to side with extra Credits on this: actions define a character, you seem to dismiss a person with no voice or even speech bubbles as having no personality. Let me ask you something: what about a mute or bumd person ie a person physically incapable of talking who also doesn't knwo sign language, do they not have a personality just because they can't speak or communicate? Do their expressions and actions not mean anything? Does a mute serial killer and a mute humanitarian both lack any personality?
I mean that makes as much sense as saying a voiceless video game character has no personality. Oh yeah and you yourself just said that Link has a personality, different in every otehr game but he has a personality, but also no voice, or do shouts of "HA!" in combat count as giving him a voice and therefore a personality? IS that the one dividing line between Samus and Link that Links shouts when hs swigns his sword? Well if that's teh case, and I know you don't care for the Prime games, then wouldn't Samus' gasps when she's hurt in that game count.
Hoenstly, I see your points about how things would work better in a 16-bit game, but only _only_ if Samus hadn't had half a dozen games showing her as seemingly independent bounty hunter beforehand. Yes I get that following orders is critical in a militayr operation, but honestly in that case they could have done so much, what if they let you choose to either follow orders and keep the suit off or turn it on and defy orders in order to change how thigns play out between Samus and Adam later on?
Again, as much as I see your points, I have to side with Extra credits on this one and I disagree with Samus only getting any personality once she was given a voice.
Wait, it doesn't make sense that Samus finds suit upgrades?
Is Bob completely oblivious to the story of Metroid?
Zebes was the home planet of the Chozo... the people who gave Samus her suit. THAT'S WHY THERE ARE COMPATIBLE UPGRADES ON ZEBES. They also had a colony on SR388... hence the upgrades. Anywhere there are suit upgrades, there are Chozo ruins. It DOES make sense.
So the point stands: why would it make sense that she wouldn't use her varia suit WHEN SHE ALREADY HAS IT, when she needs to use it, just because her daddy surrogate told her not to?
Bob, I do have to agree with you here, and before any more fucking flamers come along and say some shit, let me specify what I am saying.
1. Samus had a horrible, horrible, horrible, fucking voice actress, which did nothing but help feed the flames of accusations of outright sexism.
2. The awkward dialoge and supposed sexism are actually probably an indicator of poor localization, instead of misogyny.
3. Those who assume that Japan is filled with a bunch of misogynistic, women hating, tentacle fetish, assholes, are borderline racist.
Nintendo isn't stupid. They know the backlash that disrespecting a franchise can cause, they just probably didn't realize the implications that could happen from a poor localization, and poor voice acting. Most of the time, those two things are seen in a humorous light (ALL YOUR BASE ARE BELONG TO US).
I did not like the game, I thought it was the weakest Metroid game since the Return of Samus, And while I am glad that my fellow gamers are ready to defend Samus to the ends of the earth, this is not that battle. Let's save that type of energy for when we really need it.
Hold the fuck up, where was all this malicious rage been when Sonic fucking needed it?
That's not a Pseudo-Boston accent. That's his actual accent, something he has clarrified many a time on many of his shows. He has explained that he has learned to speak without the accent for all official business, and that, when very passionate, angry, etc, about something, he can't talk around it as easily. The accent then comes back out. There are also times he just doesn't feel like it.
the doppelganger project turned me off at first, but ever since you arrived on screwattack youve refined the special effects, filmmaking style and writing of that indulgence. And its really grown on me. I was wrong to dismiss your creative excursions because I cant imagine the show without them now. Keep kicking ass, Geima!!!
Damn... there is no "Didn't like it" botton ¬¬
I see the cheesiness continues...I stopped watching the show primarily when the whole dumb "lost in Wario Woods" doppelganger thing was going on; but this doesn't make me want to come back. I enjoying listening to your points, whether I agree or not, but a talking rabbit and navi? seriously? and where'd the pseudo- Boston accent (that seemingly vanished about half way thru) come from? I'll be back in a couple of months to see if the campiness has passed. Good episode though :)
So massive flub and yet again, a miss-characterization by the inability of the devs.
The game isn't trying to be intentionally misogynistic but just has a plot like an 80's game while carrying itself like a modern title.
Because nintendo can make modern games like modern military shooters can be non-linear.
It's not even just that she's surprised. If she was surprised yet did not remain completely immobile and screaming, it might have seemed okay. It's that she almost regresses to her childhood, with the visuals illustrating a type of fear that implied that this was her first encounter with him since his childhood, which is was certainly not.
The most important point of the Extra Credits video, which I believe that Bob does not mention in his video (no offense), is that actions define a character. The Metroid Prime games, which Bob has written on his personal blog that he dislikes due to them being first-person, are the best example of this, though even in the more basic video game entries, we can understand Samus via her actions.
With all due respect Bob, you seem to imply that dialogue is the most important, if not the only important, contributor to character, which I would have to say is false. I know you're not a fan of first-person shooters, but you really should give the Metroid Prime games (which are much more like first-person adventure games) a try. There were various cutscenes involving the character (despite having no dialog, there was movement and facial expression), and through scan logs you find out about her back-story.
Also, I read the blog on your personal website. Trying to make a partial claim that people did not like Other M simply because it deviated from the gameplay of the Metroid Prime titles is inaccurate if not possibly a bit rude.
I think the last extra credits episode about the game Warez: The Cartel basically sums this up.
The devs aren't sexist dicks (well, maybe bits of team ninja are *cough*DoA Beach Volley Ball*cough*) but damn did they not think of the implications of what they were doing. The whole idea of samus, who has been implied to be high independent by her choice of carrier as a bounty hunter as well as her solitary workings in that line of work (IE no codec to get advise from teammates) , choosing to listen to a some commanding officer when it gets in the way of her work contradicts that implied character, much like how link always reads the nigh fearless type.
Also, the ridley scene also screws with the previous events of the series because ridley has come back from the apparent dead about 5 times so her being at all surprised by this just seems like a massive flub.