The Game's Sales Inflation Syndrome?
Comment, discuss, video response.
I think that companies need to learn that, to make a game that will exceed expectations in prices, it must exceed expectations of your own. In other words, don't just find the comfortable 8 hour campaign shooter game just to get your cash in---you need to pour everything you have into it in order for it to massively succeed.
That pretty much sums it up.
Time to get to the sad truth.
No matter how you look at it Tomb Raider was an amazing game, but it was released WAY to late.
After playing Uncharted and Tomb Raider the fact is unfortunately it brought nothing new that Uncharted didn't do for three games. I'm not saying Uncharted was better, hell Laura came way before Drake and set the stage for those types of games, Tomb Raider was freakin awesome.
What I'm saying this game didn't appeal to the gaming market because of Uncharted, because Uncharted already did this time of amazing graphics, 3D, action-adventure game 3 times, before Tomb Raider 2013. By the time Tomb Raider finally was released the world was done with these type of Action - Adventure games, and Tomb Raider faced the repercussions of it.
If Tomb Raider was released before Uncharted then you can bet your ass it would of sold in the triple digit millions, but sadly the world was done with these type of Action-Adventure 3D games and TR suffered for it.
Console publishers become far too dependent on the Triple-A market.
Releasing Triple-A games gets more expensive every fiscal quarter.
Perverse incentives drive odious business practices. Fans grumble.
Sales targets shoot up and beyond anything remotely close to reason.
Economies continue their decline. Discretionary income evaporates.
HybridRain's awesome video feels like the right place to unleash my thoughts. So excuse the giant comment:
When it comes to Tomb Raider specifically. I rented the game. It's freaking amazing! It goes so much further than Uncharted did even if it is totally inspired by it. I think the game is good enough to sell 15 million copies. However, it takes a powerful franchise that everyone is excited for to sell like that. Tomb Raider hasn't had a great game in a looong time. Probably since Tomb Raider 4 for Dreamcast. The cost of acquiring that IP and making that incredible game was probably GARGANTUAN, so selling a huge number of copies is probably necessary if Square wants to start making a next-gen one. I'm glad they went all out on the game, because honestly, while the world of BioShock Infinite was the biggest artistic achievement in gaming.....Tomb Raider is funner to me, I'd hate to admit it. I don't think it was reviewed fairly ANYWHERE just because nobody wanted cheesy Lara Croft to succeed on a grand scale. Square's issue with this one is that the story can be beaten in a rental period, and the online sucks. No economical reason for me to buy it.
i remember when games selling 1million copies were considered greatest hits sad to see the industry so bloated nowadays
I... Uuuummm.... Yeah... Cookies are fine :)
do you have cookies? maybe with a q qookies or qukies oe something. give me the bubbes!!! and no Im not saying the scissors thing!
I know! and Square considers this a failure! WHY!!!??? Not to mention they haven't count the digital sales so far but damn, they actually said they were aiming to sell with their last 3 games at least 14.6 Million copies! O_o
Tomb Raider didn't just sell 3.6 million. It sold 3.6 million in only THREE WEEKS!!! Not only that but its STILL selling like crazy.