Looks like we finally got a game that lots of people have been optimistically, if not excitedly, waiting for. That game is Aliens: Colonial Marines. I don't want to spoil too much of what's in store after the break, but if you just read that, remembered it was out, and were about to run to the store to grab it... maybe don't do that thing.
Except for a review or two, Aliens: Colonial Marines has tanked when it comes to critic's opinions. Craig and Bryan are cracking open a fresh copy to find out if Gearbox's latest game is as bad as everyone has said it is.
Due to centuries of unregulated nuclear warfare, a race of aggressive aliens known as the Furons has been rendered sterile, and forced to depend on cloning to reproduce. To help keep the genetic code of the Furons pristine, a trigger-happy Furon soldier named Cryptosporidium-137 is ordered to travel to 1950s Earth and steal genetic material from the indigenous sentient lifeforms. Along the way, he'll also have to investigate the disappearance of his clone predecessor, Cryptosporidium-136, uncover and foil a dastardly government conspiracy, and of course... "Destroy All Humans!"
MadHero and Gear are back once again to voice their opinions about upcoming video games, specifically the ones that come out in February. Featuring Dead Space, Rayman, Fire Emblem, and a whole lot more.
Sean got to speak with Adam Fletcher and Mikey Neumann, two of the characters that make Gearbox go. What did they have to say? Things on working with Fox, crazy Alien fans, the Wii U, and their post-E3 plans.
After sitting down with Aliens: Colonial Marines' Senior Producer, Brian Burleson, Sean found out that the Aliens' chief weapons are fear, surprise, and ruthless efficiency. Brian also dropped some more knowledge about the single-player campaign and what will make it so good. There was no mention of comfy chairs.