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Posts tagged as indie games

From here, you can see all content with the indie games tag.

Indie Shack - Beats, Rhythm, and Blood

Blog Post | Posted February 28, 2012 - 9:00pm
This week on the Indie Shack, we have two rhythm games that feature a retro styled presentation, and an incredibly violent but fast-paced action beat 'em up.

Hard News 02/20/12

Video | Posted February 20, 2012 - 10:54pm
Today on Hard News the devils in the details, indie games get a bump, and Microsoft gets a wake up call.

Developers rejoice Xbox Live Indie Games return to form

Blog Post | Posted February 20, 2012 - 8:40pm
Let’s hope they stay that way this time…

Indie Shack - Comedy, Revenge, and Physics

Blog Post | Posted February 12, 2012 - 3:00pm
With this third installment, we have an action role-playing title with a heavy focus towards comedy, a brutally intense tale of revenge, and a creative physics puzzle game involving balls of goo.

Indie Games - Cream Wolf

Blog Post | Posted February 8, 2012 - 3:09pm
I wanted to share a really bizarre indie game I found online, and I also made a mini-review for it. If anyone's interested, I also have a link to a long guest article I wrote a while ago.

Indie Shack - Time, Despair, and Fish

Blog Post | Posted February 6, 2012 - 11:00am
With this second installment, we have two atmospheric narratives that feature creative puzzles, and a strategic arcade game which involves fish and techno music.

Bastion reduced to half price this week on Xbox Live

Blog Post | Posted February 1, 2012 - 2:05pm
If you happen to be an Xbox Live Gold member, take note of the current deal of the week. Bastion is currently available for only 600 Microsoft Points, half of its usual price.

Daily Recap: January 30th

Blog Post | Posted January 31, 2012 - 12:00pm
Here is everything you missed from Monday, January 30th...

Indie Shack - Light, Arrows, and Slime

Blog Post | Posted January 30, 2012 - 11:00am
With this first installment, we have an atmospheric game that focuses on lighting, a strategy shooter that involves ricocheting arrows off walls, and a volleyball game that features slime blobs.

Indie Games - The Mirror Lied

Blog Post | Posted January 25, 2012 - 10:18pm
I wanted to spread awareness of a very atmospheric indie game I found online. To add some variety though, I'll also talk about the indie genre for a short bit.

Humble Indie Bundle is out now!

Blog Post | Posted December 13, 2011 - 3:27pm
Everyone's favorite video game-based charity is ready for round 4!

Mob Rules Games wants your input on their next game will be

Blog Post | Posted November 29, 2011 - 3:00pm
An Indie team needs your vote to decide, which game they will make.

Experimental indie game Cell: emergence still slated for 2011

Blog Post | Posted November 10, 2011 - 11:20pm
We're still not sure what it is, but it's on its way.

To The Moon Preview and First Impressions

Blog Post | Posted October 20, 2011 - 11:00am
Lousy gives his thoughts on an upcoming Indie game and BRIEFLY talks about why he believes the Independent games industry is sliiiiightly overrated.

Six indie games to be added to OnLive this fall

Blog Post | Posted October 9, 2011 - 9:01am
The popular cloud gaming service OnLive announced at Indiecade 2011 (which is being held this weekend) that it will be adding a new line up of popular indie titles to its already strong catalogue later this fall.

VVVVVV getting a mainstream release on the 3DS

Blog Post | Posted October 8, 2011 - 1:50pm
Developer Terry Cavanagh and his publishing partner Nicalis have revealed that their smash PC indie hit, VVVVVV (is that enough Vs?) will be getting a mainstream release on the Nintendo 3DS via the eShop.

Manager of The Nine Dots Studio calls Team Meat "cry babies"

Blog Post | Posted October 1, 2011 - 11:00am
Guillaume Boucher-Vidal has some choice words for Team Meat, as well as Sony's PSN service.

Fez delayed until 2012, but we have another long screenshot

Blog Post | Posted September 30, 2011 - 10:40am
Phil Fish is creating an interesting indie title called Fez. While it may look like a 2D platformer, the environments are actually being built in 3D. This can be seen in the first long screenshot and now the second one...

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