It's the first of the month so we get a slew of new PS+ content, a bunch of new games for all consoles including: PSOne Classic Megaman X4, Joe Danger, Velocity 2X, and Warriors Orochi 3 Ultimate. All this, DLC, and much more in this weeks edition of the Weekly Update.
In this week's episode, Shawn and Rob review Megaman: The Power Battle. Capcom released this game into Japanese arcades in 1995. It did not make it to the US until 2006 in the Megaman Anniversary Collection for Gamecube, Playstation 2 and Xbox. Instead of a platformer, this version of Megaman played a lot more like a fighting game. Watch our video to hear our thoughts!
Ever since the news broke out that Capcom's Shareholder Defense Plan went null, I've been wondering who would get what and how it would be treated. While it's easy to say "Nintendo can buy Megaman and make new Megaman games", I think it'd be a bit more interesting to come up with fantastical scenarios about who gets what and how they'll deal with it.
I want to make a video about this later on, which is why I'm asking you guys what YOU would do with Capcom's IP's if you were at the action house and you had enough money to buy out one or two of their franchises. Once you had a hold of that franchise, how would you change/treat it?