Firethorn43's Wall
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Also, I just remembered that I had a glitch in the game where my HUD was completely gone in both multiplayer AND campaign. That made me not want to play it ever again since I couldn't fix it without deleting the save. That was what ultimately made me want to get rid of it.
A lot of the reason I was upset by the changes was probably because I loved the Conduit 1 way more than most people did. I loved the art style a lot, I was very good at multiplayer even against hackers, and I enjoyed replaying the levels. It wasn't what I remembered because of those changes that most people wanted, even if some of them (especially the new weapons.) were real improvements. I would honestly argue that the Conduit 1 was one of my first real online multiplayer experiences (Been a Nintendo only guy until recently, so online never was a big feature.), so I hold the game really high up. Basically, a lot of the problems Conduit 1 had were not that noticeable by me because of this.
By the time Conduit 2 was out, I was becoming a serious fan of Team Fortress 2, and comparatively, I just wanted to stick to TF2 for its constant updates, large community, and bigger matches. But like I said, I think I was a little unfair to Conduit 2. Thanks for reading!
Of all the games we have in common (which is quite a few) I agree with pretty much everything you said, with the exception of Conduit 2. While I enjoyed the first one, I felt the second was lightyears ahead of it in almost every area. The first Conduit was fun for its unique control scheme, its weapons, and its story. The single player was repetitive and the multiplayer hacked and glitchy to the point of being unplayable.
On the other hand, Conduit 2's campaign had plenty of different environments. There set-pieces and boss fights. New weapons that brought creativity to a whole new level, and when combined with the perk system, allowed you to customize your play style in unprecedented ways, even compared to other shooters with similar set-ups. The multiplayer is balanced and allows for a greater control of what you actually want to play, instead of the first one's set-up that randomized pretty much everything. Last I checked, there were no glitch or hacker problems, either, and this game has single player. Ultimately, I found Conduit 2 to be a much better game. Sure, the story took a turn for the goofy that it could have done without, but everything else adds up to be one of the best first person shooters of this generation. Considering how that genre exploded in recent years, I think that's saying something.
Of course, that's just my opinion. I mean no disrespect if you disagree. Nice blog, and a great way to pay tribute to the Wii.
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