g1 Features's Wall
Non Playable Podcast is currently on Youtube for you to listen to. It'll be on Screwattack hopefully this Saturday: https://www.youtube.com/watch?v=tXvM7UCHJTk&feature=youtube_gdata_player
If g1 Debates is still going through, then I may have a debate topic for the show: It's no secret that some items/tactics in games are just vastly more superior than others in games; pre-patch Sentinal in 'Marvel vs. Capcom 3', the noob-tube in 'Modern Warfare 2', and a bunch of others including more recently the Honey Badger in 'Call of Duty: Ghosts'. Several arguments from players and developers alike state that such items are necessary to ease beginner players in to their games and stand a chance against the more advanced players. But are is this strategy really necessary? Is it really such an effective way to persuade wider audiences to keep playing their games?