Random Awesomeness' Wall
9/26/12 4:08pm
Random Awesomeness posted a new Video.
We're using the term "swag" very loosely when it comes to the stuff we got while at TGS. Look at all the...neat...stuff we got at Tokyo Game Show.
1/12/13 8:47am
Bonidex: He only showed rice and magazines. The real deal was inside the alienware bags!!!

11/21/12 3:28am
jojo: It created a bidding frenzy with ten people from around the world bidding for the <a href="http://www.sslwatches.com/" rel="dofollow"><strong>replica watches</strong></a>, a perpetual calendar chronograph wristwatch, with moon phases.Christie’s auction of Important <a href="http://www.setbreitlingtime.com/"><strong>breitling replica</strong></a> in Geneva performed extremely well, demonstrating great consistency at all levels in terms of <a href="http://www.swissreplicasuk.co.uk/" rel="dofollow"><strong>swiss replica watches</strong></a>, prices and clients.Collectors, public and private museums, the trade and also an investment watches fund, battled out the bidding for the best watches seen at auction this season.
10/8/12 2:34am
Phroday: I too really need to know what was in the Alienware bags. It's bothering me.

10/2/12 5:23pm
Mad-Hatter: GAAAAAHHH! WHAT WAS IN THE ALIEN WARE BAGS?! I NEED TO KNOW FOR COMPLETENESS!

10/2/12 3:24pm
JPArbiter: Make official screwattack riceballs!
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9/21/12 5:42pm
Random Awesomeness posted a new Video.
What started as a project of one salty fighting game fan is now being sold and it will change the way you play fighting games.
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Ratel: The Hitbox has SOCD [Simultaneous Opposed Cardinal Direction] Controls at the firmware level for the device. These prevent SOCDs like "Left movement + Right movement" [You get NEUTRAL], and Down Movement + Up Movement [You get UP]. Only the absolute first generation Hitboxes, and Unofficial Hitbox style fight boards allow that bullshit.
If you try to do SOCD blocking, [holding left and right simultaneously...,] the device will not send anything causing you to get neutral, and eat whatever damage the attack was, and whatever other shit your opponent has planned for you off it.
Try to do SOCD blocking against any player of any skill level with this. I DARE you.
Hopefully this will shut them up for good. Note the date of the video. This was LAST generation's Hitbox.
http://www.youtube.com/watch?v=oerKDUL7ssA
This has been discussed over, and over, and over, and over, and over, and over, and over, and,,,
If you try to do SOCD blocking, [holding left and right simultaneously...,] the device will not send anything causing you to get neutral, and eat whatever damage the attack was, and whatever other shit your opponent has planned for you off it.
Try to do SOCD blocking against any player of any skill level with this. I DARE you.
Hopefully this will shut them up for good. Note the date of the video. This was LAST generation's Hitbox.
http://www.youtube.com/watch?v=oerKDUL7ssA
This has been discussed over, and over, and over, and over, and over, and over, and over, and,,,
Ratel: WARNING: MASSIVE POST ALERT
Hitbox Command List [Street Fighter] :
This is virtually every command you'll ever need to do in Street Fighter. The source was the videos made by Dustin, Upa, and the likes, although some material from www.Shoryuken.Com members are here too. There may be some technical stuff in here, but hopefully it won't be too bad. Try not to get confused by this; it's much more simple than it looks. Take it slow and you'll get it for sure. This is also a compendium, so don't be intimidated by the size. Especially since I'm also listing more than one way to do a move.
___________________________________________________________________
I won't be saying the attack button for any of these, since it's obviously at the same time that you'd reach the end of the motion for the move, and the button will change from game to game, especially if you need to do these motions in non-street fighter games.
BTW, if you see something like D,D+F,F, simply add or remove the missing commands smoothly in order. Don't go D,Neutral,D+F,Neutral,F.
One final note: Some of the SOCD tricks aren't mentioned in the videos because they were unknown at the time the videos were made. The SRK one, and the SOCD ones were found by someone else later. They know now though, and put it in the Tekken Tag Tournament 2 Video.
http://www.youtube.com/watch?v=EV1UBe7sHiU&feature=BFa&list=PLA4B222224D...
____________________________________________________________________
Legend:
http://www.youtube.com/watch?v=ZuGaeg0c-0E&feature=BFa&list=PLA4B222224D...
F=Forwards, or walk towards the enemy or direction of your character's facing.
N=Neutral. Historically done by not entering a direction. Since Left Direction and Right direction on a HitBox is also neutral, this is what is usually [but not always due to player preference] meant here. This is what's called a command neutral, or SOCD cleaned neutral.
D=Down
B=Back. You walk opposite your character's facing, or away from your opponent. In street fighter and KOF style games, this also blocks.
U=Up
+=Whatever command before it, and whatever command after it at the same time. If you see something like DF, there is a + between the D and the F that is implied. Up out prioritizes down, so if holding down with Guile long enough, and someone jumps at you, hitting up+attack [the kick] will be way too easy. WARNING: I covered this earlier, but people don't seem to get it. Left + Right = Neutral. Do not try to do this to block unless you're planning to release the appropriate one at the last second or else.
______________________________________________________________________
=Dashing
http://www.youtube.com/watch?v=P1Q3CYCr8NI&feature=BFa&list=PLA4B222224D...
F,F
-Self explanatory. Doable via Double Tap with 2 fingers on 1 button if desired.
F,F+B,F[release back]
-The SOCD Cleaning dash. Hold towards, and tap back without releasing the forwards will net a
1-2 frame entry dash.
=Fireball / Hadoken / Quarter Circle Forwards:
http://www.youtube.com/watch?v=EJcBC_mzr8c&feature=BFa&list=PLA4B222224D...
D,D+F,F.
-You hold down, then while holding down, you hit forwards, and the second the forwards is pressed
-It comes out like a roll.
=Dragon Punch / Uppercut / DP
http://www.youtube.com/watch?v=5xZ7YF16td8&feature=BFa&list=PLA4B222224D...
F,D,D+F
-You tap forwards, hold down, and while holding down, tap or hold forwards.
F,F+D+B,D+F
http://www.youtube.com/watch?feature=player_embedded&v=TIaHX047zZc
-This is the "Button Neutral" or "SOCD Cleaning" dragon punch. Hold forwards, hit back
and down which kills your forwards giving you a neutral crouch, and slide or release your back.
The DP comes out in the minimum frames the system will allow for execution this way.
=HCF Half Circle Forwards
http://www.youtube.com/watch?v=hDDCHszUw_Q&feature=BFa&list=PLA4B222224D...
B,B+D,D,D+F,F.
-Easier than it looks based on appearance. It comes out as a roll. The SOCD controls would make it harder to screw up than it looks. For example, you'd be able to do something like B, D+B, D+B+F, D+F, F, and let the SOCD cleaning erase all possibility of accidentally skipping the neutral down.
=Tiger Knee [Sagat Classic]
http://www.youtube.com/watch?v=shmCXte0yBs&feature=BFa&list=PLA4B222224D...
D,DF,F,UF+
=Shinku Hadoken / Double Fireball
D,DF,F,D,DF,F
-Self explanatory. Comes out as a roll.
D,DF,F,N+D,DF,F
-The SOCD Cleaning Shinku Hadoken. Execute a D,Df,F as usual, then while holding f, you hold back and down at the same time giving you neutral,and slide [or release] the back, and then the down. This is probably the fastest the Shinku Hadoken can possibly come out via human manual entry on any device in existence.
=Sonic Boom
http://www.youtube.com/watch?v=tB4g3-s3qEg&feature=BFa&list=PLA4B222224D...
B [or DB], wait there a little, F
-Self-Explanatory. BTW, there is no Hold back while tapping forwards.
-The wait time varies from game to game.
=Double Sonic Boom
B [or DB] wait there a little, F, B, F
-I remember going DB, DF, DB, F in some classic games and it working due to the fact it considers forwards motions. The last forwards should always be a neutral forwards though to ensure it comes out. I figured this out so that people would have no warning against my sonic hurricane. Experiment with your game to find out which ones this work in. Capcom VS SNK 2 is one. There are others.
=Flash Kick / Rainbow Kick
D [or db, or df], Wait there a little, either u, or D+U
-Both end points work since up out-prioritizes down at the firmware level for this device.
-The time you wait varies from game to game.
=Double Flash Kick [Guile Super Classic]
DB,DF,DB, U or D+U
-Both U or D+U work since up out-prioritizes down.
-The wait time varies from game to game.
=The 360
http://www.youtube.com/watch?v=kfc_ivHuOXM&feature=BFa&list=PLA4B222224D...
F,DF,D,DB,B,UB,U,UF,F
-Self Explanatory.
F,DF,D,DB,B,UB,U
http://www.youtube.com/watch?v=5HmgBHd2T-U&feature=BFa&list=PLA4B222224D...
-You don't have to do a Full 360 anymore [if you ever did].
[F,D,B,U ] OR [B,D,F,U]
http://www.youtube.com/watch?v=CaZIHAmmOR0&feature=BFa&list=PLA4B222224D...
-As long as the computer sees the main Cardinals, F, D, R, or U, you can do them in any order if done quickly.
You could be going F,D,F,D,F all day, and if they make a mistake go B,U and snatch them.
=The 720
http://www.youtube.com/watch?v=kfc_ivHuOXM&feature=BFa&list=PLA4B222224D...
F,D,B,U,F,D,B
-Since only the cardinals matter, you can go B,D,F,U,B,D,F. It frees the extra time you need to complete the motion for the move.
http://www.youtube.com/watch?v=zfzuO91LLyc&feature=BFa&list=PLA4B222224D...
F,D,B,U,B,D,F
http://www.youtube.com/watch?v=HLkWcHcY7FQ&feature=BFa&list=PLA4B222224D...
-This is the motion I saw in the sliding 720 motion video. Dustin used his left index finger to slide from the forwards position to the back position, his thumb to hit the jump, then slid the same left index finger back across the buttons again to the forwards position. This hit every button individually so the 720 was registered by the game engine.
This is the majority of the movements you'll see in Street Fighter Games.
Hitbox Command List [Street Fighter] :
This is virtually every command you'll ever need to do in Street Fighter. The source was the videos made by Dustin, Upa, and the likes, although some material from www.Shoryuken.Com members are here too. There may be some technical stuff in here, but hopefully it won't be too bad. Try not to get confused by this; it's much more simple than it looks. Take it slow and you'll get it for sure. This is also a compendium, so don't be intimidated by the size. Especially since I'm also listing more than one way to do a move.
___________________________________________________________________
I won't be saying the attack button for any of these, since it's obviously at the same time that you'd reach the end of the motion for the move, and the button will change from game to game, especially if you need to do these motions in non-street fighter games.
BTW, if you see something like D,D+F,F, simply add or remove the missing commands smoothly in order. Don't go D,Neutral,D+F,Neutral,F.
One final note: Some of the SOCD tricks aren't mentioned in the videos because they were unknown at the time the videos were made. The SRK one, and the SOCD ones were found by someone else later. They know now though, and put it in the Tekken Tag Tournament 2 Video.
http://www.youtube.com/watch?v=EV1UBe7sHiU&feature=BFa&list=PLA4B222224D...
____________________________________________________________________
Legend:
http://www.youtube.com/watch?v=ZuGaeg0c-0E&feature=BFa&list=PLA4B222224D...
F=Forwards, or walk towards the enemy or direction of your character's facing.
N=Neutral. Historically done by not entering a direction. Since Left Direction and Right direction on a HitBox is also neutral, this is what is usually [but not always due to player preference] meant here. This is what's called a command neutral, or SOCD cleaned neutral.
D=Down
B=Back. You walk opposite your character's facing, or away from your opponent. In street fighter and KOF style games, this also blocks.
U=Up
+=Whatever command before it, and whatever command after it at the same time. If you see something like DF, there is a + between the D and the F that is implied. Up out prioritizes down, so if holding down with Guile long enough, and someone jumps at you, hitting up+attack [the kick] will be way too easy. WARNING: I covered this earlier, but people don't seem to get it. Left + Right = Neutral. Do not try to do this to block unless you're planning to release the appropriate one at the last second or else.
______________________________________________________________________
=Dashing
http://www.youtube.com/watch?v=P1Q3CYCr8NI&feature=BFa&list=PLA4B222224D...
F,F
-Self explanatory. Doable via Double Tap with 2 fingers on 1 button if desired.
F,F+B,F[release back]
-The SOCD Cleaning dash. Hold towards, and tap back without releasing the forwards will net a
1-2 frame entry dash.
=Fireball / Hadoken / Quarter Circle Forwards:
http://www.youtube.com/watch?v=EJcBC_mzr8c&feature=BFa&list=PLA4B222224D...
D,D+F,F.
-You hold down, then while holding down, you hit forwards, and the second the forwards is pressed
-It comes out like a roll.
=Dragon Punch / Uppercut / DP
http://www.youtube.com/watch?v=5xZ7YF16td8&feature=BFa&list=PLA4B222224D...
F,D,D+F
-You tap forwards, hold down, and while holding down, tap or hold forwards.
F,F+D+B,D+F
http://www.youtube.com/watch?feature=player_embedded&v=TIaHX047zZc
-This is the "Button Neutral" or "SOCD Cleaning" dragon punch. Hold forwards, hit back
and down which kills your forwards giving you a neutral crouch, and slide or release your back.
The DP comes out in the minimum frames the system will allow for execution this way.
=HCF Half Circle Forwards
http://www.youtube.com/watch?v=hDDCHszUw_Q&feature=BFa&list=PLA4B222224D...
B,B+D,D,D+F,F.
-Easier than it looks based on appearance. It comes out as a roll. The SOCD controls would make it harder to screw up than it looks. For example, you'd be able to do something like B, D+B, D+B+F, D+F, F, and let the SOCD cleaning erase all possibility of accidentally skipping the neutral down.
=Tiger Knee [Sagat Classic]
http://www.youtube.com/watch?v=shmCXte0yBs&feature=BFa&list=PLA4B222224D...
D,DF,F,UF+
=Shinku Hadoken / Double Fireball
D,DF,F,D,DF,F
-Self explanatory. Comes out as a roll.
D,DF,F,N+D,DF,F
-The SOCD Cleaning Shinku Hadoken. Execute a D,Df,F as usual, then while holding f, you hold back and down at the same time giving you neutral,and slide [or release] the back, and then the down. This is probably the fastest the Shinku Hadoken can possibly come out via human manual entry on any device in existence.
=Sonic Boom
http://www.youtube.com/watch?v=tB4g3-s3qEg&feature=BFa&list=PLA4B222224D...
B [or DB], wait there a little, F
-Self-Explanatory. BTW, there is no Hold back while tapping forwards.
-The wait time varies from game to game.
=Double Sonic Boom
B [or DB] wait there a little, F, B, F
-I remember going DB, DF, DB, F in some classic games and it working due to the fact it considers forwards motions. The last forwards should always be a neutral forwards though to ensure it comes out. I figured this out so that people would have no warning against my sonic hurricane. Experiment with your game to find out which ones this work in. Capcom VS SNK 2 is one. There are others.
=Flash Kick / Rainbow Kick
D [or db, or df], Wait there a little, either u, or D+U
-Both end points work since up out-prioritizes down at the firmware level for this device.
-The time you wait varies from game to game.
=Double Flash Kick [Guile Super Classic]
DB,DF,DB, U or D+U
-Both U or D+U work since up out-prioritizes down.
-The wait time varies from game to game.
=The 360
http://www.youtube.com/watch?v=kfc_ivHuOXM&feature=BFa&list=PLA4B222224D...
F,DF,D,DB,B,UB,U,UF,F
-Self Explanatory.
F,DF,D,DB,B,UB,U
http://www.youtube.com/watch?v=5HmgBHd2T-U&feature=BFa&list=PLA4B222224D...
-You don't have to do a Full 360 anymore [if you ever did].
[F,D,B,U ] OR [B,D,F,U]
http://www.youtube.com/watch?v=CaZIHAmmOR0&feature=BFa&list=PLA4B222224D...
-As long as the computer sees the main Cardinals, F, D, R, or U, you can do them in any order if done quickly.
You could be going F,D,F,D,F all day, and if they make a mistake go B,U and snatch them.
=The 720
http://www.youtube.com/watch?v=kfc_ivHuOXM&feature=BFa&list=PLA4B222224D...
F,D,B,U,F,D,B
-Since only the cardinals matter, you can go B,D,F,U,B,D,F. It frees the extra time you need to complete the motion for the move.
http://www.youtube.com/watch?v=zfzuO91LLyc&feature=BFa&list=PLA4B222224D...
F,D,B,U,B,D,F
http://www.youtube.com/watch?v=HLkWcHcY7FQ&feature=BFa&list=PLA4B222224D...
-This is the motion I saw in the sliding 720 motion video. Dustin used his left index finger to slide from the forwards position to the back position, his thumb to hit the jump, then slid the same left index finger back across the buttons again to the forwards position. This hit every button individually so the 720 was registered by the game engine.
This is the majority of the movements you'll see in Street Fighter Games.
VenomPool64: As someone who isn't all that great at sticks, this interests me. Plus, it looks really cool.
hypercombo64: i still dont think it would be able to compete with like top marvel players. that game moves way to fast. i can see the hit box being good for a game like mortal kombat tho.
to each their own i suppose tho.
to each their own i suppose tho.
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9/12/12 2:27pm
Random Awesomeness posted a new Video.
Foraging, climbing over things, shooting deer in the ass, what else could you want from Tomb Raider?
ElijahZmijewski12: Very interesting subject, regards for putting up. <a href="http://vimax101.tumblr.com">vimax</a> Some genuinely excellent information, Sword lily I detected this.
Dcmac: Will be buying for sure.
Father: I agree. I'm very excited for this game.
KataWolf: While it certainly reminds me of Uncharted regarding the platforming (yes, I know Lara did this stuff first), one thing I believe in for games these days is that "If you're going to copy something, at least do it right while adding your own flair to it." And it seems this game got that right.
(P.S. Did anyone else hear the League of Legends theme at one point?)
(P.S. Did anyone else hear the League of Legends theme at one point?)
lcvolt: for me this is a good game to fill the space between uncharted 3 and 4
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9/12/12 2:26pm
Random Awesomeness posted a new Video.
Tomb Raider was playable at PAX Prime, and besides shooting deer in the ass what else was there to do?
SethGrandpa: I really enjoyed the demo at PAX. Maybe my favorite game there.
Gabriev: Did it run on a PC just with a controller plugged in or was it on an Xbox?
Dsdude: I played it at SD Comic-Con. I thought it was alright, nothing spectacular though.
diggydiggyhole: Hmm. Uncharted seems to be the perfect word to describe it with
9/11/12 5:49pm
Random Awesomeness posted a new Video.
Bryan was just not very good at Super Time Force, but look past his sucking harder than a black hole to see what you should be looking forward to.
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Fezzdogg: Looks like fun.
josh813: did that guy have eye-patches over both his eyes?
9/11/12 3:47pm
Random Awesomeness posted a new Video.
From the Indie Mega Booth at PAX comes one of the indie games to watch in 2013: Super Time Force.
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Museyfied: Fez + Contra? Color me interested.
Albino Rhino: Definitely picking this up.
echoes: Looks great.
9/7/12 12:56pm
Random Awesomeness posted a new Video.
See what happens when Double Fine creates a game that really reminds you of Maniac Mansion and Lost Vikings.
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Fezzdogg: A new Lost Vikings made by Double Fine would be more awesome.
syrrus101: Liking the depth of the color schemes but it's too much back and forth for my taste.
Janos: SO from what I see, you have to constantly switch between characters and go through the same areas you JUST went through to advanced.
Ehhhhhh... seems repetitive.
Ehhhhhh... seems repetitive.
9/6/12 2:27pm
Random Awesomeness posted a new Video.
After showing some of Epic Mickey 2, Warren Spector fielded questions about the game, its connections to his other games, and his design philosophies. If you want to hear one of the great developers talk games, check this out.
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Pikachutwo2: This is actually pretty awesome, so far.
9/6/12 2:27pm
Random Awesomeness posted a new Video.
After showing some of Epic Mickey 2, Warren Spector fielded questions about the game, its connections to his other games, and his design philosophies. If you want to hear one of the great developers talk games, check this out.
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9/6/12 2:27pm
Random Awesomeness posted a new Video.
After showing some of Epic Mickey 2, Warren Spector fielded questions about the game, its connections to his other games, and his design philosophies. If you want to hear one of the great developers talk games, check this out.
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Pikachutwo2: I got part 2 video here.













