sharkjack posted a new blog article
Posted on 9/17/13 2:58pm

A perfect example of: A strong female character

Being a strong female character is about more than physical prowess. Let's take a look at Morgiana and how she upends bands of thieves, sexism from a king and the very tropes from her own series.

 
sharkjack posted a new blog article
Posted on 8/3/13 5:13pm

A perfect example of: How small additions can change everything!

Fire Emblem Awakening is a great game that introduced a few new elements to the Fire Emblem experience. Even though they're small additions, they completely change the game type. Read on to find out how.

 
sharkjack posted a new blog article
Posted on 5/26/13 6:44pm

The third dimensions impact on storytelling.

Ever since the times of the Donkey Kong arcade game, games have had stories. Over time more and more mechanistic constraints have been lifted and stories have become more elaborate. A common way to convey story in games is by way of cut-scene, literally separating gameplay from the story in the overall experience of the game. Still, the gameplay between the cut-scenes has to be representative of something in the narrative, be it simply going from point A to point B in story or more than that. Why do we accept some things we do in his time as being part of the narrative and some things as just gameplay and how does the 3rd dimension fit into all this? Read on and find out.

 
sharkjack posted a new blog article
Posted on 5/16/13 3:05pm

A perfect example of: Making a small world feel vast

Is he world of pokémon a huge open world to explore or a nice and compact place that lets you get from point A to point B quickly? Or could it be boh at the same time? Read on and find out.

 
sharkjack posted a new blog article
Posted on 5/1/13 3:26pm

A look at a perfect: change of protagonists.

Most stores stick to a single protagonist, but some change them out entirely. This can often be a difficult process, so lets'take a look at how it's done right.

 
sharkjack posted a new blog article
Posted on 4/25/13 8:13am

linearity in gaming part 2: a developers perspective

How different is linearity when you look at it from a developers perspective? Is GTA not as non-linear as you thought? read on and find out.

 
sharkjack posted a new blog article
Posted on 4/22/13 6:16pm

Linearity in gaming

Linearity is often seen as a bad thing in games. Here I take a look at what makes you feel a game is linear. Maybe it isn't really the linearity that's the problem? Read on and find out.

 
sharkjack posted a new blog article
Posted on 4/21/13 3:31pm

opinions, preferences and facts

online discussions on games are often plagued by sentiments like 'that's just your opinion'. Does good game design really just depend on personal preference or can we build up an argument that everyone can agree on? To find out we must first clear up what exactly opinions, facts and preferences are and how they relate to one another. Read on to find out.

 
sharkjack posted a new blog article
Posted on 4/15/13 5:38pm

Two sides of the same coin: ESP in society

Hyoubu Kyousuke, AKA japanese Magneto is an ESPer hell bent on making the world a better place for ESPers by crushing the oppresive force known as 'normals'. But what if he actually got his wish? Is the world he dreams of really that great? Let's find out.

 
sharkjack posted a new blog article
Posted on 4/13/13 7:02pm

Two sides of the same coin: Worth of autonomy.

What do a speech about standing up for yourself and a speech about how worthless people are have in common? A lot more than you might think.

 
sharkjack posted a new blog article
Posted on 8/27/12 7:43pm

Misunderstood gaming gems: Die hard

The Nerd played this game up to be terrible but was it realy? Read on if you want to find out why I disagree.

 
sharkjack posted a new blog article
Posted on 8/24/12 9:00am

What it means to be mature

Maturity in gaming is mainly used in context to how old you need to be to play. This means games that go overboard on gory violence and sexual content are often rated mature (especially for the sexual content) and that tends to be the end of it. But is lots of blood and sex the only thing that makes you mature? Let’s take a closer look.

 
Posted on 8/20/12 3:06pm

just came back from gamescom, it was a lot of fun. I got my hands on the WiiU playing ZombieU among other things. Having my 3ds around provided me endless entertainment by constantly showing me people who passed by. It was a lot of fun

 
sharkjack posted a new blog article
Posted on 8/9/12 8:36pm

tiers are for donning exits

Brawl is a fun game that is played by a lot of different people with a great variety in seriousness. When these people come together they often clash over the existance and importance of tiers. Does the concept of tiers hold water or should they just go away. Read more to find out

 
sharkjack posted a new blog article
Posted on 8/6/12 10:47am

Misunderstood gaming gems: pokémon stadium.

Pokemon stadium is by viewed by many as an incomplete 3D pokemon game, with just batltling and no adventure. I see it as something far greater than that.

 
sharkjack posted a new blog article
Posted on 7/31/12 10:16am

fighting philosophy with fire emblem

A demonstration of how games can be used in university level philosophy classes by showing how fire emblem shows determinism doesn’t lead to fatalism (by kicking you in the balls in the very first chapter)

 
sharkjack posted a new blog article
Posted on 7/22/12 7:49pm

drowning in numbers

So you've decided to do reviews and want to add a simple expression of the overall quality of the game at the end of each review. Should be easy right? You couldn't be more wrong. Today we're looking at different scoring systems and their merits and flaws.

 
sharkjack posted a new blog article
Posted on 7/18/12 12:28pm

What's in a number?

Are review scores useful or do they just force games into linear scores? Like reviews themselves they are tools that are extremely useful when used as intended.

 
sharkjack posted a new blog article
Posted on 7/18/12 10:57am

Majora's mask in other media

So what happens if the ideas from majora's mask are implemented into an anime? Disaster and mayhem. Today we talk endless eight!

 
sharkjack posted a new blog article
Posted on 7/16/12 5:33pm

Games as 'good' art

Games are art, I'm not even going to debate that. Instead let's take a look at games being good art. The examples I've chosen may surprise you.