Woodyman's Wall
- ‹‹
- Page 2
Then I thought I was being hasty so I played Rule of Rose and it turns out I love that game too, so... PS2 canine-involved survival horror games seem to be my kind of thing. Great list of greatness. Can't wait to play Okami too.
I'm trying to think of dogs in gaming that you don't have on either of your two lists, but I'm finding it pretty hard. All I can think of is that X1 confrence and that CoD Dog. Then I get to thinking about the hilarious twitter account.
- Page 1
- ››
Need Twitter to participate? Awww, but I wanted to play too...
- Page 1
- ››
The challenges are fine and all for a short while, but you will soon realize that a lot of those combos are not worth your time, and are really not the training drills you should be working on for your character in order to maximize your punishes. It is a fun little throwaway mode, but it has far more potential than that.
They should allow a challenge option to only allow you to progress from each challenge when you complete a custom (or static) amount of the same combo in one go. Because *that's* how you learn them, not just by fluking it once. There's no merit in finally finding the right spacing for a combo, and then immediately moving on.
For SF5 I'd like to see a custom combo creator in the challenges engine. I know you could just do this in training mode, but I think it's important to be able to see your progress in some kind of visually represented form over time. That way you can tailor your challenges to keep up with current character standards too.
Also, a CPU example of the combo being performed along with real-time input data to teach you spacing and the finer details would be nice (you can argue it's better to learn things like this for yourself, but other games seem to do justify it just fine). For example KOF XIII, and those combos are even more complicated.
- Page 1
- ››
Lol at throwing away the everstone. What an asshole.
- Page 1
- ››












52.) Nick or Ben will come in and shout, "Sobriety!"
53.) Someone will do the exact opposite of what they should do in a minigame and think they're winning.
54.) Everyone will say that Mario Party 1 was better.
55.) Someone will say something genuinely insulting or unnecessary in the chat which the players will reference and shame, and anyone who didn't watch it live will have no idea what was said.